Fixed minor bug

Fixed a mistake with the schematic paths of somethingBroke and defaultUp
- they were written incorrectly and so they would never load properly.
This commit is contained in:
SenseiKiwi 2013-06-18 22:39:03 -04:00
parent a628f3c63b
commit 6393c240d6

View file

@ -74,8 +74,8 @@ public class DungeonHelper
public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>(); public ArrayList<Integer> metadataFlipList = new ArrayList<Integer>();
public ArrayList<Integer> metadataNextList = new ArrayList<Integer>(); public ArrayList<Integer> metadataNextList = new ArrayList<Integer>();
public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/somethingBroke.schematic", true); public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/somethingBroke.schematic", true);
public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematic/simpleStairsUp.schematic", true); public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", true);
private HashSet<String> dungeonTypeChecker; private HashSet<String> dungeonTypeChecker;
private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping; private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;