Merge pull request #1 from GreyMario/patch-1

Fixed the NEI breaking bug.
------------------
Thank you!
This commit is contained in:
SenseiKiwi 2013-08-20 19:36:58 -07:00
commit 74c1bc4cf4
3 changed files with 108 additions and 41 deletions

View file

@ -56,6 +56,8 @@ public class BlockDimWallPerm extends Block
{ {
link =new LinkData(0,0,0,0); link =new LinkData(0,0,0,0);
} }
link.destDimID = 0;
link.locDimID = par1World.provider.dimensionId;
if(dimHelper.getWorld(0)==null) if(dimHelper.getWorld(0)==null)
@ -74,22 +76,27 @@ public class BlockDimWallPerm extends Block
x = x + (x >> 4); x = x + (x >> 4);
z = z + (z >> 4); z = z + (z >> 4);
int y = yCoordHelper.getFirstUncovered(0, x, 63, z); int y = yCoordHelper.getFirstUncovered(0, x, 63, z, true);
EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z ); EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
//this complicated chunk teleports the player back to the overworld at some random location. Looks funky becaue it has to load the chunk //this complicated chunk teleports the player back to the overworld at some random location. Looks funky becaue it has to load the chunk
link.destXCoord = x;
FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().transferPlayerToDimension((EntityPlayerMP) par5Entity, 0,new BlankTeleporter((WorldServer)par5Entity.worldObj)); link.destYCoord = y;
link.destZCoord = z;
dimHelper.instance.teleportEntity(par1World, par5Entity, link);
//FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().transferPlayerToDimension((EntityPlayerMP) par5Entity, 0,new BlankTeleporter((WorldServer)par5Entity.worldObj));
//dimHelper.instance.teleportToPocket(par1World, new LinkData(par1World.provider.dimensionId,0,x,y,z,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket,0), //dimHelper.instance.teleportToPocket(par1World, new LinkData(par1World.provider.dimensionId,0,x,y,z,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket,0),
// EntityPlayer.class.cast(par5Entity)); // EntityPlayer.class.cast(par5Entity));
EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z ); EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z );
//makes sure they can breath when they teleport // Make absolutely sure the player doesn't spawn inside blocks, though to be honest this shouldn't ever have to be a problem...
dimHelper.getWorld(0).setBlock(x, y, z, 0); dimHelper.getWorld(0).setBlock(x, y, z, 0);
dimHelper.getWorld(0).setBlock(x, y+1, z, 0);
int i=x; int i=x;
int j=y-1; int j=y;
int k=z; int k=z;

