Config translation keys
This commit is contained in:
parent
afad129cb4
commit
8e0c29b1e0
6 changed files with 117 additions and 115 deletions
|
@ -6,7 +6,6 @@ import java.util.function.Supplier;
|
|||
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.ConfigHolder;
|
||||
import org.dimdev.dimdoors.block.ModBlocks;
|
||||
import org.dimdev.dimdoors.block.door.data.DoorDataReader;
|
||||
import org.dimdev.dimdoors.block.door.data.condition.Condition;
|
||||
import org.dimdev.dimdoors.block.entity.ModBlockEntityTypes;
|
||||
import org.dimdev.dimdoors.command.ModCommands;
|
||||
|
|
|
@ -6,8 +6,10 @@ import java.util.List;
|
|||
import me.sargunvohra.mcmods.autoconfig1u.AutoConfig;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.ConfigData;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.annotation.Config;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Category;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Gui.RequiresRestart;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Gui.Tooltip;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.annotation.ConfigEntry.Gui.TransitiveObject;
|
||||
import me.sargunvohra.mcmods.autoconfig1u.serializer.JanksonConfigSerializer;
|
||||
|
||||
|
@ -65,57 +67,53 @@ public final class ModConfig implements ConfigData {
|
|||
}
|
||||
|
||||
public static class General {
|
||||
public boolean closeDoorBehind = false;
|
||||
public double teleportOffset = 0.5;
|
||||
public boolean riftBoundingBoxInCreative;
|
||||
public double riftCloseSpeed = 0.005;
|
||||
public double riftGrowthSpeed = 1;
|
||||
public int depthSpreadFactor = 20;
|
||||
public double endermanSpawnChance = 0.001;
|
||||
public double endermanAggressiveChance = 0.5;
|
||||
@Tooltip public boolean closeDoorBehind = false;
|
||||
@Tooltip public double teleportOffset = 0.5;
|
||||
@Tooltip public boolean riftBoundingBoxInCreative;
|
||||
@Tooltip public double riftCloseSpeed = 0.005;
|
||||
@Tooltip public double riftGrowthSpeed = 1;
|
||||
@Tooltip public int depthSpreadFactor = 20;
|
||||
@Tooltip public double endermanSpawnChance = 0.001;
|
||||
@Tooltip public double endermanAggressiveChance = 0.5;
|
||||
}
|
||||
|
||||
public static class Pockets {
|
||||
public int pocketGridSize = 32;
|
||||
public int maxPocketSize = 15;
|
||||
public int privatePocketSize = 2;
|
||||
public int publicPocketSize = 1;
|
||||
@RequiresRestart
|
||||
public boolean loadAllSchematics = false;
|
||||
@RequiresRestart
|
||||
public int cachedSchematics = 10;
|
||||
@Tooltip public int pocketGridSize = 32;
|
||||
@Tooltip public int maxPocketSize = 15;
|
||||
@Tooltip public int privatePocketSize = 2;
|
||||
@Tooltip public int publicPocketSize = 1;
|
||||
}
|
||||
|
||||
public static class World {
|
||||
@RequiresRestart
|
||||
public double clusterGenChance = 20000;
|
||||
@Tooltip public double clusterGenChance = 20000;
|
||||
@RequiresRestart
|
||||
public int gatewayGenChance = 200;
|
||||
@Tooltip public int gatewayGenChance = 200;
|
||||
@RequiresRestart
|
||||
public List<String> clusterDimBlacklist = new LinkedList<>();
|
||||
@Tooltip public List<String> clusterDimBlacklist = new LinkedList<>();
|
||||
@RequiresRestart
|
||||
public List<String> gatewayDimBlacklist = new LinkedList<>();
|
||||
@Tooltip public List<String> gatewayDimBlacklist = new LinkedList<>();
|
||||
}
|
||||
|
||||
public static class Dungeons {
|
||||
public int maxDungeonDepth = 50;
|
||||
@Tooltip public int maxDungeonDepth = 50;
|
||||
}
|
||||
|
