Removed Balgor Pack
After finally getting the dungeons to load, I've determined that only half of the rooms should be included. The three remaining rooms should definitely stay. That's not much for a pack so I'm going to make some modifications to the schematics and include them as part of Ruins.
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@ -436,7 +436,6 @@ public class DungeonHelper
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//Open the list of dungeons packaged with our mod and register their schematics
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RuinsPack = registerBundledPack("Ruins", reader);
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NetherPack = registerBundledPack("Nether", reader);
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registerBundledPack("Balgor", reader);
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System.out.println("Finished registering bundled dungeon packs");
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}
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@ -1,6 +0,0 @@
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/schematics/balgor/ComplexHall_GardenBalgor1_open_39.schematic
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/schematics/balgor/ComplexHall_OpenHallBalgor1_Closed_68.schematic
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/schematics/balgor/ComplexHall_SilverEggHallBalgor1_closed_25.schematic
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/schematics/balgor/Maze_OmniMazeBalgor1_open_30.schematic
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/schematics/balgor/Trap_ArrowTrapBalgor1_closed_20.schematic
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/schematics/balgor/Trap_ZombieHallBalgor1_closed_25.schematic
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@ -1,21 +0,0 @@
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Version 1
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Types:
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Trap
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ComplexHall
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Maze
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Settings:
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AllowDuplicatesInChain = false
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AllowPackChangeOut = false
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DistortDoorCoordinates = true
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AllowPackChangeIn = true
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Rules:
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? ? ? -> ?
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? ? -> Maze#20 ComplexHall#40 Trap#40
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? -> ComplexHall#40 Trap#60
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-> ComplexHall#100
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