Changes and Fixes to Rift Signature Variants

1. Changed hasEffect() override since we were overriding a deprecated
version.
2. Fixed a bug where we checked if a block could be edited before
deciding whether to change the Y coordinate of the rift to be placed.
Sometimes we would place the rift in a different block. This is the
result of sticking in support for special blocks like grass and snow
without considering the impact on surrounding code. It also contradicted
comments that specifically said special blocks were ignored...
3. Cleaned up the code for checking for special blocks.
4. Fixed a bug in loading NBT data. There were no null checks on
orientation data. If a Rift Signature or Stabilized Rift Signature had
been created in a version of DD before orientations were set up, then it
cause an exception when so much as looked at in later versions of DD.
5. Partially implemented free redirects for Stabilized Rift Signatures.
The check to determine if a redirect is being done is missing.
This commit is contained in:
SenseiKiwi 2014-06-25 20:13:03 -04:00
parent 0029d9dac0
commit 4192270ef3
2 changed files with 71 additions and 52 deletions

View file

@ -34,12 +34,13 @@ public class ItemRiftSignature extends Item
@SideOnly(Side.CLIENT)
@Override
public boolean hasEffect(ItemStack stack)
public boolean hasEffect(ItemStack stack, int pass)
{
//Make the item glow if it has one endpoint stored
return (stack.getItemDamage() != 0);
}
@Override
public void registerIcons(IconRegister par1IconRegister)
{
this.itemIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName().replace("item.", ""));
@ -60,14 +61,14 @@ public class ItemRiftSignature extends Item
return false;
}
y += 2; //Increase y by 2 to place the rift at head level
if (!player.canPlayerEdit(x, y, z, side, stack))
//Increase y by 2 to place the rift at head level
int adjustedY = adjustYForSpecialBlocks(world, x, y + 2, z);
if (!player.canPlayerEdit(x, adjustedY, z, side, stack))
{
return true;
}
int adjustedY = adjustYForSpecialBlocks(world,x,y,z);
Point4DOrientation source = getSource(stack);
int orientation = MathHelper.floor_double((double) ((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
int orientation = MathHelper.floor_double(((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
if (source != null)
{
//The link was used before and already has an endpoint stored. Create links connecting the two endpoints.
@ -113,6 +114,7 @@ public class ItemRiftSignature extends Item
/**
* allows items to add custom lines of information to the mouseover description
*/
@Override
@SuppressWarnings({ "unchecked", "rawtypes" })
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
@ -140,26 +142,28 @@ public class ItemRiftSignature extends Item
*/
public static int adjustYForSpecialBlocks(World world, int x, int y, int z)
{
y=y-2;//get the block the player actually clicked on
Block block = Block.blocksList[world.getBlockId(x, y, z)];
if(block==null)
int targetY = y - 2; // Get the block the player actually clicked on
Block block = Block.blocksList[world.getBlockId(x, targetY, z)];
if (block == null)
{
return y+2;
return targetY + 2;
}
if(block.isBlockReplaceable(world, x, y, z))
if (block.isBlockReplaceable(world, x, targetY, z))
{
return y+1;//move block placement down (-2+1) one so its directly over things like snow
return targetY + 1; // Move block placement down (-2+1) one so its directly over things like snow
}
if(block instanceof BaseDimDoor)
if (block instanceof BaseDimDoor)
{
if(world.getBlockId(x, y-1, z)==block.blockID&&world.getBlockMetadata(x, y, z)==8)
if (BaseDimDoor.isUpperDoorBlock(world.getBlockMetadata(x, targetY, z)))
{
return y;//move rift placement down two so its in the right place on the door.
return targetY; // Move rift placement down two so its in the right place on the door.
}
return y+1;
// Move rift placement down one so its in the right place on the door.
return targetY + 1;
}
return y+2;
return targetY + 2;
}
public static void setSource(ItemStack itemStack, int x, int y, int z, int orientation, NewDimData dimension)
{
NBTTagCompound tag = new NBTTagCompound();
@ -200,11 +204,12 @@ public class ItemRiftSignature extends Item
Integer orientation = tag.getInteger("orientation");
Integer dimID = tag.getInteger("linkDimID");
if (x != null && y != null && z != null && dimID != null)
if (x != null && y != null && z != null && orientation != null && dimID != null)
{
return new Point4DOrientation(x, y, z,orientation, dimID);
return new Point4DOrientation(x, y, z, orientation, dimID);
}
}
// Mark the item as uninitialized if its source couldn't be read
itemStack.setItemDamage(0);
}
return null;

