Config translation keys

This commit is contained in:
SD 2021-03-24 22:23:18 +05:30
parent afad129cb4
commit 8e0c29b1e0
6 changed files with 117 additions and 115 deletions

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@ -6,7 +6,6 @@ import java.util.function.Supplier;
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
import me.sargunvohra.mcmods.autoconfig1u.ConfigHolder;
import org.dimdev.dimdoors.block.ModBlocks;
import org.dimdev.dimdoors.block.door.data.DoorDataReader;
import org.dimdev.dimdoors.block.door.data.condition.Condition;
import org.dimdev.dimdoors.block.entity.ModBlockEntityTypes;
import org.dimdev.dimdoors.command.ModCommands;

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@ -6,8 +6,10 @@ import java.util.List;
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
import me.sargunvohra.mcmods.autoconfig1u.ConfigData;
import me.sargunvohra.mcmods.autoconfig1u.annotation.Config;
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry;
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Category;
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Gui.RequiresRestart;
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Gui.Tooltip;
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Gui.TransitiveObject;
import me.sargunvohra.mcmods.autoconfig1u.serializer.JanksonConfigSerializer;
@ -65,57 +67,53 @@ public final class ModConfig implements ConfigData {
}
public static class General {
public boolean closeDoorBehind = false;
public double teleportOffset = 0.5;
public boolean riftBoundingBoxInCreative;
public double riftCloseSpeed = 0.005;
public double riftGrowthSpeed = 1;
public int depthSpreadFactor = 20;
public double endermanSpawnChance = 0.001;
public double endermanAggressiveChance = 0.5;
@Tooltip public boolean closeDoorBehind = false;
@Tooltip public double teleportOffset = 0.5;
@Tooltip public boolean riftBoundingBoxInCreative;
@Tooltip public double riftCloseSpeed = 0.005;
@Tooltip public double riftGrowthSpeed = 1;
@Tooltip public int depthSpreadFactor = 20;
@Tooltip public double endermanSpawnChance = 0.001;
@Tooltip public double endermanAggressiveChance = 0.5;
}
public static class Pockets {
public int pocketGridSize = 32;
public int maxPocketSize = 15;
public int privatePocketSize = 2;
public int publicPocketSize = 1;
@RequiresRestart
public boolean loadAllSchematics = false;
@RequiresRestart
public int cachedSchematics = 10;
@Tooltip public int pocketGridSize = 32;
@Tooltip public int maxPocketSize = 15;
@Tooltip public int privatePocketSize = 2;
@Tooltip public int publicPocketSize = 1;
}
public static class World {
@RequiresRestart
public double clusterGenChance = 20000;
@Tooltip public double clusterGenChance = 20000;
@RequiresRestart
public int gatewayGenChance = 200;
@Tooltip public int gatewayGenChance = 200;
@RequiresRestart
public List<String> clusterDimBlacklist = new LinkedList<>();
@Tooltip public List<String> clusterDimBlacklist = new LinkedList<>();
@RequiresRestart
public List<String> gatewayDimBlacklist = new LinkedList<>();
@Tooltip public List<String> gatewayDimBlacklist = new LinkedList<>();
}
public static class Dungeons {
public int maxDungeonDepth = 50;
@Tooltip public int maxDungeonDepth = 50;
}
public static class Monoliths {
public boolean dangerousLimboMonoliths = false;
public boolean monolithTeleportation = true;
@Tooltip public boolean dangerousLimboMonoliths = false;
