Merge pull request #39 from SenseiKiwi/master

Improvements to SchematicLoader
This commit is contained in:
StevenRS11 2013-07-09 20:55:24 -07:00
commit 8193805b44

View file

@ -33,12 +33,8 @@ import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
public class SchematicLoader
{
private final static int EAST_DOOR_METADATA = 0;
private final static int SOUTH_DOOR_METADATA = 1;
private final static int WEST_DOOR_METADATA = 2;
private final static int NORTH_DOOR_METADATA = 3;
public int transMeta;
private DDProperties properties = DDProperties.instance();
public SchematicLoader() { }
@ -101,13 +97,10 @@ public class SchematicLoader
case 5:
metadata = 3;
break;
}
}
else if(blockID==Block.vine.blockID)
else if (blockID==Block.vine.blockID)
{
switch (metadata)
{
@ -184,18 +177,10 @@ public class SchematicLoader
case 10:
metadata = 13;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
@ -246,25 +231,12 @@ public class SchematicLoader
case 15:
metadata = 12;
break;
}
}
break;
case 1:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
@ -291,15 +263,13 @@ public class SchematicLoader
case 4:
metadata = 5;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
@ -312,9 +282,6 @@ public class SchematicLoader
case 5:
metadata = 4;
break;
}
}
@ -711,9 +678,9 @@ public class SchematicLoader
public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
short width=0;
short height=0;
short length=0;
short width = 0;
short height = 0;
short length = 0;
//list of combined blockIds
short[] blocks = new short[0];
@ -727,15 +694,12 @@ public class SchematicLoader
//second 4 bytes of the block ID
byte[] addId = new byte[0];
NBTTagList tileEntities = null;
NBTTagCompound[] tileEntityList;
NBTTagList entities;
NBTTagList tileEntities=null;
//the wooden door leading into the pocket
Point3D entrance= new Point3D(0,0,0);
Point3D schematicEntrance = new Point3D(0,0,0);
//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
@ -749,9 +713,8 @@ public class SchematicLoader
//load the schematic from disk
try
{
InputStream input;
String fname= schematicPath ;
String fname = schematicPath ;
if(!(new File(fname).exists()))
{
@ -777,11 +740,11 @@ public class SchematicLoader
addId = nbtdata.getByteArray("AddBlocks");
//create combined block list
blocks=new short[blockId.length];
blocks = new short[blockId.length];
//load ticking things
tileEntities = nbtdata.getTagList("TileEntities");
tileEntityList = new NBTTagCompound[width*height*length];
//tileEntityList = new NBTTagCompound[width*height*length];
/**
for(int count = 0; count<tileEntities.tagCount(); count++)
{
@ -836,138 +799,120 @@ public class SchematicLoader
long factorB = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
//coords relative to the schematic, start at 0 and increase up to max height/width/length
//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
int x, y, z;
//The real coordinates where a block will be placed
int realX = 0;
int realY = 0;
int realZ = 0;
//The real point where a block will be placed
int realX, realY, realZ;
Point3D pocketPoint = new Point3D(0, 0, 0);
int schematicDoorMeta=0;
//The central point of the pocket where we'll be placing the schematic
Point3D pocketCenter = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
//also finds the incomingLink location, which determines the final position of the generated .schematic
for ( x = 0; x < width; ++x)
//The direction in which the player will enter. Will be set below. The direction is encoded using
//the same values as door metadata. Those values are not the same as Minecraft's cardinal directions.
int entryDirection = 0;
//First loop through the schematic to load in all rift locations and Monolith spawn locations.
//Also find the entry door, which determines the final position and orientation of the dungeon.
for ( x = 0; x < width; ++x)
{
for ( y = 0; y < height; ++y)
{
for ( z = 0; z < length; ++z)
{
int index = y * width * length + z * width + x;
int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
int indexBelow = (y - 1) * width * length + z * width + x;
int indexDoubleBelow = (y - 2) * width * length + z * width + x;
int currentBlock = blocks[index];
//NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount();
if(blockToReplace==Block.doorIron.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorIron.blockID)
if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID)
{
sideLinks.add(new Point3D(x,y,z));
sideLinks.add(new Point3D(x, y, z));
}
else if(blockToReplace==Block.doorWood.blockID)
else if (currentBlock == Block.doorWood.blockID)
{
if( ((y-2) * width * length + z * width + x)>=0&&blocks[ (y-2) * width * length + z * width + x]==Block.sandStone.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == Block.sandStone.blockID &&
blocks[indexBelow] == Block.doorWood.blockID)
{
exitLinks.add(new Point3D(x,y,z));
exitLinks.add(new Point3D(x, y, z));
}
else if(((y-1) * width * length + z * width + x)>=0&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID)
{
entrance=(new Point3D(x,y,z));
schematicDoorMeta=Math.abs(blockData[(y-1) * width * length + z * width + x]+2)%4;
schematicEntrance = new Point3D(x, y, z);
entryDirection = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations.
