Fixed minor bug
Fixed a mistake with the schematic paths of somethingBroke and defaultUp - they were written incorrectly and so they would never load properly.
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1 changed files with 2 additions and 2 deletions
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@ -74,8 +74,8 @@ public class DungeonHelper
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public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
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public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
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public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
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public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
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public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/somethingBroke.schematic", true);
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public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/somethingBroke.schematic", true);
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public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/simpleStairsUp.schematic", true);
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public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", true);
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private HashSet<String> dungeonTypeChecker;
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private HashSet<String> dungeonTypeChecker;
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private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
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private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
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