Merge pull request #62 from SenseiKiwi/master

Progress on Vertical Dungeon Clipping (broken)
This commit is contained in:
StevenRS11 2013-08-01 10:40:36 -07:00
commit 75fc063962

View file

@ -85,11 +85,13 @@ public class SchematicLoader
World world = dimHelper.getWorld(destDimID);
//Adjust the height at which the dungeon is placed to prevent vertical clipping
//link.destYCoord = adjustDestinationY(world, link.destYCoord, dungeon);
//Adjust the data for the destination link to prevent crashes
//TODO: I really have no idea how to do this. =/ The LinkData/dimHelper implementation causes me sadness. ~SenseiKiwi
int fixedY = adjustDestinationY(world, link.destYCoord, dungeon);
if (fixedY != link.destYCoord)
{
dimHelper helperInstance = dimHelper.instance;
LinkData reverseLink = helperInstance.getLinkDataAtDestination(link);
helperInstance.moveLinkDataLocation(reverseLink, reverseLink.locXCoord, fixedY, reverseLink.locZCoord, reverseLink.locDimID, true);
}
dungeon.copyToWorld(world, new Point3D(link.destXCoord, link.destYCoord, link.destZCoord), link.linkOrientation, originDimID, destDimID);
return true;
}