change stream to for loop, seems less expensive
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1 changed files with 6 additions and 2 deletions
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@ -74,13 +74,17 @@ public final class LimboDecay {
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BlockState target = world.getBlockState(pos);
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patterns.stream().filter(decayPattern -> decayPattern.test(world, pos, origin, target)).findAny().ifPresent(pattern -> {
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for(DecayPattern pattern : patterns) {
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if (!pattern.test(world, pos, origin, target)) {
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continue;
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}
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world.getPlayers(EntityPredicates.maxDistance(pos.getX(), pos.getY(), pos.getZ(), 100)).forEach(player -> {
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ExtendedServerPlayNetworkHandler.get(player.networkHandler).getDimDoorsPacketHandler().sendPacket(new RenderBreakBlockS2CPacket(pos, 5));
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});
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world.playSound(null, pos.getX(), pos.getY(), pos.getZ(), ModSoundEvents.TEARING, SoundCategory.BLOCKS, 0.5f, 1f);
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queueDecay(world, pos, origin, pattern, DECAY_DELAY);
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});
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break;
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}
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}
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public static void queueDecay(ServerWorld world, BlockPos pos, BlockState origin, DecayPattern pattern, int delay) {
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