Make blackstone gateways rarely spawn in bastions
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be01d767d4
commit
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4 changed files with 33 additions and 0 deletions
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package org.dimdev.dimdoors.mixin;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Function;
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import com.mojang.datafixers.util.Pair;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.ModifyVariable;
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import net.minecraft.structure.pool.StructurePool;
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import net.minecraft.structure.pool.StructurePoolElement;
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import net.minecraft.structure.processor.StructureProcessorLists;
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import net.minecraft.util.Identifier;
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@Mixin(StructurePool.class)
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public class StructurePoolMixin {
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@Unique
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private static final Identifier HOUSES_ID = new Identifier("bastion/treasure/extensions/houses");
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@ModifyVariable(method = "<init>(Lnet/minecraft/util/Identifier;Lnet/minecraft/util/Identifier;Ljava/util/List;Lnet/minecraft/structure/pool/StructurePool$Projection;)V", at = @At("HEAD"))
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private static List<Pair<Function<StructurePool.Projection, ? extends StructurePoolElement>, Integer>> thing(List<Pair<Function<StructurePool.Projection, ? extends StructurePoolElement>, Integer>> list, Identifier id, Identifier terminatorsId, List<Pair<Function<StructurePool.Projection, ? extends StructurePoolElement>, Integer>> elementCounts, StructurePool.Projection projection) {
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if (id.equals(HOUSES_ID)) {
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List<Pair<Function<StructurePool.Projection, ? extends StructurePoolElement>, Integer>> copy = new ArrayList<>(list);
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copy.add(Pair.of(StructurePoolElement.method_30435("dimdoors:bastion/treasure/houses/bastion_gateway", StructureProcessorLists.TREASURE_ROOMS), 1));
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return copy;
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}
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return list;
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}
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}
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@ -12,6 +12,7 @@
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"RegistryKeyMixin",
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"ServerPlayerEntityMixin",
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"ServerPlayerInteractionManagerMixin",
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"StructurePoolMixin",
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"accessor.BuiltinBiomesAccessor",
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"accessor.ChunkGeneratorAccessor",
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"accessor.DefaultParticleTypeAccessor",
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