}
}
else if (blockToReplace == Block.endPortalFrame.blockID)
else if (currentBlock == Block.endPortalFrame.blockID)
{
monolithSpawns.add(new Point3D(x,y,z));
monolithSpawns.add(new Point3D(x, y, z));
}
}
}
}
//Compute the Y-axis translation that places our structure correctly
int offsetY = riftY - entrance.getY();
//Loop to actually place the blocks
for (x = 0; x < width; x++)
{
for (z = 0; z < length; z++)
{
//Compute the X-axis and Z-axis translations that will shift
//and rotate our structure properly.
if(orientation == schematicDoorMeta)
{
realX = (x - entrance.getX()) + riftX;
realZ = (z - entrance.getZ()) + riftZ;
}
else if(orientation==(schematicDoorMeta + 1) % 4)
{
//270 degree CCW rotation
realX = -(z - entrance.getZ()) + riftX;
realZ = (x - entrance.getX()) + riftZ;
}
else if(orientation== (schematicDoorMeta + 2) % 4)
{
//180 degree rotation
realX = -(x - entrance.getX()) + riftX;
realZ = -(z - entrance.getZ()) + riftZ;
}
else if(orientation==(schematicDoorMeta + 3) % 4)
{
//90 degree CCW rotation
realX = (z - entrance.getZ()) + riftX;
realZ = -(x - entrance.getX()) + riftZ;
}
for (y = 0; y < height; y++)
{
int index = y * width * length + z * width + x;
realY = y + offsetY;
//Reinitialize pocketPoint with the current schematic coordinate system
pocketPoint.setX(x);
pocketPoint.setY(y);
pocketPoint.setZ(z);
//Transform pocketPoint into the pocket coordinate system
transformPoint(pocketPoint, schematicEntrance, orientation - entryDirection, pocketCenter);
//Store the transformed coordinates
realX = pocketPoint.getX();
realY = pocketPoint.getY();
realZ = pocketPoint.getZ();
int blockToReplace=blocks[index];
int blockMetaData=blockData[index];
int index = y * width * length + z * width + x;
int currentBlock = blocks[index];
int blockMetadata = blockData[index];
NBTTagList tileEntity = tileEntities;
//replace tagging blocks with air, and mob blocks with FoR
if(blockToReplace==Block.endPortalFrame.blockID)
//replace tagging blocks with air, and mod blocks with FoR
if (currentBlock == Block.endPortalFrame.blockID)
{
blockToReplace=0;
currentBlock = 0;
}
else if(Block.blocksList[blockToReplace]==null&&blockToReplace!=0||blockToReplace>158) //TODO- replace 158 with max vanilla block ID
else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) ||
(currentBlock > 158 && currentBlock != mod_pocketDim.blockDimWallPerm.blockID)) //TODO- replace 158 with max vanilla block ID
{
blockToReplace=mod_pocketDim.blockDimWall.blockID;
currentBlock = mod_pocketDim.blockDimWall.blockID;
}
//place blocks and metaData
if(blockToReplace>0)
//Place blocks and set metadata
if (currentBlock > 0)
{
//rotate the metaData blocks
this.transMeta=this.transformMetadata(blockMetaData, orientation, blockToReplace);
//Calculate new metadata for blocks that have orientations (e.g. doors, pistons)
//We're using a workaround to get the desired rotation relative to the schematic's entrance
int fixedMetadata = transformMetadata(blockMetadata, (orientation + NORTH_DOOR_METADATA - entryDirection + 16) % 4, currentBlock);
//convert vanilla doors to dim doors, then place vanilla blocks
if(blockToReplace==Block.doorIron.blockID)
//Convert vanilla doors to dim doors or place blocks
if (currentBlock == Block.doorIron.blockID)
{
setBlockDirectly(world,realX, realY, realZ,properties.DimensionalDoorID, transMeta );
setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
}
else if(blockToReplace==Block.doorWood.blockID)
else if (currentBlock == Block.doorWood.blockID)
{
setBlockDirectly(world,realX, realY, realZ,properties.WarpDoorID, transMeta );
setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
}
else
{
setBlockDirectly(world,realX, realY, realZ,blockToReplace, transMeta );
setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
}
//generate container inventories
if(Block.blocksList[blockToReplace] instanceof BlockContainer)
//Fill containers (e.g. chests, dispensers)
if(Block.blocksList[currentBlock] instanceof BlockContainer)
{
/**
TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
@ -978,43 +923,56 @@ public class SchematicLoader
}
**/
//fill chests
if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
//Fill chests
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(realX, realY, realZ), info.getCount(rand));
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
}
//fill dispensers
if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
//Fill dispensers
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
}
}
}
}
}
//Set up variables to use transformPoint()
Point3D pocketOrigin = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//We'll use an extra block here to restrict the scope of these variables to just inside the block
//This is to avoid declaration conflicts with the loops below
{
//Set the orientation of the rift exit
Point3D entranceRiftLocation = schematicEntrance.clone();
transformPoint(entranceRiftLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
entranceRiftLocation.getX(),
entranceRiftLocation.getY(),
entranceRiftLocation.getZ(),
world);
sideLink.linkOrientation = world.getBlockMetadata(
entranceRiftLocation.getX(),
entranceRiftLocation.getY() - 1,
entranceRiftLocation.getZ());
System.out.println("Metadata Orientation: " + sideLink.linkOrientation);
}
//Generate the LinkData defined by the door placement, Iron Dim doors first
for(Point3D point : sideLinks)
{
int depth = dimHelper.instance.getDimDepth(originDimID);
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * (depth + 1), 150 * (depth + 1));
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * (depth + 1), 10 * (depth + 1));
int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth);
//Transform doorLocation to the pocket coordinate system.
