Patched a door crash bug

thanks LClouds
This commit is contained in:
StevenRS11 2014-05-26 22:23:36 -04:00
parent ac9b3d73e8
commit 7da3b7fc62

View file

@ -75,7 +75,6 @@ public class EventHookContainer
public void onSoundEffectResult(PlayBackgroundMusicEvent event)
{
if (FMLClientHandler.instance().getClient().thePlayer.worldObj.provider.dimensionId == mod_pocketDim.properties.LimboDimensionID)
;
{
this.playMusicForDim(FMLClientHandler.instance().getClient().thePlayer.worldObj);
}
@ -93,11 +92,14 @@ public class EventHookContainer
ItemStack stack = event.entityPlayer.inventory.getCurrentItem();
if (stack != null && stack.getItem() instanceof ItemDoor)
{
if (mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world,
event.x, event.y, event.z, event.face))
if(BaseItemDoor.getDoorToPlace(stack.getItem())!=null)
{
// Cancel the event so that we don't get two doors from vanilla doors
event.setCanceled(true);
if (mod_pocketDim.itemDimensionalDoor.tryToPlaceDoor(stack, event.entityPlayer, world,
event.x, event.y, event.z, event.face))
{
// Cancel the event so that we don't get two doors from vanilla doors
event.setCanceled(true);
}
}
}
}