From 484a44a0639b101e3962c3877dd7627f05cf6e57 Mon Sep 17 00:00:00 2001 From: SenseiKiwi Date: Wed, 19 Mar 2014 07:04:46 -0400 Subject: [PATCH] Minor Change to LimboProvider Changed the condition on LimboProvider.canRespawnHere() so that players can respawn in Limbo even if LimboEnabled is false. LimboEnabled only controls whether players are sent to Limbo when they die in a pocket. It does not prevent players from ending up in Limbo because of Monoliths. If Hardcore Limbo is enabled, it stands to reason that people should be respawning in Limbo anyway. --- .../java/StevenDimDoors/mod_pocketDim/world/LimboProvider.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/StevenDimDoors/mod_pocketDim/world/LimboProvider.java b/src/main/java/StevenDimDoors/mod_pocketDim/world/LimboProvider.java index 76ae6cb5..9e220535 100644 --- a/src/main/java/StevenDimDoors/mod_pocketDim/world/LimboProvider.java +++ b/src/main/java/StevenDimDoors/mod_pocketDim/world/LimboProvider.java @@ -62,7 +62,7 @@ public class LimboProvider extends WorldProvider @Override public boolean canRespawnHere() { - return properties.HardcoreLimboEnabled && properties.LimboEnabled; + return properties.HardcoreLimboEnabled; } @Override