||||
public static class Monoliths {
|
||||
public boolean dangerousLimboMonoliths = false;
|
||||
public boolean monolithTeleportation = true;
|
||||
@Tooltip public boolean dangerousLimboMonoliths = false;
|
||||
@Tooltip public boolean monolithTeleportation = true;
|
||||
}
|
||||
|
||||
public static class Limbo {
|
||||
public boolean universalLimbo = false;
|
||||
public boolean hardcoreLimbo = false;
|
||||
public double decaySpreadChance = 0.5;
|
||||
@Tooltip public boolean universalLimbo = false;
|
||||
@Tooltip public boolean hardcoreLimbo = false;
|
||||
@Tooltip public double decaySpreadChance = 0.5;
|
||||
}
|
||||
|
||||
public static class Graphics {
|
||||
public boolean showRiftCore = false;
|
||||
public int highlightRiftCoreFor = 15000;
|
||||
public double riftSize = 1;
|
||||
public double riftJitter = 1;
|
||||
@Tooltip public boolean showRiftCore = false;
|
||||
@Tooltip public int highlightRiftCoreFor = 15000;
|
||||
@Tooltip public double riftSize = 1;
|
||||
@Tooltip public double riftJitter = 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -103,11 +103,8 @@ public final class ModBiomes {
|
|||
GenerationStep.Feature.SURFACE_STRUCTURES,
|
||||
ModFeatures.LIMBO_GATEWAY_CONFIGURED_FEATURE
|
||||
)
|
||||
.feature(
|
||||
GenerationStep.Feature.LAKES,
|
||||
ModFeatures.ETERNAL_FLUID_LAKE)
|
||||
.surfaceBuilder(
|
||||
SurfaceBuilder.NETHER.withConfig(
|
||||
SurfaceBuilder.DEFAULT.withConfig(
|
||||
new TernarySurfaceConfig(
|
||||
ModBlocks.UNRAVELLED_FABRIC.getDefaultState(),
|
||||
ModBlocks.UNRAVELLED_FABRIC.getDefaultState(),
|
||||
|
|
|
@ -30,16 +30,18 @@ import net.minecraft.world.gen.feature.SingleStateFeatureConfig;
|
|||
|
||||
import net.fabricmc.loader.api.FabricLoader;
|
||||
|
||||
// IMPORTANT NOTE
|
||||
// Do not remove deprecated stuff
|
||||
public final class ModFeatures {
|
||||
public static final Feature<SchematicV2GatewayFeatureConfig> SCHEMATIC_GATEWAY_FEATURE = new SchematicV2GatewayFeature(SchematicV2GatewayFeatureConfig.CODEC);
|
||||
public static final Feature<DefaultFeatureConfig> LIMBO_GATEWAY_FEATURE = Registry.register(Registry.FEATURE, new Identifier("dimdoors", "limbo_gateway"), new LimboGatewayFeature());
|
||||
public static final SchematicV2Gateway SANDSTONE_PILLARS_GATEWAY = new SandstonePillarsV2Gateway();
|
||||
public static final SchematicV2Gateway TWO_PILLARS_GATEWAY = new TwoPillarsV2Gateway();
|
||||
public static final Decorator<ChanceDecoratorConfig> ETERNAL_FLUID_LAKE_DECORATOR = new EternalFluidLakeDecorator(ChanceDecoratorConfig.CODEC);
|
||||
@Deprecated public static final Decorator<ChanceDecoratorConfig> ETERNAL_FLUID_LAKE_DECORATOR = new EternalFluidLakeDecorator(ChanceDecoratorConfig.CODEC);
|
||||
public static final ConfiguredFeature<?, ?> SANDSTONE_PILLARS_FEATURE;
|
||||
public static final ConfiguredFeature<?, ?> TWO_PILLARS_FEATURE;
|
||||
public static final ConfiguredFeature<?, ?> LIMBO_GATEWAY_CONFIGURED_FEATURE;
|
||||
public static final ConfiguredFeature<?, ?> ETERNAL_FLUID_LAKE = Feature.LAKE.configure(new SingleStateFeatureConfig(ModBlocks.ETERNAL_FLUID.getDefaultState())).decorate(ETERNAL_FLUID_LAKE_DECORATOR.configure(new ChanceDecoratorConfig(20)));
|
||||
@Deprecated public static final ConfiguredFeature<?, ?> ETERNAL_FLUID_LAKE = Feature.LAKE.configure(new SingleStateFeatureConfig(ModBlocks.ETERNAL_FLUID.getDefaultState())).decorate(ETERNAL_FLUID_LAKE_DECORATOR.configure(new ChanceDecoratorConfig(20)));
|
||||
|
||||
public static void init() {
