Obelisk eyes don't draw through walls now

This commit is contained in:
CannibalVox 2015-03-10 02:56:42 -05:00
parent 2ca661cc45
commit 8368c55478

View file

@ -57,8 +57,6 @@ public class RenderMobObelisk extends RenderLiving
GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9); this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
@ -101,8 +99,6 @@ public class RenderMobObelisk extends RenderLiving
GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glPopMatrix(); GL11.glPopMatrix();
MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(par1EntityLivingBase, this, x, y, z)); MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(par1EntityLivingBase, this, x, y, z));
} }