yCoordhelper: added top-down search (may be redundant)

This is used for the code that determines where to come out of Limbo in. It tries to search from the top down to find a solid block to stand on. Isn't complete, though. This code does need some considerations put in, though... I'm concerned about Natura's clouds, for instance.
This commit is contained in:
GreyMario 2013-08-18 14:11:51 -07:00
parent 2d6194d599
commit 40310688ed

View file

@ -21,6 +21,9 @@ public class yCoordHelper
}
public static int getFirstUncovered(int worldID, int x, int yStart, int z)
{ return getFirstUncovered(worldID, x, yStart, z, false); }
public static int getFirstUncovered(int worldID, int x, int yStart, int z, boolean fromTop)
{
if (dimHelper.getWorld(worldID) == null ||
dimHelper.getWorld(worldID).provider == null)
@ -28,10 +31,13 @@ public class yCoordHelper
dimHelper.initDimension(worldID);
}
return yCoordHelper.getFirstUncovered(dimHelper.getWorld(worldID), x, yStart, z);
return yCoordHelper.getFirstUncovered(dimHelper.getWorld(worldID), x, yStart, z, fromTop);
}
public static int getFirstUncovered(World world, int x, int yStart, int z)
{ return getFirstUncovered(world, x, yStart, z, false); }
public static int getFirstUncovered(World world, int x, int yStart, int z, boolean fromTop)
{
Chunk chunk = world.getChunkProvider().loadChunk(x >> 4, z >> 4);
@ -40,10 +46,21 @@ public class yCoordHelper
int height = MAXIMUM_UNCOVERED_Y; //world.getHeight();
int y;
boolean covered = true;
for (y = yStart; y < height && covered; y++)
if(!fromTop)
{
covered = IsCoveredBlock(chunk, localX, y - 1, localZ) || IsCoveredBlock(chunk, localX, y, localZ);
boolean covered = true;
for (y = yStart; y < height && covered; y++)
{
covered = IsCoveredBlock(chunk, localX, y - 1, localZ) || IsCoveredBlock(chunk, localX, y, localZ);
}
} else {
boolean covered = false;
for (y = MAXIMUM_UNCOVERED_Y; y > 1 && !covered; y--)
{
covered = IsCoveredBlock(chunk, localX, y - 1, localZ);
}
if (!covered) y = 63;
y++;
}
return y;