|
||||
SANDSTONE_PILLARS_GATEWAY.init();
|
||||
|
|
|
@ -25,14 +25,14 @@ public enum LimboGateway implements Gateway {
|
|||
BlockState unravelledFabric = ModBlocks.UNRAVELLED_FABRIC.getDefaultState();
|
||||
// Build the gateway out of Unraveled Fabric. Since nearly all the blocks in Limbo are of
|
||||
// that type, there is no point replacing the ground.
|
||||
world.setBlockState(pos.add(0, 3, 1), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(0, 3, -1), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(1, 3, 0), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(-1, 3, 0), unravelledFabric, 2);
|
||||
|
||||
// Build the columns around the door
|
||||
world.setBlockState(pos.add(0, 2, -1), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(0, 2, 1), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(0, 1, 1), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(0, 1, 1), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(-1, 2, 0), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(1, 2, 0), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(1, 1, 0), unravelledFabric, 2);
|
||||
world.setBlockState(pos.add(1, 1, 0), unravelledFabric, 2);
|
||||
|
||||
this.placePortal(world, pos.add(0, 1, 0), Direction.NORTH);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
{
|
||||
"itemGroup.dimdoors.dimensional_doors": "Dimensional Doors",
|
||||
|
||||
"block.dimdoors.gold_door": "Gold Door",
|
||||
"block.dimdoors.quartz_door": "Quartz Door",
|
||||
"block.dimdoors.iron_dimensional_door": "Iron Dimensional Door",
|
||||
|
@ -45,6 +46,7 @@
|
|||
"block.dimdoors.unravelled_fabric": "Unraveled Fabric",
|
||||
"block.dimdoors.rift": "Rift Scar",
|
||||
"block.dimdoors.eternal_fluid": "Eternal Fluid",
|
||||
|
||||
"item.dimdoors.gold_door": "Gold Door",
|
||||
"item.dimdoors.quartz_door": "Quartz Door",
|
||||
"item.dimdoors.iron_dimensional_door": "Iron Dimensional Door",
|
||||
|
@ -70,12 +72,12 @@
|
|||
"item.dimdoors.rift_stabilizer.already_stabilized": "This rift is already stable",
|
||||
"item.dimdoors.rift_blade": "Rift Blade",
|
||||
"item.dimdoors.rift_blade.rift_miss": "You can only use this item on a rift's core",
|
||||
"item.dimdoors.world_thread": "World Thread",
|
||||
"item.text.autoconfig.dimdoors.option.world_thread": "World Thread",
|
||||
"item.dimdoors.stable_fabric": "Stable Fabric",
|
||||
"item.dimdoors.world_thread_boots": "Woven World Thread Boots",
|
||||
"item.dimdoors.world_thread_helmet": "Woven World Thread Helmet",
|
||||
"item.dimdoors.world_thread_leggings": "Woven World Thread Leggings",
|
||||
"item.dimdoors.world_thread_chestplate": "Woven World Thread Chestplate",
|
||||
"item.text.autoconfig.dimdoors.option.world_thread_boots": "Woven World Thread Boots",
|
||||
"item.text.autoconfig.dimdoors.option.world_thread_helmet": "Woven World Thread Helmet",
|
||||
"item.text.autoconfig.dimdoors.option.world_thread_leggings": "Woven World Thread Leggings",
|
||||
"item.text.autoconfig.dimdoors.option.world_thread_chestplate": "Woven World Thread Chestplate",
|
||||
"item.dimdoors.rift_key.bound.info": "Bound",
|
||||
"item.dimdoors.rift_key.unbound.info": "Unbound",
|
||||
"item.dimdoors.iron_dimensional_door.info": "Place on the block under a rift \\nto activate that rift or place \\nanywhere else to create a \\npocket dimension.",
|
||||
|
@ -97,8 +99,11 @@
|
|||
"item.dimdoors.dimensional_eraser": "Dimensional Eraser",
|
||||
"item.dimdoors.dimensional_eraser.desc": "Erases entities",
|
