Fixed More Bugs
Fixed how the door in a pocket is placed so that it doesn't break and so that it's placed facing into the pocket. Also added code to make that door link back to the parent dimension - forgot that before!
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1 changed files with 10 additions and 4 deletions
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@ -10,7 +10,9 @@ import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
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import net.minecraftforge.common.DimensionManager;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.LinkTypes;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
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@ -18,6 +20,7 @@ import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
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import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPackConfig;
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import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.items.ItemDimensionalDoor;
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import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
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import StevenDimDoors.mod_pocketDim.util.Pair;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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@ -301,6 +304,10 @@ public class PocketBuilder
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int destinationY = yCoordHelper.adjustDestinationY(source.getY(), world.getHeight(), wallThickness + 1, size);
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int orientation = getDoorOrientation(source, properties);
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//Place a link leading back out of the pocket
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DimLink reverseLink = dimension.createLink(source.getX(), destinationY, source.getZ(), LinkTypes.NORMAL);
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parent.setDestination(reverseLink, source.getX(), source.getY(), source.getZ());
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//Build the actual pocket area
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buildPocket(world, source.getX(), destinationY, source.getZ(), orientation, size, wallThickness, properties);
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@ -354,9 +361,8 @@ public class PocketBuilder
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}
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//Build the door
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int metadata = BlockRotator.transformMetadata(BlockRotator.EAST_DOOR_METADATA, orientation - BlockRotator.EAST_DOOR_METADATA, properties.DimensionalDoorID);
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setBlockDirectly(world, x, y, z, properties.DimensionalDoorID, metadata);
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setBlockDirectly(world, x, y - 1, z, properties.DimensionalDoorID, metadata);
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int doorOrientation = BlockRotator.transformMetadata(BlockRotator.EAST_DOOR_METADATA, orientation - BlockRotator.EAST_DOOR_METADATA + 2, properties.DimensionalDoorID);
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ItemDimensionalDoor.placeDoorBlock(world, x, y - 1, z, doorOrientation, mod_pocketDim.dimensionalDoor);
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}
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private static void buildBox(World world, int centerX, int centerY, int centerZ, int radius, int blockID, boolean placeTnt, int nonTntWeight)
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