Changed the code over to ServerPlayerEntityMixin like creepycre said, i dunno if i did it right? but everything works fine so i think so????

This commit is contained in:
MalekiRe 2021-06-10 11:56:07 -07:00
parent e9fd885b90
commit 510cc35135
2 changed files with 59 additions and 50 deletions

View file

@ -25,10 +25,6 @@ import java.util.Random;
@Mixin(value = PlayerEntity.class, priority = 900)
public abstract class PlayerEntityMixin extends LivingEntity {
private static final int RANDOM_ACTION_BOUND = 400;
private static final int CHANCE_TO_DECREASE_ARMOR_DURABILITY = 20;
private static final int CHANCE_TO_REPLACE_ITEMSLOT_WITH_UNRAVLED_FABRIC = 10;
Random random = new Random();
@Shadow
public abstract void incrementStat(Identifier stat);
@ -37,53 +33,7 @@ public abstract class PlayerEntityMixin extends LivingEntity {
super(entityType, world);
}
@Inject(method = "tick", at = @At("HEAD"), cancellable = true)
public void mobTickMixin(CallbackInfo ci) {
if (PlayerModifiersComponent.getFray(this) >= 125) {
if (random.nextInt(RANDOM_ACTION_BOUND) == 0) {
doRandomFunction(this);
}
}
}
private void doRandomFunction(LivingEntity player) {
switch (random.nextInt(2)) {
case 0:
decreaseArmorDurability((PlayerEntity) player);
break;
case 1:
addRandomUnravledFabric((PlayerEntity) player);
break;
default:
}
}
private void addRandomUnravledFabric(PlayerEntity player) {
if(PlayerModifiersComponent.getFray(player) < DimensionalDoorsInitializer.getConfig().getPlayerConfig().fray.unravledFabricInInventoryFray)
return;
if(random.nextInt(CHANCE_TO_REPLACE_ITEMSLOT_WITH_UNRAVLED_FABRIC) != 0)
return;
int slot = random.nextInt(player.getInventory().main.size());
if(!player.getInventory().main.get(slot).isEmpty() && ! (player.getInventory().main.get(slot).getItem() == ModItems.UNRAVELLED_FABRIC))
return;
if (player.getInventory().main.get(slot).getCount() >= 64)
return;
player.getInventory().main.set(slot, new ItemStack(ModItems.UNRAVELLED_FABRIC, 1 + player.getInventory().main.get(slot).getCount()));
}
private void decreaseArmorDurability(PlayerEntity player) {
if(PlayerModifiersComponent.getFray(player) < DimensionalDoorsInitializer.getConfig().getPlayerConfig().fray.unravledFabricInInventoryFray)
return;
for (int i = 0; i < player.getInventory().armor.size(); i++)
if (random.nextInt(CHANCE_TO_DECREASE_ARMOR_DURABILITY) == 0)
player.getArmorItems().forEach((itemStack) -> {
itemStack.setDamage(itemStack.getDamage() + 1);
});
}
@Inject(method = "handleFallDamage", at = @At("HEAD"), cancellable = true)
public void handleLimboFallDamage(float fallDistance, float damageMultiplier, DamageSource damageSource, CallbackInfoReturnable<Boolean> cir) {

View file

@ -1,10 +1,14 @@
package org.dimdev.dimdoors.mixin;
import net.minecraft.item.ItemStack;
import org.dimdev.dimdoors.DimensionalDoorsInitializer;
import org.dimdev.dimdoors.criteria.ModCriteria;
import org.dimdev.dimdoors.entity.limbo.LimboEntranceSource;
import org.dimdev.dimdoors.entity.stat.ModStats;
import org.dimdev.dimdoors.api.util.TeleportUtil;
import org.dimdev.dimdoors.item.ModItems;
import org.dimdev.dimdoors.world.ModDimensions;
import org.dimdev.dimdoors.world.level.component.PlayerModifiersComponent;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@ -19,12 +23,67 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.registry.RegistryKey;
import net.minecraft.world.World;
import java.util.Random;
@Mixin(value = ServerPlayerEntity.class, priority = 900)
public abstract class ServerPlayerEntityMixin extends PlayerEntityMixin {
private static final int RANDOM_ACTION_BOUND = 100;
private static final int CHANCE_TO_DECREASE_ARMOR_DURABILITY = 20;
private static final int CHANCE_TO_REPLACE_ITEMSLOT_WITH_UNRAVLED_FABRIC = 10;
Random random = new Random();
public ServerPlayerEntityMixin(EntityType<? extends LivingEntity> entityType, World world) {
super(entityType, world);
}
@Inject(method = "tick", at = @At("HEAD"), cancellable = true)
public void mobTickMixin(CallbackInfo ci) {
if (PlayerModifiersComponent.getFray(this) >= 125) {
if (random.nextInt(RANDOM_ACTION_BOUND) == 0) {
doRandomFunction(this);
}
}
}
private void doRandomFunction(LivingEntity player) {
switch (random.nextInt(2)) {
case 0:
decreaseArmorDurability((PlayerEntity) player);
break;
case 1:
addRandomUnravledFabric((PlayerEntity) player);
break;
default:
}
}
private void addRandomUnravledFabric(PlayerEntity player) {
if(PlayerModifiersComponent.getFray(player) < DimensionalDoorsInitializer.getConfig().getPlayerConfig().fray.unravledFabricInInventoryFray)
return;
if(random.nextInt(CHANCE_TO_REPLACE_ITEMSLOT_WITH_UNRAVLED_FABRIC) != 0)
return;
int slot = random.nextInt(player.getInventory().main.size());
if(!player.getInventory().main.get(slot).isEmpty() && ! (player.getInventory().main.get(slot).getItem() == ModItems.UNRAVELLED_FABRIC))
return;
if (player.getInventory().main.get(slot).getCount() >= 64)
return;
player.getInventory().main.set(slot, new ItemStack(ModItems.UNRAVELLED_FABRIC, 1 + player.getInventory().main.get(slot).getCount()));
}
private void decreaseArmorDurability(PlayerEntity player) {
if(PlayerModifiersComponent.getFray(player) < DimensionalDoorsInitializer.getConfig().getPlayerConfig().fray.unravledFabricInInventoryFray)
return;
for (int i = 0; i < player.getInventory().armor.size(); i++)
if (random.nextInt(CHANCE_TO_DECREASE_ARMOR_DURABILITY) == 0)
player.getArmorItems().forEach((itemStack) -> {
itemStack.setDamage(itemStack.getDamage() + 1);
});
}
@Inject(method = "onDeath", at = @At("HEAD"), cancellable = true)
public void checkDeathServer(DamageSource source, CallbackInfo ci) {
this.doOnDeathStuff(source, ci);