||||
"item.dimdoors.monolith_spawner": "Monolith Spawner",
|
||||
|
||||
"fluid.dimdoors.eternal_fabric": "Eternal Fabric",
|
||||
|
||||
"entity.dimdoors.monolith": "",
|
||||
|
||||
"commands.dimteleport.usage": "/dimteleport <dimension> <x> <y> <z> [yaw] [pitch]",
|
||||
"commands.fabricconvert.usage": "/fabricconvert",
|
||||
"commands.fabricconvert.success": "All fabric of reality has been converted to black.",
|
||||
|
@ -109,6 +114,7 @@
|
|||
"commands.dimdoors.saveschem.success": "Pocket %s has been successfully saved",
|
||||
"commands.generic.dimdoors.not_in_pocket_dim": "You must be in a pocket dimension to use this command.",
|
||||
"commands.generic.dimdoors.not_in_pocket": "You must be in a pocket to use this command.",
|
||||
|
||||
"rifts.unlinked1": "This rift doesn't lead anywhere",
|
||||
"rifts.unlinked2": "This rift has closed",
|
||||
"rifts.isLocked": "This rift is locked",
|
||||
|
@ -123,77 +129,77 @@
|
|||
"rifts.destinations.private_pocket_exit.rift_has_closed": "The rift you used to enter the pocket dimension has closed and you ended up in Limbo!",
|
||||
"rifts.entrances.rift_too_close": "Placing a door this close to a tear in the world would be dangerous. Shift-right-click to place anyway, or place it on the rift's core (tesseract) to bind it to the rift.",
|
||||
"rifts.entrances.cannot_be_placed_on_rift": "This type of door can't be placed on a rift.",
|
||||
|
||||
"tools.rift_miss": "You can only use this item on a rift's core",
|
||||
"tools.target_became_block": "Failed, there is now a block at the stored location",
|
||||
"dimdoors.general": "General Settings",
|
||||
"dimdoors.general.tooltip": "General configuration settings for the mod",
|
||||
"dimdoors.general.baseDimensionID": "Base Dimension ID",
|
||||
"dimdoors.general.baseDimensionID.tooltip": "Dimension ID of the first Dimensional Doors dimension. Other dimensions will use consecutive IDs. It is strongly recommended to leave this to the default value.",
|
||||
"dimdoors.general.useStatusBar": "Status Bar Messages",
|
||||
"dimdoors.general.useStatusBar.tooltip": "Whether to use the status bar to send messages rather than the chat.",
|
||||
"dimdoors.general.closeDoorBehind": "Close Door Behind",
|
||||
"dimdoors.general.closeDoorBehind.tooltip": "When true, Dimensional Doors will automatically close when the player enters their portal.",
|
||||
"dimdoors.general.depthSpreadFactor": "Depth Spread Factor",
|
||||
"dimdoors.general.depthSpreadFactor.tooltip": "The scale of the dispersion when escaping from a pocket or limbo, in blocks/depth. It is important to remember that by default, limbo is treated as depth 50.",
|
||||
"dimdoors.general.riftCloseSpeed": "Rift Close Speed",
|
||||
"dimdoors.general.riftCloseSpeed.tooltip": "The speed at which rifts close when using the rift remover, in units of rift size per tick.",
|
||||
"dimdoors.general.teleportOffset": "Teleport Offset",
|
||||
"dimdoors.general.teleportOffset.tooltip": "Distance in blocks to teleport the player in front of the dimensional door.",
|
||||
"dimdoors.general.riftBoundingBoxInCreative": "Rift Bounding Box in Creative",
|
||||
"dimdoors.general.riftBoundingBoxInCreative.tooltip": "When true, shows the bounding boxes of floating rifts when the player is in creative.",
|
||||
"dimdoors.pockets": "Pocket Dimension Settings",
|
||||
"dimdoors.pockets.tooltip": "Settings that determine the spacing and maximum size of pockets in the pocket world",
|
||||
"dimdoors.pockets.pocketGridSize": "Pocket Grid Size",