@Tooltip public boolean monolithTeleportation = true;
}
public static class Limbo {
public boolean universalLimbo = false;
public boolean hardcoreLimbo = false;
public double decaySpreadChance = 0.5;
@Tooltip public boolean universalLimbo = false;
@Tooltip public boolean hardcoreLimbo = false;
@Tooltip public double decaySpreadChance = 0.5;
}
public static class Graphics {
public boolean showRiftCore = false;
public int highlightRiftCoreFor = 15000;
public double riftSize = 1;
public double riftJitter = 1;
@Tooltip public boolean showRiftCore = false;
@Tooltip public int highlightRiftCoreFor = 15000;
@Tooltip public double riftSize = 1;
@Tooltip public double riftJitter = 1;
}
}

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@ -103,11 +103,8 @@ public final class ModBiomes {
GenerationStep.Feature.SURFACE_STRUCTURES,
ModFeatures.LIMBO_GATEWAY_CONFIGURED_FEATURE
)
.feature(
GenerationStep.Feature.LAKES,
ModFeatures.ETERNAL_FLUID_LAKE)
.surfaceBuilder(
SurfaceBuilder.NETHER.withConfig(
SurfaceBuilder.DEFAULT.withConfig(
new TernarySurfaceConfig(
ModBlocks.UNRAVELLED_FABRIC.getDefaultState(),
ModBlocks.UNRAVELLED_FABRIC.getDefaultState(),

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@ -30,16 +30,18 @@ import net.minecraft.world.gen.feature.SingleStateFeatureConfig;
import net.fabricmc.loader.api.FabricLoader;
// IMPORTANT NOTE
// Do not remove deprecated stuff
public final class ModFeatures {
public static final Feature<SchematicV2GatewayFeatureConfig> SCHEMATIC_GATEWAY_FEATURE = new SchematicV2GatewayFeature(SchematicV2GatewayFeatureConfig.CODEC);
public static final Feature<DefaultFeatureConfig> LIMBO_GATEWAY_FEATURE = Registry.register(Registry.FEATURE, new Identifier("dimdoors", "limbo_gateway"), new LimboGatewayFeature());
public static final SchematicV2Gateway SANDSTONE_PILLARS_GATEWAY = new SandstonePillarsV2Gateway();
public static final SchematicV2Gateway TWO_PILLARS_GATEWAY = new TwoPillarsV2Gateway();
public static final Decorator<ChanceDecoratorConfig> ETERNAL_FLUID_LAKE_DECORATOR = new EternalFluidLakeDecorator(ChanceDecoratorConfig.CODEC);
@Deprecated public static final Decorator<ChanceDecoratorConfig> ETERNAL_FLUID_LAKE_DECORATOR = new EternalFluidLakeDecorator(ChanceDecoratorConfig.CODEC);
public static final ConfiguredFeature<?, ?> SANDSTONE_PILLARS_FEATURE;
public static final ConfiguredFeature<?, ?> TWO_PILLARS_FEATURE;
public static final ConfiguredFeature<?, ?> LIMBO_GATEWAY_CONFIGURED_FEATURE;
public static final ConfiguredFeature<?, ?> ETERNAL_FLUID_LAKE = Feature.LAKE.configure(new SingleStateFeatureConfig(ModBlocks.ETERNAL_FLUID.getDefaultState())).decorate(ETERNAL_FLUID_LAKE_DECORATOR.configure(new ChanceDecoratorConfig(20)));
@Deprecated public static final ConfiguredFeature<?, ?> ETERNAL_FLUID_LAKE = Feature.LAKE.configure(new SingleStateFeatureConfig(ModBlocks.ETERNAL_FLUID.getDefaultState())).decorate(ETERNAL_FLUID_LAKE_DECORATOR.configure(new ChanceDecoratorConfig(20)));
public static void init() {
SANDSTONE_PILLARS_GATEWAY.init();

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@ -25,14 +25,14 @@ public enum LimboGateway implements Gateway {
BlockState unravelledFabric = ModBlocks.UNRAVELLED_FABRIC.getDefaultState();
// Build the gateway out of Unraveled Fabric. Since nearly all the blocks in Limbo are of
// that type, there is no point replacing the ground.