View file

@ -102,28 +102,46 @@ public class dimHelper extends DimensionManager
else return 1; else return 1;
} }
private Entity teleportEntity(World oldWorld, Entity entity, LinkData link) //this beautiful teleport method is based off of xCompWiz's teleport function. // GreyMaria: My god, what a mess. Here, let me clean it up a bit.
public Entity teleportEntity(World world, Entity entity, LinkData link) //this beautiful teleport method is based off of xCompWiz's teleport function.
{ {
Entity cart=entity.ridingEntity; WorldServer oldWorld = (WorldServer)world;
if(entity.riddenByEntity!=null) WorldServer newWorld;
EntityPlayerMP player = (entity instanceof EntityPlayerMP) ? (EntityPlayerMP)entity : null;
/*// SPECIAL CASE: Is our link null? If so, we've likely come from Limbo. Ensure this is the case.
if(link == null)
{
if(world.provider.dimensionId == DDProperties.instance().LimboDimensionID)
{
link = new LinkData(0, 0, 0, 0);
// Find destination point.
}
}*/
// Is something riding? Handle it first.
if(entity.riddenByEntity != null)
{ {
return this.teleportEntity(oldWorld,entity.riddenByEntity, link); return this.teleportEntity(oldWorld,entity.riddenByEntity, link);
} }
// Are we riding something? Dismount and tell the mount to go first.
if (entity.ridingEntity != null) Entity cart = entity.ridingEntity;
if (cart != null)
{ {
entity.mountEntity(null); entity.mountEntity(null);
cart = teleportEntity(oldWorld, cart, link); cart = teleportEntity(oldWorld, cart, link);
// We keep track of both so we can remount them on the other side.
} }
WorldServer newWorld; // Destination doesn't exist? We need to make it.
if(DimensionManager.getWorld(link.destDimID)==null) if(DimensionManager.getWorld(link.destDimID)==null)
{ {
DimensionManager.initDimension(link.destDimID); DimensionManager.initDimension(link.destDimID);
} }
boolean difDest = link.destDimID != link.locDimID;
// Determine if our destination's in another realm.
boolean difDest = link.destDimID != link.locDimID;
if(difDest) if(difDest)
{ {
newWorld = DimensionManager.getWorld(link.destDimID); newWorld = DimensionManager.getWorld(link.destDimID);
@ -133,40 +151,47 @@ public class dimHelper extends DimensionManager
newWorld=(WorldServer)oldWorld; newWorld=(WorldServer)oldWorld;
} }
// GreyMaria: What is this even accomplishing? We're doing the exact same thing at the end of this all.
// TODO Check to see if this is actually vital.
mod_pocketDim.teleporter.placeInPortal(entity, newWorld, link); mod_pocketDim.teleporter.placeInPortal(entity, newWorld, link);
if ((entity instanceof EntityPlayerMP)) if (difDest) // Are we moving our target to a new dimension?
{ {
EntityPlayerMP player = (EntityPlayerMP)entity; if(player != null) // Are we working with a player?
if (difDest)
{ {
GameRegistry.onPlayerChangedDimension((EntityPlayer)entity); // We need to do all this special stuff to move a player between dimensions.
// Set the new dimension and inform the client that it's moving to a new world.
player.dimension = link.destDimID; player.dimension = link.destDimID;
player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType())); player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType()));
WorldServer.class.cast(oldWorld).removeEntity(player); // GreyMaria: Used the safe player entity remover.
// This should fix an apparently unreported bug where
// the last non-sleeping player leaves the Overworld
// for a pocket dimension, causing all sleeping players
// to remain asleep instead of progressing to day.
oldWorld.removePlayerEntityDangerously(player);
player.isDead=false; player.isDead=false;
oldWorld.playerEntities.remove(player); // Creates sanity by ensuring that we're only known to exist where we're supposed to be known to exist.
WorldServer.class.cast(oldWorld).getPlayerManager().removePlayer(player); oldWorld.getPlayerManager().removePlayer(player);
newWorld.getPlayerManager().addPlayer(player); newWorld.getPlayerManager().addPlayer(player);
player.theItemInWorldManager.setWorld((WorldServer)newWorld); player.theItemInWorldManager.setWorld((WorldServer)newWorld);
// Synchronize with the server so the client knows what time it is and what it's holding.
player.mcServer.getConfigurationManager().updateTimeAndWeatherForPlayer(player, (WorldServer)newWorld); player.mcServer.getConfigurationManager().updateTimeAndWeatherForPlayer(player, (WorldServer)newWorld);
player.mcServer.getConfigurationManager().syncPlayerInventory(player); player.mcServer.getConfigurationManager().syncPlayerInventory(player);
for(Object potionEffect : player.getActivePotionEffects()) for(Object potionEffect : player.getActivePotionEffects())
{ {
PotionEffect effect = (PotionEffect)potionEffect; PotionEffect effect = (PotionEffect)potionEffect;
player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect)); player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect));
} }
player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel)); player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel));
} }
}
if(difDest) // Creates sanity by removing the entity from its old location's chunk entity list, if applicable.
{
int entX = entity.chunkCoordX; int entX = entity.chunkCoordX;
int entZ = entity.chunkCoordZ; int entZ = entity.chunkCoordZ;
if ((entity.addedToChunk) && (oldWorld.getChunkProvider().chunkExists(entX, entZ))) if ((entity.addedToChunk) && (oldWorld.getChunkProvider().chunkExists(entX, entZ)))
@ -174,8 +199,10 @@ public class dimHelper extends DimensionManager
oldWorld.getChunkFromChunkCoords(entX, entZ).removeEntity(entity); oldWorld.getChunkFromChunkCoords(entX, entZ).removeEntity(entity);
oldWorld.getChunkFromChunkCoords(entX, entZ).isModified = true; oldWorld.getChunkFromChunkCoords(entX, entZ).isModified = true;
} }
// Memory concerns.
oldWorld.releaseEntitySkin(entity); oldWorld.releaseEntitySkin(entity);
if (!(entity instanceof EntityPlayer))
if (player == null) // Are we NOT working with a player?
{ {
NBTTagCompound entityNBT = new NBTTagCompound(); NBTTagCompound entityNBT = new NBTTagCompound();
entity.isDead = false; entity.isDead = false;
@ -184,25 +211,41 @@ public class dimHelper extends DimensionManager
entity = EntityList.createEntityFromNBT(entityNBT, newWorld); entity = EntityList.createEntityFromNBT(entityNBT, newWorld);
if (entity == null) if (entity == null)
{ { // TODO FIXME IMPLEMENT NULL CHECKS THAT ACTUALLY DO SOMETHING.
/*
* shit ourselves in an organized fashion, preferably
* in a neat pile instead of all over our users' games
*/
}
} }
}
// Finally, respawn the entity in its new home.
newWorld.spawnEntityInWorld(entity); newWorld.spawnEntityInWorld(entity);
entity.setWorld(newWorld); entity.setWorld(newWorld);
} }
entity.worldObj.updateEntityWithOptionalForce(entity, false); entity.worldObj.updateEntityWithOptionalForce(entity, false);
if ((entity != null) && (cart != null))
// Hey, remember me? It's time to remount.
if (cart != null)
{ {
if ((entity instanceof EntityPlayerMP)) // Was there a player teleported? If there was, it's important that we update shit.
if (player != null)
{ {
entity.worldObj.updateEntityWithOptionalForce(entity, true); entity.worldObj.updateEntityWithOptionalForce(entity, true);
} }
entity.mountEntity(cart); entity.mountEntity(cart);
} }
if(entity instanceof EntityPlayerMP)
// Did we teleport a player? Load the chunk for them.
if(player != null)
{ {
WorldServer.class.cast(newWorld).getChunkProvider().loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4); WorldServer.class.cast(newWorld).getChunkProvider().loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4);
// Tell Forge we're moving its players so everyone else knows.
// Let's try doing this down here in case this is what's killing NEI.
GameRegistry.onPlayerChangedDimension((EntityPlayer)entity);
} }
mod_pocketDim.teleporter.placeInPortal(entity, newWorld, link); mod_pocketDim.teleporter.placeInPortal(entity, newWorld, link);
return entity; return entity;

