Merge pull request #39 from SenseiKiwi/master
Improvements to SchematicLoader
This commit is contained in:
commit
8193805b44
1 changed files with 119 additions and 172 deletions
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@ -33,12 +33,8 @@ import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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public class SchematicLoader
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{
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private final static int EAST_DOOR_METADATA = 0;
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private final static int SOUTH_DOOR_METADATA = 1;
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private final static int WEST_DOOR_METADATA = 2;
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private final static int NORTH_DOOR_METADATA = 3;
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public int transMeta;
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private DDProperties properties = DDProperties.instance();
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public SchematicLoader() { }
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@ -101,13 +97,10 @@ public class SchematicLoader
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case 5:
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metadata = 3;
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break;
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}
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}
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else if(blockID==Block.vine.blockID)
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else if (blockID==Block.vine.blockID)
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{
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switch (metadata)
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{
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@ -184,18 +177,10 @@ public class SchematicLoader
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case 10:
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metadata = 13;
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break;
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}
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}
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
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{
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switch (metadata)
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{
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case 0:
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@ -246,25 +231,12 @@ public class SchematicLoader
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case 15:
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metadata = 12;
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break;
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}
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}
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break;
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case 1:
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if(Block.blocksList[blockID] instanceof BlockStairs)
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{
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switch (metadata)
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{
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case 0:
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@ -291,15 +263,13 @@ public class SchematicLoader
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case 4:
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metadata = 5;
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break;
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}
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}
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else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
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else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
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{
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switch (metadata)
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{
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case 2:
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metadata = 3;
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break;
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@ -312,9 +282,6 @@ public class SchematicLoader
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case 5:
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metadata = 4;
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break;
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}
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}
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@ -711,9 +678,9 @@ public class SchematicLoader
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public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
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{
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short width=0;
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short height=0;
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short length=0;
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short width = 0;
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short height = 0;
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short length = 0;
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//list of combined blockIds
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short[] blocks = new short[0];
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@ -727,15 +694,12 @@ public class SchematicLoader
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//second 4 bytes of the block ID
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byte[] addId = new byte[0];
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NBTTagList tileEntities = null;
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NBTTagCompound[] tileEntityList;
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NBTTagList entities;
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NBTTagList tileEntities=null;
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//the wooden door leading into the pocket
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Point3D entrance= new Point3D(0,0,0);
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Point3D schematicEntrance = new Point3D(0,0,0);
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//the iron dim doors leading to more pockets
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ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
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@ -749,9 +713,8 @@ public class SchematicLoader
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//load the schematic from disk
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try
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{
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InputStream input;
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String fname= schematicPath ;
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String fname = schematicPath ;
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if(!(new File(fname).exists()))
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{
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@ -777,11 +740,11 @@ public class SchematicLoader
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addId = nbtdata.getByteArray("AddBlocks");
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//create combined block list
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blocks=new short[blockId.length];
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blocks = new short[blockId.length];
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//load ticking things
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tileEntities = nbtdata.getTagList("TileEntities");
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tileEntityList = new NBTTagCompound[width*height*length];
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//tileEntityList = new NBTTagCompound[width*height*length];
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/**
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for(int count = 0; count<tileEntities.tagCount(); count++)
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{
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@ -836,138 +799,120 @@ public class SchematicLoader
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long factorB = rand.nextLong() / 2L * 2L + 1L;
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rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
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//coords relative to the schematic, start at 0 and increase up to max height/width/length
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//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
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int x, y, z;
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//The real coordinates where a block will be placed
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int realX = 0;
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int realY = 0;
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int realZ = 0;
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//The real point where a block will be placed
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int realX, realY, realZ;
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Point3D pocketPoint = new Point3D(0, 0, 0);
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int schematicDoorMeta=0;
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//The central point of the pocket where we'll be placing the schematic
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Point3D pocketCenter = new Point3D(riftX, riftY, riftZ);
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Point3D zeroPoint = new Point3D(0, 0, 0);
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//first loop through the .schematic to load in all rift locations, and monolith spawn locations.
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//also finds the incomingLink location, which determines the final position of the generated .schematic
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for ( x = 0; x < width; ++x)
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//The direction in which the player will enter. Will be set below. The direction is encoded using
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//the same values as door metadata. Those values are not the same as Minecraft's cardinal directions.
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int entryDirection = 0;
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//First loop through the schematic to load in all rift locations and Monolith spawn locations.
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//Also find the entry door, which determines the final position and orientation of the dungeon.
