tweaked generation of the platform a bit

This commit is contained in:
StevenRS11 2013-06-16 16:03:10 -04:00
parent 7f6f270fba
commit 8e771d4047

View file

@ -19,7 +19,7 @@ public class RiftGenerator implements IWorldGenerator
private static final int MIN_RIFT_Y = 21; private static final int MIN_RIFT_Y = 21;
private static final int MAX_RIFT_Y = 250; private static final int MAX_RIFT_Y = 250;
private static final int CHUNK_LENGTH = 16; private static final int CHUNK_LENGTH = 16;
private static final int GATEWAY_RADIUS = 3; private static final int GATEWAY_RADIUS = 4;
private static DDProperties properties = null; private static DDProperties properties = null;
public RiftGenerator() public RiftGenerator()
@ -109,7 +109,7 @@ public class RiftGenerator implements IWorldGenerator
{ {
//Randomly choose whether to place bricks or not. The math is designed so that the //Randomly choose whether to place bricks or not. The math is designed so that the
//chances of placing a block decrease as we get farther from the gateway's center. //chances of placing a block decrease as we get farther from the gateway's center.
if (Math.abs(xc) + Math.abs(zc) < random.nextInt(3) + 2) if (Math.abs(xc) + Math.abs(zc) < random.nextInt(2) + 3)
{ {
//Place Stone Bricks //Place Stone Bricks
world.setBlock(x + xc, y - 1, z + zc, blockID); world.setBlock(x + xc, y - 1, z + zc, blockID);