//Transform doorLocation to the pocket coordinate system
Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
@ -1033,24 +991,18 @@ public class SchematicLoader
dimHelper.instance.createPocket(sideLink, true, true);
}
//generate linkData for wooden dim doors leading to the overworld
//Generate linkData for wooden dim doors leading to the overworld
for(Point3D point : exitLinks)
{
try
{
//Transform doorLocation to the pocket coordinate system.
Point3D doorLocation = point.clone();
transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(0, 0, 0);
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
Point3D linkDestination = doorLocation.clone();
LinkData randomLink=dimHelper.instance.getRandomLinkData(false);
LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
LinkData sideLink = new LinkData(destDimID,
dimHelper.dimList.get(originDimID).exitDimLink.destDimID,
doorLocation.getX(),
@ -1061,22 +1013,21 @@ public class SchematicLoader
linkDestination.getZ(),
true, blockDirection);
if(sideLink.destDimID==properties.LimboDimensionID)
if (sideLink.destDimID == properties.LimboDimensionID)
{
sideLink.destDimID=0;
sideLink.destDimID = 0;
}
else if((rand.nextBoolean()&&randomLink!=null))
else if ((rand.nextBoolean() && randomLink != null))
{
sideLink.destDimID=randomLink.locDimID;
// System.out.println("randomLink");
sideLink.destDimID = randomLink.locDimID;
}
sideLink.destYCoord=yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(),10,linkDestination.getZ());
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
if(sideLink.destYCoord<5)
if (sideLink.destYCoord < 5)
{
sideLink.destYCoord=70;
sideLink.destYCoord = 70;
}
sideLink.linkOrientation=world.getBlockMetadata(linkDestination.getX(),linkDestination.getY()- 1,linkDestination.getZ());
sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
dimHelper.instance.createLink(sideLink);
dimHelper.instance.createLink(sideLink.destDimID ,
@ -1089,7 +1040,7 @@ public class SchematicLoader
sideLink.locZCoord,
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
if(world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
if (world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
{
setBlockDirectly(world,linkDestination.getX(),linkDestination.getY()-2,linkDestination.getZ(),Block.stoneBrick.blockID,0);
}
@ -1106,27 +1057,23 @@ public class SchematicLoader
linkDestination.getZ()));
}
}
catch(Exception E)
catch (Exception E)
{
E.printStackTrace();
}
}
//spawn monoliths
//Spawn monoliths
for(Point3D point : monolithSpawns)
{
//Transform the frame block's location to the pocket coordinate system
Point3D frameLocation = point.clone();
transformPoint(frameLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
transformPoint(frameLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
world.spawnEntityInWorld(mob);
}
Point3D entranceRiftLocation = entrance.clone();
transformPoint(entranceRiftLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
dimHelper.instance.getLinkDataFromCoords(entranceRiftLocation.getX(), entranceRiftLocation.getY(), entranceRiftLocation.getZ(), world).linkOrientation=world.getBlockMetadata(entranceRiftLocation.getX(), entranceRiftLocation.getY()-1, entranceRiftLocation.getZ());
}
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
@ -1169,7 +1116,7 @@ public class SchematicLoader
rx = tx;
rz = tz;
break;
case 1: //270 degrees counterclockwise
case 1: //90 degrees clockwise
rx = -tz;
rz = tx;
break;
@ -1177,7 +1124,7 @@ public class SchematicLoader
rx = -tx;
rz = -tz;
break;
case 3: //90 degrees counterclockwise
case 3: //270 degrees clockwise
rx = tz;
rz = -tx;
@ -1196,7 +1143,7 @@ public class SchematicLoader
String filePath=DungeonHelper.instance().defaultBreak.schematicPath;
if(dimHelper.dimList.containsKey(link.destDimID))
{
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator==null)
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator == null)
{
DungeonHelper.instance().generateDungeonLink(link);
}