Fixed door obstruction check to not trap people
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parent
78785047af
commit
670b9a2902
1 changed files with 32 additions and 11 deletions
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@ -122,6 +122,37 @@ public class DDTeleporter
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orientation = -1;
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}
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if(!CheckDestination(entity, world, destination, properties))
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{
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//TODO Give entity backwards acceleration
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if(entity instanceof EntityPlayerMP)
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{
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EntityPlayer player = (EntityPlayer) entity;
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player.rotationYaw=(orientation * 90)+90;
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switch (orientation)
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{
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case 0:
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player.setPositionAndUpdate(x + 0.5, y - 1, z + 0.5);
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break;
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case 1:
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player.setPositionAndUpdate(x + 0.5, y - 1, z + 0.5);
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break;
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case 2:
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player.setPositionAndUpdate(x + 0.5, y - 1, z + 0.5);
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break;
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case 3:
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player.setPositionAndUpdate(x + 0.5, y - 1, z + .5);
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break;
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default:
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player.setPositionAndUpdate(x, y - 1, z);
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break;
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}
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}
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}
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if (entity instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) entity;
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@ -274,17 +305,7 @@ public class DDTeleporter
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{
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newWorld = (WorldServer) oldWorld;
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}
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if(!CheckDestination(entity, newWorld, destination, properties))
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{
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//TODO Give entity backwards acceleration
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if(entity instanceof EntityPlayerMP)
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{
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EntityPlayerMP.class.cast(entity).sendChatToPlayer("Destination blocked!!");
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}
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return entity;
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}
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// GreyMaria: What is this even accomplishing? We're doing the exact same thing at the end of this all.
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// TODO Check to see if this is actually vital.
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