Fixed DungeonSchematic
Modified DungeonSchematic to use the new link and dimension classes.
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1 changed files with 26 additions and 128 deletions
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@ -14,19 +14,19 @@ import net.minecraft.block.Block;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.core.NewLinkData;
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import StevenDimDoors.mod_pocketDim.core.IDimLink;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
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import StevenDimDoors.mod_pocketDim.schematic.CompoundFilter;
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import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
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import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
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import StevenDimDoors.mod_pocketDim.schematic.Schematic;
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import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
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import StevenDimDoors.mod_pocketDim.util.Point4D;
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public class DungeonSchematic extends Schematic {
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@ -167,10 +167,10 @@ public class DungeonSchematic extends Schematic {
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return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
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}
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public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, int originDimID, int destDimID, boolean doDistortCoordinates)
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public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, IDimLink entryLink)
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{
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//TODO: This function is an improvised solution so we can get the release moving. In the future,
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//we should generalize block tranformations and implement support for them at the level of Schematic,
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//we should generalize block transformations and implement support for them at the level of Schematic,
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//then just use that support from DungeonSchematic instead of making this local fix.
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//It might be easiest to support transformations using a WorldOperation
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@ -222,10 +222,10 @@ public class DungeonSchematic extends Schematic {
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world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
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}
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setUpDungeon(world, pocketCenter, turnAngle, originDimID, destDimID, doDistortCoordinates);
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setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink);
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}
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private void setUpDungeon(World world, Point3D pocketCenter, int turnAngle, int originDimID, int destDimID, boolean doDistortCoordinates)
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private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, IDimLink entryLink)
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{
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//The following Random initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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@ -244,18 +244,18 @@ public class DungeonSchematic extends Schematic {
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filler.apply(world, minCorner, maxCorner);
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//Set up entrance door rift
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setUpEntranceDoorLink(world, entranceDoorLocation, turnAngle, pocketCenter);
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createEntranceReverseLink(dimension, pocketCenter, entryLink);
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//Set up link data for dimensional doors
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for (Point3D location : dimensionalDoorLocations)
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{
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setUpDimensionalDoorLink(world, location, entranceDoorLocation, turnAngle, pocketCenter, originDimID, destDimID, doDistortCoordinates, random);
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createDimensionalDoorLink(dimension, location, entranceDoorLocation, turnAngle, pocketCenter);
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}
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//Set up link data for exit door
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for (Point3D location : exitDoorLocations)
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{
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setUpExitDoorLink(world, location, entranceDoorLocation, turnAngle, pocketCenter, originDimID, destDimID, random);
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createExitDoorLink(dimension, location, entranceDoorLocation, turnAngle, pocketCenter);
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}
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//Remove end portal frames and spawn Monoliths
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@ -290,130 +290,28 @@ public class DungeonSchematic extends Schematic {
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}
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}
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private static void setUpEntranceDoorLink(World world, Point3D entrance, int rotation, Point3D pocketCenter)
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private static void createEntranceReverseLink(NewDimData dimension, Point3D pocketCenter, IDimLink entryLink)
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{
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//Set the orientation of the rift exit
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Point3D entranceRiftLocation = entrance.clone();
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BlockRotator.transformPoint(entranceRiftLocation, entrance, rotation, pocketCenter);
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NewLinkData sideLink = PocketManager.instance.getLinkDataFromCoords(
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entranceRiftLocation.getX(),
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entranceRiftLocation.getY(),
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entranceRiftLocation.getZ(),
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world);
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sideLink.linkOrientation = world.getBlockMetadata(
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entranceRiftLocation.getX(),
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entranceRiftLocation.getY() - 1,
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entranceRiftLocation.getZ());
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IDimLink link = dimension.createLink(pocketCenter.getX(), pocketCenter.getY(), pocketCenter.getZ());
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Point4D destination = link.source();
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link.setDestination(destination.getX(), destination.getY(), destination.getZ(),
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PocketManager.getDimensionData(destination.getDimension()));
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}
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private static void setUpExitDoorLink(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, int originDimID, int destDimID, Random random)
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private static void createExitDoorLink(NewDimData dimension, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
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{
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try
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{
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//TODO: Hax, remove this later
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DDProperties properties = DDProperties.instance();
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//Transform doorLocation to the pocket coordinate system.
