From 43d5d6ea513781038e2b875a3b858d14d10f1070 Mon Sep 17 00:00:00 2001 From: SenseiKiwi Date: Thu, 25 Jul 2013 21:47:56 -0400 Subject: [PATCH] Minor Change Minor change. Changes comments in LimboDecay slightly so that they act as Javadoc comments instead. That was my original intention. --- StevenDimDoors/mod_pocketDim/LimboDecay.java | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/StevenDimDoors/mod_pocketDim/LimboDecay.java b/StevenDimDoors/mod_pocketDim/LimboDecay.java index 7d2f1e49..fc10e3e8 100644 --- a/StevenDimDoors/mod_pocketDim/LimboDecay.java +++ b/StevenDimDoors/mod_pocketDim/LimboDecay.java @@ -8,8 +8,8 @@ import net.minecraft.world.ChunkCoordIntPair; import net.minecraft.world.World; import StevenDimDoors.mod_pocketDim.helpers.dimHelper; -/* - * Provides methods for applying the Limbo decay. Limbo decay refers to the effect that most blocks placed in Limbo +/** + * Provides methods for applying Limbo decay. Limbo decay refers to the effect that most blocks placed in Limbo * naturally change into stone, then cobble, then gravel, and finally Unraveled Fabric as time passes. */ public class LimboDecay { @@ -28,7 +28,7 @@ public class LimboDecay { private LimboDecay() { } - /* + /** * Initializes the array containing the reversed sequence of block IDs that blocks cycle through during decay. */ private static void InitializeDecaySequence() @@ -47,7 +47,7 @@ public class LimboDecay { } } - /* + /** * Checks the blocks orthogonally around a given location (presumably the location of an Unraveled Fabric block) * and applies Limbo decay to them. This gives the impression that decay spreads outward from Unraveled Fabric. */ @@ -71,7 +71,7 @@ public class LimboDecay { } } - /* + /** * Picks random blocks from each active chunk in Limbo and, if decay is applicable, converts them directly to Unraveled Fabric. * This decay method is designed to stop players from avoiding Limbo decay by building floating structures. */ @@ -108,7 +108,7 @@ public class LimboDecay { } } - /* + /** * Checks if a block can be decayed and, if so, changes it directly into Unraveled Fabric. */ private static boolean DecayBlockFast(World world, int x, int y, int z) @@ -122,7 +122,7 @@ public class LimboDecay { return false; } - /* + /** * Checks if a block can be decayed and, if so, changes it to the next block ID along the decay sequence. */ private static boolean DecayBlock(World world, int x, int y, int z) @@ -156,7 +156,7 @@ public class LimboDecay { return false; } - /* + /** * Checks if a block can decay. We will not decay air, Unraveled Fabric, Eternal Fabric, or containers. */ private static boolean CanDecayBlock(int blockID)