For now, golden dimensional doors will work the same as iron.
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c7605de1b9
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2 changed files with 2 additions and 3 deletions
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@ -61,7 +61,7 @@ public class DoorDataReader {
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new DoorData.UnbakedBlockSettings(
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"dimdoors:gold_door",
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OptionalInt.of(10)
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), new RiftDataList(Util.make(new LinkedList<>(), list -> list.add(new Pair<>(new RiftDataList.OptRiftData(Optional.of(DefaultDungeonDestinations.getDeeperDungeonDestination()), Optional.of(DefaultDungeonDestinations.POCKET_LINK_PROPERTIES)).toJson(new JsonObject()), AlwaysTrueCondition.INSTANCE)))
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), new RiftDataList(Util.make(new LinkedList<>(), list -> list.add(new Pair<>(new RiftDataList.OptRiftData(Optional.of(new PublicPocketTarget()), Optional.empty()).toJson(new JsonObject()), AlwaysTrueCondition.INSTANCE)))
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), true);
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public static final DoorData DEFAULT_OAK_DIMENSIONAL_DOOR = new DoorData(
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"dimdoors:oak_dimensional_door",
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@ -96,8 +96,7 @@
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"block.dimdoors.iron_dimensional_door.info2": "anywhere else to create a",
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"block.dimdoors.iron_dimensional_door.info3": "pocket dimension.",
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"block.dimdoors.gold_dimensional_door.info0": "Similar to a Dimensional Door",
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"block.dimdoors.gold_dimensional_door.info1": "but keeps a pocket dimension",
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"block.dimdoors.gold_dimensional_door.info2": "loaded if placed on the inside.",
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"block.dimdoors.gold_dimensional_door.info1": "but shinier",
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"block.dimdoors.quartz_dimensional_door.info": "Creates a pathway to your personal pocket.",
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"item.dimdoors.rift_blade.info0": "Opens temporary doors on rifts",
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"item.dimdoors.rift_blade.info1": "and has a teleport attack.",
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