|
||||
"dimdoors.pockets.pocketGridSize.tooltip": "Sets how many chunks apart all pockets in any pocket dimensions should be placed.",
|
||||
"dimdoors.pockets.maxPocketSize": "Maximum Pocket Size",
|
||||
"dimdoors.pockets.maxPocketSize.tooltip": "Sets the maximum size of any pocket. A size of x will allow for pockets up to (x + 1) * (x + 1) chunks. If this is set to any value bigger than pocketGridSize / 2, the value of pocketGridSize / 2 will be used instead.",
|
||||
"dimdoors.pockets.privatePocketSize": "Private Pocket Size",
|
||||
"dimdoors.pockets.privatePocketSize.tooltip": "Sets the minimum size of a newly created Private Pocket. If this is set to any value bigger than maxPocketSize, the value of maxPocketSize will be used instead.",
|
||||
"dimdoors.pockets.publicPocketSize": "Public Pocket Size",
|
||||
"dimdoors.pockets.publicPocketSize.tooltip": "Sets the minimum size of a newly created Public Pocket. If this is set to any value bigger than privatePocketSize, the value of privatePocketSize will be used instead.",
|
||||
"dimdoors.pockets.loadAllSchematics": "Load All Schematics",
|
||||
"dimdoors.pockets.loadAllSchematics.tooltip": " When true, all available Pocket Schematics will be loaded on game-start, even if the gridSize and pocketSize configuration fields would exclude these schematics from being used in 'naturally generated' pockets. The /pocket command can be used to force-generate these pockets for dungeon building or testing purposes.",
|
||||
"dimdoors.pockets.cachedSchematics": "Maximum number of cached schematics",
|
||||
"dimdoors.pockets.cachedSchematics.tooltip": " The maximum number of schematics cached as NBT instead of bytes. If a schematic is cached, it will be faster to place, but takes up more RAM. Schematics that are used more are more likely to be cached. The cache resets on restart.",
|
||||
"dimdoors.pockets.dyeAlreadyAbsorbed": "The pocket is already that color, so the rift didn't absorb the dye.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.general": "General Settings",
|
||||
"text.autoconfig.dimdoors.option.general.closeDoorBehind": "Close Door Behind",
|
||||
"text.autoconfig.dimdoors.option.general.closeDoorBehind@Tooltip": "When true, Dimensional Doors will automatically close when the player enters their portal.",
|
||||
"text.autoconfig.dimdoors.option.general.depthSpreadFactor": "Depth Spread Factor",
|
||||
"text.autoconfig.dimdoors.option.general.depthSpreadFactor@Tooltip": "The scale of the dispersion when escaping from a pocket or limbo, in blocks/depth. Limbo is treated as depth 50.",
|
||||
"text.autoconfig.dimdoors.option.general.riftCloseSpeed": "Rift Close Speed",
|
||||
"text.autoconfig.dimdoors.option.general.riftCloseSpeed@Tooltip": "The speed at which rifts close when using the rift remover, in units of rift size per tick.",
|
||||
"text.autoconfig.dimdoors.option.general.riftGrowthSpeed": "Rift Growth Speed",
|
||||
"text.autoconfig.dimdoors.option.general.riftGrowthSpeed@Tooltip": "The speed at which rifts grow, in units of rift size per tick.",
|
||||
"text.autoconfig.dimdoors.option.general.teleportOffset": "Teleport Offset",
|
||||
"text.autoconfig.dimdoors.option.general.teleportOffset@Tooltip": "Distance in blocks to teleport the player in front of the dimensional door.",
|
||||
"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative": "Rift Bounding Box in Creative",
|
||||
