Removed Balgor Pack

After finally getting the dungeons to load, I've determined that only
half of the rooms should be included. The three remaining rooms should
definitely stay. That's not much for a pack so I'm going to make some
modifications to the schematics and include them as part of Ruins.
This commit is contained in:
SenseiKiwi 2014-03-18 20:30:09 -04:00
parent 300228ea24
commit 3d8a9aaf27
9 changed files with 0 additions and 28 deletions

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@ -436,7 +436,6 @@ public class DungeonHelper
//Open the list of dungeons packaged with our mod and register their schematics
RuinsPack = registerBundledPack("Ruins", reader);
NetherPack = registerBundledPack("Nether", reader);
registerBundledPack("Balgor", reader);
System.out.println("Finished registering bundled dungeon packs");
}

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@ -1,6 +0,0 @@
/schematics/balgor/ComplexHall_GardenBalgor1_open_39.schematic
/schematics/balgor/ComplexHall_OpenHallBalgor1_Closed_68.schematic
/schematics/balgor/ComplexHall_SilverEggHallBalgor1_closed_25.schematic
/schematics/balgor/Maze_OmniMazeBalgor1_open_30.schematic
/schematics/balgor/Trap_ArrowTrapBalgor1_closed_20.schematic
/schematics/balgor/Trap_ZombieHallBalgor1_closed_25.schematic

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@ -1,21 +0,0 @@
Version 1
Types:
Trap
ComplexHall
Maze
Settings:
AllowDuplicatesInChain = false
AllowPackChangeOut = false
DistortDoorCoordinates = true
AllowPackChangeIn = true
Rules:
? ? ? -> ?
? ? -> Maze#20 ComplexHall#40 Trap#40
? -> ComplexHall#40 Trap#60
-> ComplexHall#100