world.setBlockState(pos.add(0, 3, 1), unravelledFabric, 2);
world.setBlockState(pos.add(0, 3, -1), unravelledFabric, 2);
world.setBlockState(pos.add(1, 3, 0), unravelledFabric, 2);
world.setBlockState(pos.add(-1, 3, 0), unravelledFabric, 2);
// Build the columns around the door
world.setBlockState(pos.add(0, 2, -1), unravelledFabric, 2);
world.setBlockState(pos.add(0, 2, 1), unravelledFabric, 2);
world.setBlockState(pos.add(0, 1, 1), unravelledFabric, 2);
world.setBlockState(pos.add(0, 1, 1), unravelledFabric, 2);
world.setBlockState(pos.add(-1, 2, 0), unravelledFabric, 2);
world.setBlockState(pos.add(1, 2, 0), unravelledFabric, 2);
world.setBlockState(pos.add(1, 1, 0), unravelledFabric, 2);
world.setBlockState(pos.add(1, 1, 0), unravelledFabric, 2);
this.placePortal(world, pos.add(0, 1, 0), Direction.NORTH);
}

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@ -1,5 +1,6 @@
{
"itemGroup.dimdoors.dimensional_doors": "Dimensional Doors",
"block.dimdoors.gold_door": "Gold Door",
"block.dimdoors.quartz_door": "Quartz Door",
"block.dimdoors.iron_dimensional_door": "Iron Dimensional Door",
@ -45,6 +46,7 @@
"block.dimdoors.unravelled_fabric": "Unraveled Fabric",
"block.dimdoors.rift": "Rift Scar",
"block.dimdoors.eternal_fluid": "Eternal Fluid",
"item.dimdoors.gold_door": "Gold Door",
"item.dimdoors.quartz_door": "Quartz Door",
"item.dimdoors.iron_dimensional_door": "Iron Dimensional Door",
@ -70,12 +72,12 @@
"item.dimdoors.rift_stabilizer.already_stabilized": "This rift is already stable",
"item.dimdoors.rift_blade": "Rift Blade",
"item.dimdoors.rift_blade.rift_miss": "You can only use this item on a rift's core",
"item.dimdoors.world_thread": "World Thread",
"item.text.autoconfig.dimdoors.option.world_thread": "World Thread",
"item.dimdoors.stable_fabric": "Stable Fabric",
"item.dimdoors.world_thread_boots": "Woven World Thread Boots",
"item.dimdoors.world_thread_helmet": "Woven World Thread Helmet",
"item.dimdoors.world_thread_leggings": "Woven World Thread Leggings",
"item.dimdoors.world_thread_chestplate": "Woven World Thread Chestplate",
"item.text.autoconfig.dimdoors.option.world_thread_boots": "Woven World Thread Boots",
"item.text.autoconfig.dimdoors.option.world_thread_helmet": "Woven World Thread Helmet",
"item.text.autoconfig.dimdoors.option.world_thread_leggings": "Woven World Thread Leggings",
"item.text.autoconfig.dimdoors.option.world_thread_chestplate": "Woven World Thread Chestplate",
"item.dimdoors.rift_key.bound.info": "Bound",
"item.dimdoors.rift_key.unbound.info": "Unbound",
"item.dimdoors.iron_dimensional_door.info": "Place on the block under a rift \\nto activate that rift or place \\nanywhere else to create a \\npocket dimension.",
@ -97,8 +99,11 @@
"item.dimdoors.dimensional_eraser": "Dimensional Eraser",
"item.dimdoors.dimensional_eraser.desc": "Erases entities",
"item.dimdoors.monolith_spawner": "Monolith Spawner",
"fluid.dimdoors.eternal_fabric": "Eternal Fabric",
"entity.dimdoors.monolith": "",
"commands.dimteleport.usage": "/dimteleport <dimension> <x> <y> <z> [yaw] [pitch]",
"commands.fabricconvert.usage": "/fabricconvert",
"commands.fabricconvert.success": "All fabric of reality has been converted to black.",
@ -109,6 +114,7 @@
"commands.dimdoors.saveschem.success": "Pocket %s has been successfully saved",
"commands.generic.dimdoors.not_in_pocket_dim": "You must be in a pocket dimension to use this command.",
"commands.generic.dimdoors.not_in_pocket": "You must be in a pocket to use this command.",
"rifts.unlinked1": "This rift doesn't lead anywhere",
"rifts.unlinked2": "This rift has closed",
"rifts.isLocked": "This rift is locked",
@ -123,77 +129,77 @@
"rifts.destinations.private_pocket_exit.rift_has_closed": "The rift you used to enter the pocket dimension has closed and you ended up in Limbo!",