"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative@Tooltip": "When true, shows the bounding boxes of floating rifts when the player is in creative.",
|
||||
"text.autoconfig.dimdoors.option.general.endermanSpawnChance": "Enderman spawn chance",
|
||||
"text.autoconfig.dimdoors.option.general.endermanSpawnChance@Tooltip": "The chance that an enderman spawns at a detached rift.",
|
||||
"text.autoconfig.dimdoors.option.general.endermanAggressiveChance": "Enderman aggressive chance",
|
||||
"text.autoconfig.dimdoors.option.general.endermanAggressiveChance@Tooltip": "The chance that an enderman spawned by a detached rift attacks the closest player.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.pockets": "Pocket Settings",
|
||||
"text.autoconfig.dimdoors.option.pockets.pocketGridSize": "Pocket Grid Size",
|
||||
"text.autoconfig.dimdoors.option.pockets.pocketGridSize@Tooltip": "Sets how many chunks apart all pockets in any pocket dimensions should be placed.",
|
||||
"text.autoconfig.dimdoors.option.pockets.maxPocketSize": "Maximum Pocket Size",
|
||||
"text.autoconfig.dimdoors.option.pockets.maxPocketSize@Tooltip": "Sets the maximum size of any pocket. A size of x will allow for pockets up to (x + 1) * (x + 1) chunks.",
|
||||
"text.autoconfig.dimdoors.option.pockets.privatePocketSize": "Private Pocket Size",
|
||||
"text.autoconfig.dimdoors.option.pockets.privatePocketSize@Tooltip": "Sets the minimum size of a newly created Private Pocket. If this is set to any value bigger than maxPocketSize, the value of maxPocketSize will be used instead.",
|
||||
"text.autoconfig.dimdoors.option.pockets.publicPocketSize": "Public Pocket Size",
|
||||
"text.autoconfig.dimdoors.option.pockets.publicPocketSize@Tooltip": "Sets the minimum size of a newly created Public Pocket. If this is set to any value bigger than privatePocketSize, the value of privatePocketSize will be used instead.",
|
||||
"dimdoors.pocket.dyeAlreadyAbsorbed": "The pocket is already that color, so the rift didn't absorb the dye.",
|
||||
"dimdoors.pocket.pocketHasBeenDyed": "The pocket has been dyed %s.",
|
||||
"dimdoors.pocket.remainingNeededDyes": "The pocket has %s/%s of the dyes needed to be colored %s.",
|
||||
"dimdoors.world": "World Generation Settings",
|
||||
"dimdoors.world.tooltip": "Settings that determine where dimensional gateways and rift clusters can be generated and at what frequency",
|
||||
"dimdoors.world.clusterGenChance": "Cluster Generation Chance",
|
||||
"dimdoors.world.clusterGenChance.tooltip": "Sets the chance (out of 1) that a cluster of rifts will generate in a given chunk.",
|
||||
"dimdoors.world.gatewayGenChance": "Gateway Generation Chance",
|
||||
"dimdoors.world.gatewayGenChance.tooltip": "Sets the chance (out of 1) that a dimensional gateway will generate in a given chunk.",
|
||||
"dimdoors.world.clusterDimBlacklist": "Cluster Dimension Blacklist",
|
||||
"dimdoors.world.clusterDimBlacklist.tooltip": "Dimension Blacklist for the generation of Rift Scar clusters. Add a dimension ID here to prevent generation in certain dimensions.",
|
||||
"dimdoors.world.gatewayDimBlacklist": "Gateway Dimension Blacklist",
|
||||
"dimdoors.world.gatewayDimBlacklist.tooltip": "Dimension Blacklist for the generation of Dimensional Portal gateways. Add a dimension ID here to prevent generation in certain dimensions.",
|
||||
"dimdoors.dungeons": "Dungeon Settings",
|
||||
"dimdoors.dungeons.tooltip": "Settings that affect the generation of pocket dungeons",
|
||||
"dimdoors.dungeons.maxDungeonDepth": "Maximum Dungeon Depth",
