Fixed Mistakes in Dungeon Tutorial

Fixed mistakes in the text file that explains how to add new dungeons.
The example provided in the file was still wrong since the last time I
posted about it. >_< I also noticed that since we only check if the file
is present, and not if it's different from the one in our latest
release, old copies with mistakes will stick around anyway. I'll tweak
our code for that once other issues have been resolved.
This commit is contained in:
SenseiKiwi 2013-06-16 08:32:23 -04:00
parent 61297c3a3a
commit 328f7d7e84

View file

@ -24,11 +24,11 @@ To name it, use the following format-
The dungeon types are hub, simpleHall, complexHall, trap', maze, exit, and deadEnd', see explanation further down.
isOpen determines if the dungeon is an open-air style pocket, or a closed in/walled it pocket that will spawn Monoliths. Correct arguments are 'open' or 'closed'.
isOpen determines if the dungeon is an open-air style pocket, or a closed in / walled in pocket that will spawn Monoliths. Correct arguments are 'open' or 'closed'.
Spawn weight determines how frequently you want it to appear. The default is one, and it will have the same relative weight as all the others.
Spawn weight determines how frequently you want it to appear. The default is 100, and it will have the same relative weight as all the others.
For example- hub_hallWith5Doors_1.schematic
For example- hub_hallWith5Doors_open_1.schematic
Congratulations! You have added your own dungeon. You can use the command /dimdoors-genDungeonRift <dungeonName> to gen it, or use /dimdoors-genDungeonRift list to list all avalible dungeons.
@ -37,9 +37,9 @@ Congratulations! You have added your own dungeon. You can use the command /dimdo
These tags are just guidelines, feel free to do whatever you feel like, but the generation algorithm is set up with these in mind-
hub- Dungeons that have 4 or more iron doors in them should be labled as hubs, so they dont gen one after another.
hub- Dungeons that have 4 or more iron doors in them should be labeled as hubs, so they don't generate one after another.
simpleHall- this dungeons contain a single iron door, (possibly two, but not three) and dont contain redstone traps/etc. These are the halls that separate rooms, and should generally be tagged with 'closed' as well.
simpleHall - this dungeons contain a single iron door, (possibly two, but not three) and don't contain redstone traps/etc. These are the halls that separate rooms, and should generally be tagged with 'closed' as well.
complexHall- these dungeons are more like rooms, and can be open. They can have piston puzzles/locks, and up to three iron doors. In addition, they can contain wooden doors to link to the surface.
@ -49,5 +49,5 @@ maze- can contain up to 3 iron dim doors. They can be simple labryinths, or full
exit- primary purpose is to link back to overworld with a wooden door. Should never contain iron doors.
deadEnd- no doors, except enterace door. Usually contain some sort of treasure.
deadEnd - no doors, except entrance door. Usually contain some sort of treasure.