"rifts.entrances.rift_too_close": "Placing a door this close to a tear in the world would be dangerous. Shift-right-click to place anyway, or place it on the rift's core (tesseract) to bind it to the rift.",
"rifts.entrances.cannot_be_placed_on_rift": "This type of door can't be placed on a rift.",
"tools.rift_miss": "You can only use this item on a rift's core",
"tools.target_became_block": "Failed, there is now a block at the stored location",
"dimdoors.general": "General Settings",
"dimdoors.general.tooltip": "General configuration settings for the mod",
"dimdoors.general.baseDimensionID": "Base Dimension ID",
"dimdoors.general.baseDimensionID.tooltip": "Dimension ID of the first Dimensional Doors dimension. Other dimensions will use consecutive IDs. It is strongly recommended to leave this to the default value.",
"dimdoors.general.useStatusBar": "Status Bar Messages",
"dimdoors.general.useStatusBar.tooltip": "Whether to use the status bar to send messages rather than the chat.",
"dimdoors.general.closeDoorBehind": "Close Door Behind",
"dimdoors.general.closeDoorBehind.tooltip": "When true, Dimensional Doors will automatically close when the player enters their portal.",
"dimdoors.general.depthSpreadFactor": "Depth Spread Factor",
"dimdoors.general.depthSpreadFactor.tooltip": "The scale of the dispersion when escaping from a pocket or limbo, in blocks/depth. It is important to remember that by default, limbo is treated as depth 50.",
"dimdoors.general.riftCloseSpeed": "Rift Close Speed",
"dimdoors.general.riftCloseSpeed.tooltip": "The speed at which rifts close when using the rift remover, in units of rift size per tick.",
"dimdoors.general.teleportOffset": "Teleport Offset",
"dimdoors.general.teleportOffset.tooltip": "Distance in blocks to teleport the player in front of the dimensional door.",
"dimdoors.general.riftBoundingBoxInCreative": "Rift Bounding Box in Creative",
"dimdoors.general.riftBoundingBoxInCreative.tooltip": "When true, shows the bounding boxes of floating rifts when the player is in creative.",
"dimdoors.pockets": "Pocket Dimension Settings",
"dimdoors.pockets.tooltip": "Settings that determine the spacing and maximum size of pockets in the pocket world",
"dimdoors.pockets.pocketGridSize": "Pocket Grid Size",
"dimdoors.pockets.pocketGridSize.tooltip": "Sets how many chunks apart all pockets in any pocket dimensions should be placed.",
"dimdoors.pockets.maxPocketSize": "Maximum Pocket Size",
"dimdoors.pockets.maxPocketSize.tooltip": "Sets the maximum size of any pocket. A size of x will allow for pockets up to (x + 1) * (x + 1) chunks. If this is set to any value bigger than pocketGridSize / 2, the value of pocketGridSize / 2 will be used instead.",
"dimdoors.pockets.privatePocketSize": "Private Pocket Size",
"dimdoors.pockets.privatePocketSize.tooltip": "Sets the minimum size of a newly created Private Pocket. If this is set to any value bigger than maxPocketSize, the value of maxPocketSize will be used instead.",
"dimdoors.pockets.publicPocketSize": "Public Pocket Size",
"dimdoors.pockets.publicPocketSize.tooltip": "Sets the minimum size of a newly created Public Pocket. If this is set to any value bigger than privatePocketSize, the value of privatePocketSize will be used instead.",
"dimdoors.pockets.loadAllSchematics": "Load All Schematics",
"dimdoors.pockets.loadAllSchematics.tooltip": " When true, all available Pocket Schematics will be loaded on game-start, even if the gridSize and pocketSize configuration fields would exclude these schematics from being used in 'naturally generated' pockets. The /pocket command can be used to force-generate these pockets for dungeon building or testing purposes.",
"dimdoors.pockets.cachedSchematics": "Maximum number of cached schematics",