|
||||
"dimdoors.dungeons.maxDungeonDepth.tooltip": "The depth at which limbo is located. If a Rift reaches any deeper than this while searching for a new destination, the player trying to enter the Rift will be sent straight to Limbo.",
|
||||
"dimdoors.monoliths": "Monolith Settings",
|
||||
"dimdoors.monoliths.tooltip": "Settings that determine how dangerous monoliths are",
|
||||
"dimdoors.monoliths.dangerousLimboMonoliths": "Dangerous Limbo Monoliths",
|
||||
"dimdoors.monoliths.dangerousLimboMonoliths.tooltip": "When true, Monoliths in Limbo attack the player and deal damage.",
|
||||
"dimdoors.monoliths.monolithTeleportation": "Monolith Teleportation",
|
||||
"dimdoors.monoliths.monolithTeleportation.tooltip": "When true, being exposed to the gaze of Monoliths for too long, will cause the player to be teleported to the void above Limbo.",
|
||||
"dimdoors.limbo": "Limbo Settings",
|
||||
"dimdoors.limbo.tooltip": "Settings that control various aspects of the Limbo dimension",
|
||||
"dimdoors.limbo.universalLimbo": "Universal Limbo",
|
||||
"dimdoors.limbo.universalLimbo.tooltip": "When true, players are also teleported to Limbo when they die in any non-Pocket Dimension (except Limbo itself). Otherwise, players only go to Limbo if they die in a Pocket Dimension.",
|
||||
"dimdoors.limbo.hardcoreLimbo": "Hardcore Limbo",
|
||||
"dimdoors.limbo.hardcoreLimbo.tooltip": "When true, a player dying in Limbo will respawn in Limbo, making Eternal Fluid or Golden Dimensional Doors the only way to escape Limbo.",
|
||||
"dimdoors.graphics": "Graphics Settings",
|
||||
"dimdoors.graphics.tooltip": "Settings that control the appearance of dimdoors, such as the rift animation.",
|
||||
"dimdoors.graphics.highlightRiftCoreFor": "Time to Highlight Rift Core",
|
||||
"dimdoors.graphics.highlightRiftCoreFor.tooltip": "How long, in milliseconds, the rift's core (tesseract animation) should be shown for when attempting to place a door near a large rift but not directly on it. Set to -1 to disable.",
|
||||
"dimdoors.graphics.showRiftCore": "Always Show Rift Cores",
|
||||
"dimdoors.graphics.showRiftCore.tooltip": "Set this to true to always show rifts' cores (tesseract animation).",
|
||||
"dimdoors.graphics.riftSize": "Rift Size",
|
||||
"dimdoors.graphics.riftSize.tooltip": "Multiplier affecting how large rifts should be rendered, 1 being the default size.",
|
||||
"dimdoors.graphics.riftJitter": "Rift Jitter",
|
||||
"dimdoors.graphics.riftJitter.tooltip": "Multiplier affecting how much rifts should jitter, 1 being the default size.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.world": "Worldgen Settings",
|
||||
"text.autoconfig.dimdoors.option.world.clusterGenChance": "Cluster Generation Chance",
|
||||
"text.autoconfig.dimdoors.option.world.clusterGenChance@Tooltip": "Sets the chance (out of 1) that a cluster of rifts will generate in a given chunk.",
|
||||
"text.autoconfig.dimdoors.option.world.gatewayGenChance": "Gateway Generation Chance",
|
||||
"text.autoconfig.dimdoors.option.world.gatewayGenChance@Tooltip": "Sets the chance (out of 1) that a dimensional gateway will generate in a given chunk.",
|
||||
"text.autoconfig.dimdoors.option.world.clusterDimBlacklist": "Cluster Dimension Blacklist",
|
||||
"text.autoconfig.dimdoors.option.world.clusterDimBlacklist@Tooltip": "Dimension Blacklist for the generation of Rift Scar clusters. Add a dimension ID here to prevent generation in certain dimensions.",
|
||||