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for ( x = 0; x < width; ++x)
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{
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for ( y = 0; y < height; ++y)
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{
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for ( z = 0; z < length; ++z)
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{
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int index = y * width * length + z * width + x;
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int blockToReplace=blocks[index];
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int blockMetaData=blockData[index];
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int indexBelow = (y - 1) * width * length + z * width + x;
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int indexDoubleBelow = (y - 2) * width * length + z * width + x;
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int currentBlock = blocks[index];
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//NBTTagList tileEntity = tileEntities;
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//int size = tileEntity.tagCount();
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if(blockToReplace==Block.doorIron.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorIron.blockID)
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if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID)
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{
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sideLinks.add(new Point3D(x,y,z));
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sideLinks.add(new Point3D(x, y, z));
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}
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else if(blockToReplace==Block.doorWood.blockID)
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else if (currentBlock == Block.doorWood.blockID)
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{
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if( ((y-2) * width * length + z * width + x)>=0&&blocks[ (y-2) * width * length + z * width + x]==Block.sandStone.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
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if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == Block.sandStone.blockID &&
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blocks[indexBelow] == Block.doorWood.blockID)
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{
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exitLinks.add(new Point3D(x,y,z));
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exitLinks.add(new Point3D(x, y, z));
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}
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else if(((y-1) * width * length + z * width + x)>=0&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID)
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else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID)
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{
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entrance=(new Point3D(x,y,z));
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schematicDoorMeta=Math.abs(blockData[(y-1) * width * length + z * width + x]+2)%4;
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schematicEntrance = new Point3D(x, y, z);
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entryDirection = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations.
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}
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}
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else if (blockToReplace == Block.endPortalFrame.blockID)
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else if (currentBlock == Block.endPortalFrame.blockID)
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{
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monolithSpawns.add(new Point3D(x,y,z));
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monolithSpawns.add(new Point3D(x, y, z));
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}
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}
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}
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}
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//Compute the Y-axis translation that places our structure correctly
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int offsetY = riftY - entrance.getY();
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//Loop to actually place the blocks
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for (x = 0; x < width; x++)
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{
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for (z = 0; z < length; z++)
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{
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//Compute the X-axis and Z-axis translations that will shift
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//and rotate our structure properly.
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if(orientation == schematicDoorMeta)
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{
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realX = (x - entrance.getX()) + riftX;
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realZ = (z - entrance.getZ()) + riftZ;
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}
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else if(orientation==(schematicDoorMeta + 1) % 4)
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{
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//270 degree CCW rotation
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realX = -(z - entrance.getZ()) + riftX;
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realZ = (x - entrance.getX()) + riftZ;
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}
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else if(orientation== (schematicDoorMeta + 2) % 4)
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{
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//180 degree rotation
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realX = -(x - entrance.getX()) + riftX;
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realZ = -(z - entrance.getZ()) + riftZ;
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}
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else if(orientation==(schematicDoorMeta + 3) % 4)
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{
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//90 degree CCW rotation
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realX = (z - entrance.getZ()) + riftX;
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realZ = -(x - entrance.getX()) + riftZ;
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}
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for (y = 0; y < height; y++)
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{
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int index = y * width * length + z * width + x;
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realY = y + offsetY;
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//Reinitialize pocketPoint with the current schematic coordinate system
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pocketPoint.setX(x);
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pocketPoint.setY(y);
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pocketPoint.setZ(z);
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//Transform pocketPoint into the pocket coordinate system
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transformPoint(pocketPoint, schematicEntrance, orientation - entryDirection, pocketCenter);
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//Store the transformed coordinates
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realX = pocketPoint.getX();
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realY = pocketPoint.getY();
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realZ = pocketPoint.getZ();
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int blockToReplace=blocks[index];
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int blockMetaData=blockData[index];
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int index = y * width * length + z * width + x;
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int currentBlock = blocks[index];
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int blockMetadata = blockData[index];
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NBTTagList tileEntity = tileEntities;
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//replace tagging blocks with air, and mob blocks with FoR
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if(blockToReplace==Block.endPortalFrame.blockID)
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//replace tagging blocks with air, and mod blocks with FoR
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if (currentBlock == Block.endPortalFrame.blockID)
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{
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blockToReplace=0;
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currentBlock = 0;
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}
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else if(Block.blocksList[blockToReplace]==null&&blockToReplace!=0||blockToReplace>158) //TODO- replace 158 with max vanilla block ID
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else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) ||
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(currentBlock > 158 && currentBlock != mod_pocketDim.blockDimWallPerm.blockID)) //TODO- replace 158 with max vanilla block ID
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{
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blockToReplace=mod_pocketDim.blockDimWall.blockID;
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currentBlock = mod_pocketDim.blockDimWall.blockID;
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}
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//place blocks and metaData