"dimdoors.pockets.cachedSchematics.tooltip": " The maximum number of schematics cached as NBT instead of bytes. If a schematic is cached, it will be faster to place, but takes up more RAM. Schematics that are used more are more likely to be cached. The cache resets on restart.",
"dimdoors.pockets.dyeAlreadyAbsorbed": "The pocket is already that color, so the rift didn't absorb the dye.",
"text.autoconfig.dimdoors.category.general": "General Settings",
"text.autoconfig.dimdoors.option.general.closeDoorBehind": "Close Door Behind",
"text.autoconfig.dimdoors.option.general.closeDoorBehind@Tooltip": "When true, Dimensional Doors will automatically close when the player enters their portal.",
"text.autoconfig.dimdoors.option.general.depthSpreadFactor": "Depth Spread Factor",
"text.autoconfig.dimdoors.option.general.depthSpreadFactor@Tooltip": "The scale of the dispersion when escaping from a pocket or limbo, in blocks/depth. Limbo is treated as depth 50.",
"text.autoconfig.dimdoors.option.general.riftCloseSpeed": "Rift Close Speed",
"text.autoconfig.dimdoors.option.general.riftCloseSpeed@Tooltip": "The speed at which rifts close when using the rift remover, in units of rift size per tick.",
"text.autoconfig.dimdoors.option.general.riftGrowthSpeed": "Rift Growth Speed",
"text.autoconfig.dimdoors.option.general.riftGrowthSpeed@Tooltip": "The speed at which rifts grow, in units of rift size per tick.",
"text.autoconfig.dimdoors.option.general.teleportOffset": "Teleport Offset",
"text.autoconfig.dimdoors.option.general.teleportOffset@Tooltip": "Distance in blocks to teleport the player in front of the dimensional door.",
"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative": "Rift Bounding Box in Creative",
"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative@Tooltip": "When true, shows the bounding boxes of floating rifts when the player is in creative.",
"text.autoconfig.dimdoors.option.general.endermanSpawnChance": "Enderman spawn chance",
"text.autoconfig.dimdoors.option.general.endermanSpawnChance@Tooltip": "The chance that an enderman spawns at a detached rift.",
"text.autoconfig.dimdoors.option.general.endermanAggressiveChance": "Enderman aggressive chance",
"text.autoconfig.dimdoors.option.general.endermanAggressiveChance@Tooltip": "The chance that an enderman spawned by a detached rift attacks the closest player.",
"text.autoconfig.dimdoors.category.pockets": "Pocket Settings",
"text.autoconfig.dimdoors.option.pockets.pocketGridSize": "Pocket Grid Size",
"text.autoconfig.dimdoors.option.pockets.pocketGridSize@Tooltip": "Sets how many chunks apart all pockets in any pocket dimensions should be placed.",
"text.autoconfig.dimdoors.option.pockets.maxPocketSize": "Maximum Pocket Size",
"text.autoconfig.dimdoors.option.pockets.maxPocketSize@Tooltip": "Sets the maximum size of any pocket. A size of x will allow for pockets up to (x + 1) * (x + 1) chunks.",
"text.autoconfig.dimdoors.option.pockets.privatePocketSize": "Private Pocket Size",
"text.autoconfig.dimdoors.option.pockets.privatePocketSize@Tooltip": "Sets the minimum size of a newly created Private Pocket. If this is set to any value bigger than maxPocketSize, the value of maxPocketSize will be used instead.",
"text.autoconfig.dimdoors.option.pockets.publicPocketSize": "Public Pocket Size",
"text.autoconfig.dimdoors.option.pockets.publicPocketSize@Tooltip": "Sets the minimum size of a newly created Public Pocket. If this is set to any value bigger than privatePocketSize, the value of privatePocketSize will be used instead.",
"dimdoors.pocket.dyeAlreadyAbsorbed": "The pocket is already that color, so the rift didn't absorb the dye.",
"dimdoors.pocket.pocketHasBeenDyed": "The pocket has been dyed %s.",
"dimdoors.pocket.remainingNeededDyes": "The pocket has %s/%s of the dyes needed to be colored %s.",
"dimdoors.world": "World Generation Settings",
