Fixed Export Height Bug

Fixed a bug in DungeonHelper that could cause dungeons to get clipped
during export if they extend past Y = 127. We used
world.getActualHeight() to obtain the height of the pocket, which should
be 256, but getActualHeight() returns 128 for dimensions with no sky.
Pocket dimensions are set to have no sky, so this becomes an issue.
This commit is contained in:
SenseiKiwi 2013-07-24 20:17:56 -04:00
parent eb9c8822d9
commit 84cfa9904c

View file

@ -409,7 +409,7 @@ public class DungeonHelper
xEnd = centerX + MAX_EXPORT_RADIUS;
zEnd = centerZ + MAX_EXPORT_RADIUS;
yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getActualHeight());
yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getHeight());
//This could be done more efficiently, but honestly, this is the simplest approach and it
//makes it easy for us to verify that the code is correct.