Fixed up monoliths
This commit is contained in:
parent
ed92dc04dc
commit
6bf70aebdb
2 changed files with 42 additions and 208 deletions
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@ -29,7 +29,7 @@ public class MobMonolith extends EntityFlying implements IMob
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{
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float soundTime = 0;
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int aggro = 0;
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public int aggro = 0;
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byte textureState = 0;
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float entityCollisionReduction = 100;
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float scaleFactor = 0;
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@ -172,12 +172,6 @@ public class MobMonolith extends EntityFlying implements IMob
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if (this.worldObj.provider instanceof PocketProvider||this.worldObj.getClosestPlayerToEntity(this, 5)!=null)
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{
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aggro++;
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aggro++;
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if (rand.nextBoolean())
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{
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aggro++;
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}
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}
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if (aggro>430&&this.soundTime<100)
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@ -4,6 +4,7 @@ import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderLiving;
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@ -29,209 +30,47 @@ public class RenderMobObelisk extends RenderLiving
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this.obeliskModel = (ModelMobObelisk)this.mainModel;
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}
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public void doRenderLiving(EntityLiving par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
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public void doRenderLiving(EntityLiving entity, double x, double y, double z, float par8, float par9)
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{
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if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre(par1EntityLivingBase, this))) return;
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
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int noiseFactor = (int) (50-Math.log(MobMonolith.class.cast(entity).aggro));
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this.render(entity, x+entity.worldObj.rand.nextGaussian()/noiseFactor, y+entity.worldObj.rand.nextGaussian()/noiseFactor, z+entity.worldObj.rand.nextGaussian()/noiseFactor, par8, par9);
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this.func_110827_b(entity, x, y, z, par8, par9);
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}
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public void render(EntityLiving par1EntityLivingBase, double x, double y, double z, float par8, float par9)
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{
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if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre(par1EntityLivingBase, this))) return;
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
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if (this.renderPassModel != null)
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{
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this.renderPassModel.onGround = this.mainModel.onGround;
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}
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try
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{
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float interpolatedYaw = this.interpolateRotation(par1EntityLivingBase.prevRenderYawOffset, par1EntityLivingBase.renderYawOffset, par9);
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float interpolatedYawHead = this.interpolateRotation(par1EntityLivingBase.prevRotationYawHead, par1EntityLivingBase.rotationYawHead, par9);
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float rotation;
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float pitch = par1EntityLivingBase.prevRotationPitch + (par1EntityLivingBase.rotationPitch - par1EntityLivingBase.prevRotationPitch) * par9;
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this.renderLivingAt(par1EntityLivingBase, x, y, z);
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this.mainModel.isRiding = par1EntityLivingBase.isRiding();
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rotation = this.handleRotationFloat(par1EntityLivingBase, par9);
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this.rotateCorpse(par1EntityLivingBase, rotation, interpolatedYaw, par9);
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float f6 = 0.0625F;
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glScalef(-1.0F, -1.0F, 1.0F);
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this.preRenderCallback(par1EntityLivingBase, par9);
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GL11.glTranslatef(0.0F, -24.0F * f6 - 0.0078125F, 0.0F);
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if (this.renderPassModel != null)
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{
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this.renderPassModel.isRiding = this.mainModel.isRiding;
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}
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this.renderModel(par1EntityLivingBase, 0, 0, rotation, interpolatedYawHead - interpolatedYaw, pitch, f6);
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this.mainModel.isChild = par1EntityLivingBase.isChild();
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if (this.renderPassModel != null)
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{
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this.renderPassModel.isChild = this.mainModel.isChild;
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}
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try
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{
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float f2 = this.interpolateRotation(par1EntityLivingBase.prevRenderYawOffset, par1EntityLivingBase.renderYawOffset, par9);
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float f3 = this.interpolateRotation(par1EntityLivingBase.prevRotationYawHead, par1EntityLivingBase.rotationYawHead, par9);
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float f4;
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if (par1EntityLivingBase.isRiding() && par1EntityLivingBase.ridingEntity instanceof EntityLivingBase)
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{
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EntityLivingBase entitylivingbase1 = (EntityLivingBase)par1EntityLivingBase.ridingEntity;
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f2 = this.interpolateRotation(entitylivingbase1.prevRenderYawOffset, entitylivingbase1.renderYawOffset, par9);
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f4 = MathHelper.wrapAngleTo180_float(f3 - f2);
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if (f4 < -85.0F)
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{
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f4 = -85.0F;
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}
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if (f4 >= 85.0F)
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{
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f4 = 85.0F;
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}
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f2 = f3 - f4;
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if (f4 * f4 > 2500.0F)
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{
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f2 += f4 * 0.2F;
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}
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}
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float f5 = par1EntityLivingBase.prevRotationPitch + (par1EntityLivingBase.rotationPitch - par1EntityLivingBase.prevRotationPitch) * par9;
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this.renderLivingAt(par1EntityLivingBase, par2, par4, par6);
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f4 = this.handleRotationFloat(par1EntityLivingBase, par9);
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this.rotateCorpse(par1EntityLivingBase, f4, f2, par9);
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float f6 = 0.0625F;
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glScalef(-1.0F, -1.0F, 1.0F);
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this.preRenderCallback(par1EntityLivingBase, par9);
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GL11.glTranslatef(0.0F, -24.0F * f6 - 0.0078125F, 0.0F);