View file

@ -14,7 +14,6 @@ import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.util.Point4D;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@ -40,62 +39,77 @@ public class ItemStabilizedRiftSignature extends ItemRiftSignature
return false;
}
// We don't check for replaceable blocks. The user can deal with that. <_<
y += 2; //Increase y by 2 to place the rift at head level
if (!player.canPlayerEdit(x, y, z, side, stack))
// Adjust Y so the rift is at head level, depending on the presence of certain blocks
int adjustedY = adjustYForSpecialBlocks(world, x, y + 2, z);
if (!player.canPlayerEdit(x, adjustedY, z, side, stack))
{
return true;
}
Point4DOrientation source = getSource(stack);
int adjustedY = adjustYForSpecialBlocks(world,x,y,z);
// Check if the Stabilized Rift Signature has been initialized
int orientation = MathHelper.floor_double((player.rotationYaw + 180.0F) * 4.0F / 360.0F - 0.5D) & 3;
if (source != null)
{
// Yes, it's initialized. Check if the player is in creative
// or if the player can pay with an Ender Pearl to create a rift.
if (!player.capabilities.isCreativeMode && !player.inventory.hasItem(Item.enderPearl.itemID))
{
mod_pocketDim.sendChat(player, "You don't have any Ender Pearls!");
// I won't do this, but this is the chance to localize chat
// messages sent to the player; look at ChatMessageComponent
// and how MFR does it with items like the safari net launcher
return true;
}
//The link was used before and already has an endpoint stored. Create links connecting the two endpoints.
// Yes, it's initialized.
DimLink link;
DimLink reverse;
NewDimData sourceDimension = PocketManager.getDimensionData(source.getDimension());
NewDimData destinationDimension = PocketManager.getDimensionData(world);
DimLink link = sourceDimension.createLink(source.getX(), source.getY(), source.getZ(), LinkTypes.NORMAL,source.getOrientation());
DimLink reverse = destinationDimension.createLink(x, adjustedY, z, LinkTypes.NORMAL,orientation);
destinationDimension.setDestination(link, x, adjustedY, z);
sourceDimension.setDestination(reverse, source.getX(), source.getY(), source.getZ());
//Try placing a rift at the destination point
if (!mod_pocketDim.blockRift.isBlockImmune(world, x, adjustedY, z))
// Check whether the SRS is being used to restore one of its previous
// link pairs. In other words, the SRS is being used on a location
// that already has a link pointing to the SRS's source, with the
// intention of overwriting the source-side link to point there.
// Those benign redirection operations will be handled for free.
if (false) //TODO Add proper check!
{
world.setBlock(x, adjustedY, z, mod_pocketDim.blockRift.blockID);
// Only the source-to-destination link is needed.
link = sourceDimension.createLink(source.getX(), source.getY(), source.getZ(), LinkTypes.NORMAL, source.getOrientation());
destinationDimension.setDestination(link, x, adjustedY, z);
}
else
{
// Check if the player is in creative mode,
// or if the player can pay with an Ender Pearl to create a rift.
if (!player.capabilities.isCreativeMode &&
!player.inventory.consumeInventoryItem(Item.enderPearl.itemID))
{
mod_pocketDim.sendChat(player, "You don't have any Ender Pearls!");
// I won't do this, but this is the chance to localize chat
// messages sent to the player; look at ChatMessageComponent
// and how MFR does it with items like the safari net launcher
return true;
}
// Create links connecting the two endpoints.
link = sourceDimension.createLink(source.getX(), source.getY(), source.getZ(), LinkTypes.NORMAL, source.getOrientation());
reverse = destinationDimension.createLink(x, adjustedY, z, LinkTypes.NORMAL, orientation);
destinationDimension.setDestination(link, x, adjustedY, z);
sourceDimension.setDestination(reverse, source.getX(), source.getY(), source.getZ());
// Try placing a rift at the destination point
if (!mod_pocketDim.blockRift.isBlockImmune(world, x, adjustedY, z))
{
world.setBlock(x, adjustedY, z, mod_pocketDim.blockRift.blockID);
}
}
//Try placing a rift at the source point, but check if its world is loaded first
// Try placing a rift at the source point, but check if its world is loaded first
World sourceWorld = DimensionManager.getWorld(sourceDimension.id());
if (sourceWorld != null &&
!mod_pocketDim.blockRift.isBlockImmune(sourceWorld, source.getX(), source.getY(), source.getZ()))
{
sourceWorld.setBlock(source.getX(), source.getY(), source.getZ(), mod_pocketDim.blockRift.blockID);
}
if (!player.capabilities.isCreativeMode)
{
player.inventory.consumeInventoryItem(Item.enderPearl.itemID);
}
mod_pocketDim.sendChat(player,"Rift Created");
world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftEnd", 0.6f, 1);
mod_pocketDim.sendChat(player, "Rift Created");
world.playSoundAtEntity(player, "mods.DimDoors.sfx.riftEnd", 0.6f, 1);
}
else
{
//The link signature has not been used. Store its current target as the first location.
// The link signature has not been used. Store its current target as the first location.
setSource(stack, x, adjustedY, z, orientation, PocketManager.getDimensionData(world));
mod_pocketDim.sendChat(player,"Location Stored in Stabilized Rift Signature");
world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftStart", 0.6f, 1);