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if(blockToReplace>0)
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//Place blocks and set metadata
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if (currentBlock > 0)
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{
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//rotate the metaData blocks
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this.transMeta=this.transformMetadata(blockMetaData, orientation, blockToReplace);
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//Calculate new metadata for blocks that have orientations (e.g. doors, pistons)
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//We're using a workaround to get the desired rotation relative to the schematic's entrance
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int fixedMetadata = transformMetadata(blockMetadata, (orientation + NORTH_DOOR_METADATA - entryDirection + 16) % 4, currentBlock);
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//convert vanilla doors to dim doors, then place vanilla blocks
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if(blockToReplace==Block.doorIron.blockID)
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//Convert vanilla doors to dim doors or place blocks
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if (currentBlock == Block.doorIron.blockID)
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{
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setBlockDirectly(world,realX, realY, realZ,properties.DimensionalDoorID, transMeta );
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setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
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}
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else if(blockToReplace==Block.doorWood.blockID)
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else if (currentBlock == Block.doorWood.blockID)
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{
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setBlockDirectly(world,realX, realY, realZ,properties.WarpDoorID, transMeta );
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setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
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}
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else
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{
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setBlockDirectly(world,realX, realY, realZ,blockToReplace, transMeta );
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setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
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}
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//generate container inventories
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if(Block.blocksList[blockToReplace] instanceof BlockContainer)
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//Fill containers (e.g. chests, dispensers)
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if(Block.blocksList[currentBlock] instanceof BlockContainer)
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{
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/**
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TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
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@ -978,43 +923,56 @@ public class SchematicLoader
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}
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**/
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//fill chests
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if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
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//Fill chests
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if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
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{
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TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
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ChestGenHooks info = DDLoot.DungeonChestInfo;
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WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(realX, realY, realZ), info.getCount(rand));
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WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
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}
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//fill dispensers
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if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
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//Fill dispensers
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if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
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{
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TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
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dispenser.addItem(new ItemStack(Item.arrow, 64));
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}
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}
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}
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}
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}
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}
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//Set up variables to use transformPoint()
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Point3D pocketOrigin = new Point3D(riftX, riftY, riftZ);
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Point3D zeroPoint = new Point3D(0, 0, 0);
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//We'll use an extra block here to restrict the scope of these variables to just inside the block
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//This is to avoid declaration conflicts with the loops below
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{
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//Set the orientation of the rift exit
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Point3D entranceRiftLocation = schematicEntrance.clone();
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transformPoint(entranceRiftLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
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LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
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entranceRiftLocation.getX(),
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entranceRiftLocation.getY(),
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entranceRiftLocation.getZ(),
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world);
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sideLink.linkOrientation = world.getBlockMetadata(
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entranceRiftLocation.getX(),
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entranceRiftLocation.getY() - 1,
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entranceRiftLocation.getZ());
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System.out.println("Metadata Orientation: " + sideLink.linkOrientation);
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}
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//Generate the LinkData defined by the door placement, Iron Dim doors first
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for(Point3D point : sideLinks)
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{
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int depth = dimHelper.instance.getDimDepth(originDimID);
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int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * (depth + 1), 150 * (depth + 1));
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int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * (depth + 1), 10 * (depth + 1));
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int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
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int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth);
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int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth);
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//Transform doorLocation to the pocket coordinate system.
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//Transform doorLocation to the pocket coordinate system
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Point3D doorLocation = point.clone();
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transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
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transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
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int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
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//Rotate the link destination noise to point in the same direction as the door exit
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//and add it to the door's location. Use EAST as the reference orientation since linkDestination
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//is constructed as if pointing East.
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@ -1033,24 +991,18 @@ public class SchematicLoader
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dimHelper.instance.createPocket(sideLink, true, true);
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}
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//generate linkData for wooden dim doors leading to the overworld
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//Generate linkData for wooden dim doors leading to the overworld
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for(Point3D point : exitLinks)
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{
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try
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{
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//Transform doorLocation to the pocket coordinate system.