"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist": "Gateway Dimension Blacklist",
|
||||
"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist@Tooltip": "Dimension Blacklist for the generation of Dimensional Portal gateways. Add a dimension ID here to prevent generation in certain dimensions.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.dungeons": "Dungeon Settings",
|
||||
"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth": "Maximum Dungeon Depth",
|
||||
"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth@Tooltip": "The depth at which limbo is located. If a Rift reaches any deeper than this while searching for a new destination, the player trying to enter the Rift will be sent straight to Limbo.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.monoliths": "Monolith Settings",
|
||||
"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths": "Dangerous Limbo Monoliths",
|
||||
"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths@Tooltip": "When true, Monoliths in Limbo attack the player and deal damage.",
|
||||
"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation": "Monolith Teleportation",
|
||||
"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation@Tooltip": "When true, being exposed to the gaze of Monoliths for too long, will cause the player to be teleported to the void above Limbo.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.limbo": "Limbo Settings",
|
||||
"text.autoconfig.dimdoors.option.limbo.universalLimbo": "Universal Limbo",
|
||||
"text.autoconfig.dimdoors.option.limbo.universalLimbo@Tooltip": "When true, players are also teleported to Limbo when they die in any non-Pocket Dimension (except Limbo itself). Otherwise, players only go to Limbo if they die in a Pocket Dimension.",
|
||||
"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo": "Hardcore Limbo",
|
||||
"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo@Tooltip": "When true, a player dying in Limbo will respawn in Limbo, making Eternal Fluid or Golden Dimensional Doors the only way to escape Limbo.",
|
||||
|
||||
"text.autoconfig.dimdoors.category.graphics": "Graphics Settings",
|
||||
"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor": "Time to Highlight Rift Core",
|
||||
"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor@Tooltip": "How long, in milliseconds, the rift's core (tesseract animation) should be shown for when attempting to place a door near a large rift but not directly on it. Set to -1 to disable.",
|
||||
"text.autoconfig.dimdoors.option.graphics.showRiftCore": "Always Show Rift Cores",
|
||||
"text.autoconfig.dimdoors.option.graphics.showRiftCore@Tooltip": "Set this to true to always show rifts' cores (tesseract animation).",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftSize": "Rift Size",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftSize@Tooltip": "Multiplier affecting how large rifts should be rendered, 1 being the default size.",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftJitter": "Rift Jitter",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftJitter@Tooltip": "Multiplier affecting how much rifts should jitter, 1 being the default size.",
|
||||
|
||||
"argument.dimdoors.schematic.invalidNamespace": "Invalid schematic namespace. Expected one of %s, found %s.",
|
||||
"command.dimdoors.schematicv2.unknownSchematic": "Unknown schematic \"%s\" in namespace \"%s\" ",
|
||||
"dimdoors.config.screen.reload": "Reload Config",
|
||||
|
|
Loading…
Reference in a new issue