"dimdoors.world.tooltip": "Settings that determine where dimensional gateways and rift clusters can be generated and at what frequency",
"dimdoors.world.clusterGenChance": "Cluster Generation Chance",
"dimdoors.world.clusterGenChance.tooltip": "Sets the chance (out of 1) that a cluster of rifts will generate in a given chunk.",
"dimdoors.world.gatewayGenChance": "Gateway Generation Chance",
"dimdoors.world.gatewayGenChance.tooltip": "Sets the chance (out of 1) that a dimensional gateway will generate in a given chunk.",
"dimdoors.world.clusterDimBlacklist": "Cluster Dimension Blacklist",
"dimdoors.world.clusterDimBlacklist.tooltip": "Dimension Blacklist for the generation of Rift Scar clusters. Add a dimension ID here to prevent generation in certain dimensions.",
"dimdoors.world.gatewayDimBlacklist": "Gateway Dimension Blacklist",
"dimdoors.world.gatewayDimBlacklist.tooltip": "Dimension Blacklist for the generation of Dimensional Portal gateways. Add a dimension ID here to prevent generation in certain dimensions.",
"dimdoors.dungeons": "Dungeon Settings",
"dimdoors.dungeons.tooltip": "Settings that affect the generation of pocket dungeons",
"dimdoors.dungeons.maxDungeonDepth": "Maximum Dungeon Depth",
"dimdoors.dungeons.maxDungeonDepth.tooltip": "The depth at which limbo is located. If a Rift reaches any deeper than this while searching for a new destination, the player trying to enter the Rift will be sent straight to Limbo.",
"dimdoors.monoliths": "Monolith Settings",
"dimdoors.monoliths.tooltip": "Settings that determine how dangerous monoliths are",
"dimdoors.monoliths.dangerousLimboMonoliths": "Dangerous Limbo Monoliths",
"dimdoors.monoliths.dangerousLimboMonoliths.tooltip": "When true, Monoliths in Limbo attack the player and deal damage.",
"dimdoors.monoliths.monolithTeleportation": "Monolith Teleportation",
"dimdoors.monoliths.monolithTeleportation.tooltip": "When true, being exposed to the gaze of Monoliths for too long, will cause the player to be teleported to the void above Limbo.",
"dimdoors.limbo": "Limbo Settings",
"dimdoors.limbo.tooltip": "Settings that control various aspects of the Limbo dimension",
"dimdoors.limbo.universalLimbo": "Universal Limbo",
"dimdoors.limbo.universalLimbo.tooltip": "When true, players are also teleported to Limbo when they die in any non-Pocket Dimension (except Limbo itself). Otherwise, players only go to Limbo if they die in a Pocket Dimension.",
"dimdoors.limbo.hardcoreLimbo": "Hardcore Limbo",
"dimdoors.limbo.hardcoreLimbo.tooltip": "When true, a player dying in Limbo will respawn in Limbo, making Eternal Fluid or Golden Dimensional Doors the only way to escape Limbo.",
"dimdoors.graphics": "Graphics Settings",
"dimdoors.graphics.tooltip": "Settings that control the appearance of dimdoors, such as the rift animation.",
"dimdoors.graphics.highlightRiftCoreFor": "Time to Highlight Rift Core",
"dimdoors.graphics.highlightRiftCoreFor.tooltip": "How long, in milliseconds, the rift's core (tesseract animation) should be shown for when attempting to place a door near a large rift but not directly on it. Set to -1 to disable.",
"dimdoors.graphics.showRiftCore": "Always Show Rift Cores",
"dimdoors.graphics.showRiftCore.tooltip": "Set this to true to always show rifts' cores (tesseract animation).",
"dimdoors.graphics.riftSize": "Rift Size",
"dimdoors.graphics.riftSize.tooltip": "Multiplier affecting how large rifts should be rendered, 1 being the default size.",
"dimdoors.graphics.riftJitter": "Rift Jitter",
"dimdoors.graphics.riftJitter.tooltip": "Multiplier affecting how much rifts should jitter, 1 being the default size.",
"text.autoconfig.dimdoors.category.world": "Worldgen Settings",
"text.autoconfig.dimdoors.option.world.clusterGenChance": "Cluster Generation Chance",
"text.autoconfig.dimdoors.option.world.clusterGenChance@Tooltip": "Sets the chance (out of 1) that a cluster of rifts will generate in a given chunk.",
