Don't try to check a dim type before we have dim data. Relight dimension

when we get it.
This commit is contained in:
CannibalVox 2015-03-17 11:25:11 -05:00
parent d01bbb488e
commit 91f96c825c
2 changed files with 5 additions and 1 deletions

View file

@ -1,5 +1,6 @@
package StevenDimDoors.mod_pocketDim.network;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteArrayDataOutput;
@ -30,7 +31,10 @@ public class ClientJoinPacket extends DimDoorsPacket {
@Override
public void handleClient(World world, EntityPlayer player) {
NewDimData dimensionData = PocketManager.getDimensionData(player.worldObj);
if (dimensionData.isPocketDimension())
player.worldObj.provider.registerWorld(player.worldObj);
}
@Override

View file

@ -89,7 +89,7 @@ public class PocketProvider extends WorldProvider
@Override
protected void generateLightBrightnessTable()
{
if(PocketManager.getDimensionData(this.dimensionId).type() == DimensionType.POCKET)
if(!PocketManager.isLoaded() || PocketManager.getDimensionData(this.dimensionId).type() == DimensionType.POCKET)
{
super.generateLightBrightnessTable();
return;