View file

@ -21,6 +21,9 @@ public class yCoordHelper
} }
public static int getFirstUncovered(int worldID, int x, int yStart, int z) public static int getFirstUncovered(int worldID, int x, int yStart, int z)
{ return getFirstUncovered(worldID, x, yStart, z, false); }
public static int getFirstUncovered(int worldID, int x, int yStart, int z, boolean fromTop)
{ {
if (dimHelper.getWorld(worldID) == null || if (dimHelper.getWorld(worldID) == null ||
dimHelper.getWorld(worldID).provider == null) dimHelper.getWorld(worldID).provider == null)
@ -28,10 +31,13 @@ public class yCoordHelper
dimHelper.initDimension(worldID); dimHelper.initDimension(worldID);
} }
return yCoordHelper.getFirstUncovered(dimHelper.getWorld(worldID), x, yStart, z); return yCoordHelper.getFirstUncovered(dimHelper.getWorld(worldID), x, yStart, z, fromTop);
} }
public static int getFirstUncovered(World world, int x, int yStart, int z) public static int getFirstUncovered(World world, int x, int yStart, int z)
{ return getFirstUncovered(world, x, yStart, z, false); }
public static int getFirstUncovered(World world, int x, int yStart, int z, boolean fromTop)
{ {
Chunk chunk = world.getChunkProvider().loadChunk(x >> 4, z >> 4); Chunk chunk = world.getChunkProvider().loadChunk(x >> 4, z >> 4);
@ -40,11 +46,22 @@ public class yCoordHelper
int height = MAXIMUM_UNCOVERED_Y; //world.getHeight(); int height = MAXIMUM_UNCOVERED_Y; //world.getHeight();
int y; int y;
if(!fromTop)
{
boolean covered = true; boolean covered = true;
for (y = yStart; y < height && covered; y++) for (y = yStart; y < height && covered; y++)
{ {
covered = IsCoveredBlock(chunk, localX, y - 1, localZ) || IsCoveredBlock(chunk, localX, y, localZ); covered = IsCoveredBlock(chunk, localX, y - 1, localZ) || IsCoveredBlock(chunk, localX, y, localZ);
} }
} else {
boolean covered = false;
for (y = MAXIMUM_UNCOVERED_Y; y > 1 && !covered; y--)
{
covered = IsCoveredBlock(chunk, localX, y - 1, localZ);
}
if (!covered) y = 63;
y++;
}
return y; return y;
} }