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float f7 = par1EntityLivingBase.prevLimbSwingAmount + (par1EntityLivingBase.limbSwingAmount - par1EntityLivingBase.prevLimbSwingAmount) * par9;
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float f8 = par1EntityLivingBase.limbSwing - par1EntityLivingBase.limbSwingAmount * (1.0F - par9);
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if (par1EntityLivingBase.isChild())
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{
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f8 *= 3.0F;
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}
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if (f7 > 1.0F)
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{
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f7 = 1.0F;
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}
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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this.mainModel.setLivingAnimations(par1EntityLivingBase, f8, f7, par9);
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this.renderModel(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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float f9;
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int i;
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float f10;
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float f11;
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for (int j = 0; j < 4; ++j)
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{
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i = this.shouldRenderPass(par1EntityLivingBase, j, par9);
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if (i > 0)
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{
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this.renderPassModel.setLivingAnimations(par1EntityLivingBase, f8, f7, par9);
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this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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if ((i & 240) == 16)
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{
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this.func_82408_c(par1EntityLivingBase, j, par9);
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this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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}
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if ((i & 15) == 15)
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{
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f9 = (float)par1EntityLivingBase.ticksExisted + par9;
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GL11.glEnable(GL11.GL_BLEND);
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f10 = 0.5F;
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GL11.glColor4f(f10, f10, f10, 1.0F);
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GL11.glDepthFunc(GL11.GL_EQUAL);
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GL11.glDepthMask(false);
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for (int k = 0; k < 2; ++k)
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{
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GL11.glDisable(GL11.GL_LIGHTING);
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f11 = 0.76F;
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GL11.glColor4f(0.5F * f11, 0.25F * f11, 0.8F * f11, 1.0F);
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GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glLoadIdentity();
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float f12 = f9 * (0.001F + (float)k * 0.003F) * 20.0F;
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float f13 = 0.33333334F;
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GL11.glScalef(f13, f13, f13);
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GL11.glRotatef(30.0F - (float)k * 60.0F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(0.0F, f12, 0.0F);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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}
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glDepthMask(true);
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GL11.glLoadIdentity();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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}
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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}
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}
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GL11.glDepthMask(true);
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this.renderEquippedItems(par1EntityLivingBase, par9);
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float f14 = par1EntityLivingBase.getBrightness(par9);
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i = this.getColorMultiplier(par1EntityLivingBase, f14, par9);
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OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
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if ((i >> 24 & 255) > 0 || par1EntityLivingBase.hurtTime > 0 || par1EntityLivingBase.deathTime > 0)
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{
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDepthFunc(GL11.GL_EQUAL);
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if (par1EntityLivingBase.hurtTime > 0 || par1EntityLivingBase.deathTime > 0)
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{
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GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F);
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this.mainModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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for (int l = 0; l < 4; ++l)
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{
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if (this.inheritRenderPass(par1EntityLivingBase, l, par9) >= 0)
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{
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GL11.glColor4f(f14, 0.0F, 0.0F, 0.4F);
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this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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}
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}
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}
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if ((i >> 24 & 255) > 0)
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{
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f9 = (float)(i >> 16 & 255) / 255.0F;
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f10 = (float)(i >> 8 & 255) / 255.0F;
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float f15 = (float)(i & 255) / 255.0F;
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f11 = (float)(i >> 24 & 255) / 255.0F;
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GL11.glColor4f(f9, f10, f15, f11);
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this.mainModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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for (int i1 = 0; i1 < 4; ++i1)
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{
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if (this.inheritRenderPass(par1EntityLivingBase, i1, par9) >= 0)
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{
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GL11.glColor4f(f9, f10, f15, f11);
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this.renderPassModel.render(par1EntityLivingBase, f8, f7, f4, f3 - f2, f5, f6);
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}
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}
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}
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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}
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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}
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OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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}
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catch (Exception exception)
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{
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exception.printStackTrace();
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@ -241,12 +80,13 @@ public class RenderMobObelisk extends RenderLiving
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glPopMatrix();
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this.passSpecialRender(par1EntityLivingBase, par2, par4, par6);
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MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(par1EntityLivingBase, this));
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this.func_110827_b(par1EntityLivingBase, par2, par4, par6, par8, par9);
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}
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private float interpolateRotation(float par1, float par2, float par3)
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{
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