"text.autoconfig.dimdoors.option.world.gatewayGenChance": "Gateway Generation Chance",
"text.autoconfig.dimdoors.option.world.gatewayGenChance@Tooltip": "Sets the chance (out of 1) that a dimensional gateway will generate in a given chunk.",
"text.autoconfig.dimdoors.option.world.clusterDimBlacklist": "Cluster Dimension Blacklist",
"text.autoconfig.dimdoors.option.world.clusterDimBlacklist@Tooltip": "Dimension Blacklist for the generation of Rift Scar clusters. Add a dimension ID here to prevent generation in certain dimensions.",
"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist": "Gateway Dimension Blacklist",
"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist@Tooltip": "Dimension Blacklist for the generation of Dimensional Portal gateways. Add a dimension ID here to prevent generation in certain dimensions.",
"text.autoconfig.dimdoors.category.dungeons": "Dungeon Settings",
"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth": "Maximum Dungeon Depth",
"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth@Tooltip": "The depth at which limbo is located. If a Rift reaches any deeper than this while searching for a new destination, the player trying to enter the Rift will be sent straight to Limbo.",
"text.autoconfig.dimdoors.category.monoliths": "Monolith Settings",
"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths": "Dangerous Limbo Monoliths",
"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths@Tooltip": "When true, Monoliths in Limbo attack the player and deal damage.",
"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation": "Monolith Teleportation",
"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation@Tooltip": "When true, being exposed to the gaze of Monoliths for too long, will cause the player to be teleported to the void above Limbo.",
"text.autoconfig.dimdoors.category.limbo": "Limbo Settings",
"text.autoconfig.dimdoors.option.limbo.universalLimbo": "Universal Limbo",
"text.autoconfig.dimdoors.option.limbo.universalLimbo@Tooltip": "When true, players are also teleported to Limbo when they die in any non-Pocket Dimension (except Limbo itself). Otherwise, players only go to Limbo if they die in a Pocket Dimension.",
"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo": "Hardcore Limbo",
"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo@Tooltip": "When true, a player dying in Limbo will respawn in Limbo, making Eternal Fluid or Golden Dimensional Doors the only way to escape Limbo.",
"text.autoconfig.dimdoors.category.graphics": "Graphics Settings",
"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor": "Time to Highlight Rift Core",
"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor@Tooltip": "How long, in milliseconds, the rift's core (tesseract animation) should be shown for when attempting to place a door near a large rift but not directly on it. Set to -1 to disable.",
"text.autoconfig.dimdoors.option.graphics.showRiftCore": "Always Show Rift Cores",
"text.autoconfig.dimdoors.option.graphics.showRiftCore@Tooltip": "Set this to true to always show rifts' cores (tesseract animation).",
"text.autoconfig.dimdoors.option.graphics.riftSize": "Rift Size",
"text.autoconfig.dimdoors.option.graphics.riftSize@Tooltip": "Multiplier affecting how large rifts should be rendered, 1 being the default size.",
"text.autoconfig.dimdoors.option.graphics.riftJitter": "Rift Jitter",
"text.autoconfig.dimdoors.option.graphics.riftJitter@Tooltip": "Multiplier affecting how much rifts should jitter, 1 being the default size.",
"argument.dimdoors.schematic.invalidNamespace": "Invalid schematic namespace. Expected one of %s, found %s.",
"command.dimdoors.schematicv2.unknownSchematic": "Unknown schematic \"%s\" in namespace \"%s\" ",
"dimdoors.config.screen.reload": "Reload Config",