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Point3D location = point.clone();
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BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
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int blockDirection = world.getBlockMetadata(location.getX(), location.getY() - 1, location.getZ());
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Point3D linkDestination = location.clone();
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NewLinkData randomLink = PocketManager.instance.getRandomLinkData(false);
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NewLinkData sideLink = new NewLinkData(destDimID,
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PocketManager.instance.getDimData(originDimID).exitDimLink.destDimID,
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location.getX(),
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location.getY(),
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location.getZ(),
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linkDestination.getX(),
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linkDestination.getY() + 1,
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linkDestination.getZ(),
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true, blockDirection);
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if (sideLink.destDimID == properties.LimboDimensionID)
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{
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sideLink.destDimID = 0;
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}
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else if ((random.nextBoolean() && randomLink != null))
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{
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sideLink.destDimID = randomLink.locDimID;
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}
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sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), linkDestination.getY(), linkDestination.getZ())-1;
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if (sideLink.destYCoord < 5)
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{
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sideLink.destYCoord = 70;
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}
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sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
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PocketManager.instance.createLink(sideLink);
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/**dimHelper.instance.createLink(sideLink.destDimID ,
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sideLink.locDimID,
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sideLink.destXCoord,
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sideLink.destYCoord,
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sideLink.destZCoord,
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sideLink.locXCoord,
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sideLink.locYCoord,
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sideLink.locZCoord,
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BlockRotator.transformMetadata(sideLink.linkOrientation, 2, Block.doorWood.blockID));
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**/
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if (world.getBlockId(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()) == properties.FabricBlockID)
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{
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setBlockDirectly(world, linkDestination.getX(), linkDestination.getY() - 2, linkDestination.getZ(), Block.stoneBrick.blockID, 0);
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}
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else
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{
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setBlockDirectly(world,linkDestination.getX(), linkDestination.getY() - 2, linkDestination.getZ(),
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world.getBlockId(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()),
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world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 3, linkDestination.getZ()));
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}
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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}
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private static void setUpDimensionalDoorLink(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, int originDimID, int destDimID, boolean applyNoise, Random random)
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{
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int depth = PocketManager.instance.getDimDepth(originDimID) + 1;
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int forwardNoise;
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int sidewaysNoise;
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if (applyNoise)
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{
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forwardNoise = MathHelper.getRandomIntegerInRange(random, -50 * depth, 150 * depth);
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sidewaysNoise = MathHelper.getRandomIntegerInRange(random, -10 * depth, 10 * depth);
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}
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else
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{
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forwardNoise = 0;
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sidewaysNoise = 0;
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}
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//Transform doorLocation to the pocket coordinate system
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//Transform the door's location to the pocket coordinate system
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Point3D location = point.clone();
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BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
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int blockDirection = world.getBlockMetadata(location.getX(), location.getY() - 1, location.getZ());
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dimension.createLink(location.getX(), location.getY(), location.getZ()).setLinkType(IDimLink.TYPE_DUNGEON_EXIT);
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}
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//Rotate the link destination noise to point in the same direction as the door exit
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//and add it to the door's location. Use EAST as the reference orientation since linkDestination
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//is constructed as if pointing East.
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Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
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Point3D zeroPoint = new Point3D(0, 0, 0);
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BlockRotator.transformPoint(linkDestination, zeroPoint, blockDirection - BlockRotator.EAST_DOOR_METADATA, location);
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//Create the link between our current door and its intended exit in destination pocket
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NewLinkData sideLink = new NewLinkData(destDimID, 0,
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location.getX(),
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location.getY(),
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location.getZ(),
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linkDestination.getX(),
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linkDestination.getY() + 1,
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linkDestination.getZ(),
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true, blockDirection);
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PocketManager.instance.createPocket(sideLink, true, true);
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private static void createDimensionalDoorLink(NewDimData dimension, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
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{
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//Transform the door's location to the pocket coordinate system
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Point3D location = point.clone();
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BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
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dimension.createLink(location.getX(), location.getY(), location.getZ()).setLinkType(IDimLink.TYPE_DUNGEON);
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}
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private static void spawnMonolith(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
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