Renamed Variable

Renamed incomingLink as "entrance". There!
This commit is contained in:
SenseiKiwi 2013-06-26 01:16:29 -04:00
parent b0edafa81e
commit 6c64b111de

View file

@ -758,7 +758,7 @@ public class SchematicLoader
//the wooden door leading into the pocket
Point3D incomingLink= new Point3D(0,0,0);
Point3D entrance= new Point3D(0,0,0);
//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
@ -889,7 +889,7 @@ public class SchematicLoader
}
else if(((y-1) * width * length + z * width + x)>=0&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
{
incomingLink=(new Point3D(x,y,z));
entrance=(new Point3D(x,y,z));
}
}
@ -904,7 +904,7 @@ public class SchematicLoader
}
//Compute the Y-axis translation that places our structure correctly
offsetY = riftY - incomingLink.getY();
offsetY = riftY - entrance.getY();
//Loop to actually place the blocks
for ( x = 0; x < width; x++)
@ -916,20 +916,20 @@ public class SchematicLoader
switch (orientation)
{
case 0: //South
offsetX = incomingLink.getZ() + riftX;
offsetZ = -incomingLink.getX() + riftZ;
offsetX = entrance.getZ() + riftX;
offsetZ = -entrance.getX() + riftZ;
break;
case 1: //West
offsetX = incomingLink.getX() + riftX;
offsetZ = incomingLink.getZ() + riftZ;
offsetX = entrance.getX() + riftX;
offsetZ = entrance.getZ() + riftZ;
break;
case 2: //North
offsetX = -incomingLink.getZ() + riftX;
offsetZ = incomingLink.getX() + riftZ;
offsetX = -entrance.getZ() + riftX;
offsetZ = entrance.getX() + riftZ;
break;
case 3: //East
offsetX = -incomingLink.getX() + riftX;
offsetZ = -incomingLink.getZ() + riftZ;
offsetX = -entrance.getX() + riftX;
offsetZ = -entrance.getZ() + riftZ;
break;
}