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Point3D doorLocation = point.clone();
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transformPoint(doorLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
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transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
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int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
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//Rotate the link destination noise to point in the same direction as the door exit
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//and add it to the door's location. Use EAST as the reference orientation since linkDestination
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//is constructed as if pointing East.
|
||||
Point3D linkDestination = new Point3D(0, 0, 0);
|
||||
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
|
||||
Point3D linkDestination = doorLocation.clone();
|
||||
|
||||
LinkData randomLink=dimHelper.instance.getRandomLinkData(false);
|
||||
LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
|
||||
LinkData sideLink = new LinkData(destDimID,
|
||||
dimHelper.dimList.get(originDimID).exitDimLink.destDimID,
|
||||
doorLocation.getX(),
|
||||
|
@ -1061,22 +1013,21 @@ public class SchematicLoader
|
|||
linkDestination.getZ(),
|
||||
true, blockDirection);
|
||||
|
||||
if(sideLink.destDimID==properties.LimboDimensionID)
|
||||
if (sideLink.destDimID == properties.LimboDimensionID)
|
||||
{
|
||||
sideLink.destDimID=0;
|
||||
sideLink.destDimID = 0;
|
||||
}
|
||||
else if((rand.nextBoolean()&&randomLink!=null))
|
||||
else if ((rand.nextBoolean() && randomLink != null))
|
||||
{
|
||||
sideLink.destDimID=randomLink.locDimID;
|
||||
// System.out.println("randomLink");
|
||||
sideLink.destDimID = randomLink.locDimID;
|
||||
}
|
||||
sideLink.destYCoord=yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(),10,linkDestination.getZ());
|
||||
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
|
||||
|
||||
if(sideLink.destYCoord<5)
|
||||
if (sideLink.destYCoord < 5)
|
||||
{
|
||||
sideLink.destYCoord=70;
|
||||
sideLink.destYCoord = 70;
|
||||
}
|
||||
sideLink.linkOrientation=world.getBlockMetadata(linkDestination.getX(),linkDestination.getY()- 1,linkDestination.getZ());
|
||||
sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
|
||||
|
||||
dimHelper.instance.createLink(sideLink);
|
||||
dimHelper.instance.createLink(sideLink.destDimID ,
|
||||
|
@ -1089,7 +1040,7 @@ public class SchematicLoader
|
|||
sideLink.locZCoord,
|
||||
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
|
||||
|
||||
if(world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
|
||||
if (world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
|
||||
{
|
||||
setBlockDirectly(world,linkDestination.getX(),linkDestination.getY()-2,linkDestination.getZ(),Block.stoneBrick.blockID,0);
|
||||
}
|
||||
|
@ -1106,27 +1057,23 @@ public class SchematicLoader
|
|||
linkDestination.getZ()));
|
||||
}
|
||||
}
|
||||
catch(Exception E)
|
||||
catch (Exception E)
|
||||
{
|
||||
E.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
//spawn monoliths
|
||||
//Spawn monoliths
|
||||
for(Point3D point : monolithSpawns)
|
||||
{
|
||||
//Transform the frame block's location to the pocket coordinate system
|
||||
Point3D frameLocation = point.clone();
|
||||
transformPoint(frameLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
|
||||
transformPoint(frameLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
|
||||
|
||||
Entity mob = new MobObelisk(world);
|
||||
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
|
||||
world.spawnEntityInWorld(mob);
|
||||
}
|
||||
|
||||
Point3D entranceRiftLocation = entrance.clone();
|
||||
transformPoint(entranceRiftLocation, entrance, orientation - schematicDoorMeta, pocketOrigin);
|
||||
dimHelper.instance.getLinkDataFromCoords(entranceRiftLocation.getX(), entranceRiftLocation.getY(), entranceRiftLocation.getZ(), world).linkOrientation=world.getBlockMetadata(entranceRiftLocation.getX(), entranceRiftLocation.getY()-1, entranceRiftLocation.getZ());
|
||||
}
|
||||
|
||||
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
|
||||
|
@ -1169,7 +1116,7 @@ public class SchematicLoader
|
|||
rx = tx;
|
||||
rz = tz;
|
||||
break;
|
||||
case 1: //270 degrees counterclockwise
|
||||
case 1: //90 degrees clockwise
|
||||
rx = -tz;
|
||||
rz = tx;
|
||||
break;
|
||||
|
@ -1177,7 +1124,7 @@ public class SchematicLoader
|
|||
rx = -tx;
|
||||
rz = -tz;
|
||||
break;
|
||||
case 3: //90 degrees counterclockwise
|
||||
case 3: //270 degrees clockwise
|
||||
rx = tz;
|
||||
rz = -tx;
|
||||
|
||||
|
@ -1196,7 +1143,7 @@ public class SchematicLoader
|
|||
String filePath=DungeonHelper.instance().defaultBreak.schematicPath;
|
||||
if(dimHelper.dimList.containsKey(link.destDimID))
|
||||
{
|
||||
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator==null)
|
||||
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator == null)
|
||||
{
|
||||
DungeonHelper.instance().generateDungeonLink(link);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue