Removed Rift Creation and Unused Settings
Removed the rift creation code from the Rift Blade and removed unused settings from DDProperties. Specifically, the rift creation flag for the Rift Blade, since that's getting removed, and the RiftSpreadModified, which hasn't been referenced for a while. I also cleaned up the code in Rift Blade slightly. Its special functions worked during testing but blocking did not. I'm not sure why at the moment.
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parent
fd4b9b5086
commit
921b6e88af
2 changed files with 22 additions and 106 deletions
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@ -94,14 +94,12 @@ public class DDProperties
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public final boolean LimboReturnsInventoryEnabled;
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public final boolean LimboReturnsInventoryEnabled;
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public final boolean DoorRenderingEnabled;
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public final boolean DoorRenderingEnabled;
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public final boolean TNFREAKINGT_Enabled;
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public final boolean TNFREAKINGT_Enabled;
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public final boolean RiftBladeRiftCreationEnabled;
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/**
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/**
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* Other
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* Other
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*/
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*/
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public final int NonTntWeight;
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public final int NonTntWeight;
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public final int RiftSpreadModifier;
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public final int ClusterGenerationChance;
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public final int ClusterGenerationChance;
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public final int GatewayGenerationChance;
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public final int GatewayGenerationChance;
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public final int MonolithSpawningChance;
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public final int MonolithSpawningChance;
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@ -166,9 +164,6 @@ public class DDProperties
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LimboReturnRange = config.get(Configuration.CATEGORY_GENERAL, "Limbo Return Range", 500,
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LimboReturnRange = config.get(Configuration.CATEGORY_GENERAL, "Limbo Return Range", 500,
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"Sets the farthest distance that Limbo can send you upon returning to the Overworld").getInt();
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"Sets the farthest distance that Limbo can send you upon returning to the Overworld").getInt();
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DoorRenderingEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Door Rendering", true).getBoolean(true);
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DoorRenderingEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Door Rendering", true).getBoolean(true);
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RiftBladeRiftCreationEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Rift Creation with Rift Blade", true,
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"Sets whether Rift Blades can create new rifts. If set to false, " +
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"they will only be able to create transient doors on existing rifts.").getBoolean(true);
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TNFREAKINGT_Enabled = config.get(Configuration.CATEGORY_GENERAL, "EXPLOSIONS!!???!!!?!?!!", false).getBoolean(false);
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TNFREAKINGT_Enabled = config.get(Configuration.CATEGORY_GENERAL, "EXPLOSIONS!!???!!!?!?!!", false).getBoolean(false);
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NonTntWeight = config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25,
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NonTntWeight = config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25,
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@ -219,10 +214,6 @@ public class DDProperties
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"Sets the chance (out of " + GatewayGenerator.MAX_GATEWAY_GENERATION_CHANCE + ") that a Rift Gateway will " +
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"Sets the chance (out of " + GatewayGenerator.MAX_GATEWAY_GENERATION_CHANCE + ") that a Rift Gateway will " +
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"generate in a given chunk. The default chance is 10.").getInt();
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"generate in a given chunk. The default chance is 10.").getInt();
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RiftSpreadModifier = config.get(Configuration.CATEGORY_GENERAL, "Rift Spread Modifier", 3,
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"Sets the number of times a rift can spread. 0 prevents rifts from spreading at all. " +
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"A value greater than 5 is not recommended as the growth is exponential.").getInt();
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LimboBiomeID = config.get(CATEGORY_BIOME, "Limbo Biome ID", 251).getInt();
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LimboBiomeID = config.get(CATEGORY_BIOME, "Limbo Biome ID", 251).getInt();
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PocketBiomeID = config.get(CATEGORY_BIOME, "Pocket Biome ID", 250).getInt();
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PocketBiomeID = config.get(CATEGORY_BIOME, "Pocket Biome ID", 250).getInt();
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@ -9,7 +9,6 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.EnumToolMaterial;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.item.ItemSword;
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@ -20,8 +19,6 @@ import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.LinkTypes;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -62,8 +59,14 @@ public class ItemRiftBlade extends ItemSword
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}
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}
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}
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}
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@SideOnly(Side.CLIENT)
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@Override
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@Override
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public int getDamageVsEntity(Entity par1Entity)
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{
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return 7;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack par1ItemStack)
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public boolean hasEffect(ItemStack par1ItemStack)
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{
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{
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return true;
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return true;
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@ -76,12 +79,6 @@ public class ItemRiftBlade extends ItemSword
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return true;
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return true;
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}
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}
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@Override
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public int getDamageVsEntity(Entity par1Entity)
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{
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return 7;
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}
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@Override
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@Override
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public MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3)
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public MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3)
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{
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{
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@ -139,61 +136,6 @@ public class ItemRiftBlade extends ItemSword
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return true;
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return true;
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}
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}
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/**
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* How long it takes to use or consume an item
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*/
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@Override
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public int getMaxItemUseDuration(ItemStack par1ItemStack)
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{
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return 72000;
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}
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@Override
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public EnumAction getItemUseAction(ItemStack stack)
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{
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return properties.RiftBladeRiftCreationEnabled ? EnumAction.bow : EnumAction.block;
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}
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@Override
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public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int itemInUseCount)
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{
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//Condition for disabling rift creation
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if (!properties.RiftBladeRiftCreationEnabled)
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return;
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if (world.isRemote)
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return;
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Vec3 var2 = player.getLook(1.0F);
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double cooef = -2;
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var2.xCoord *= cooef;
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var2.yCoord *= cooef;
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var2.zCoord *= cooef;
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double var5 = player.posX - var2.xCoord;
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double var9 = player.posZ - var2.zCoord;
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double var7 = player.posY - var2.yCoord + 2;
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int x = MathHelper.floor_double(var5);
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int y = MathHelper.floor_double(var7);
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int z = MathHelper.floor_double(var9);
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int orientation = (int) (MathHelper.floor_double((double) ((player.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
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//TODO: This looks weird. Shouldn't we aim to only create rifts on maxed-out usage time? i.e. "<= 0"
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if (this.getMaxItemUseDuration(stack) - itemInUseCount > 12 &&
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ItemDimensionalDoor.canPlace(world, x, y, z) && ItemDimensionalDoor.canPlace(world, x, y + 1, z))
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{
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NewDimData dimension = PocketManager.getDimensionData(world);
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if (!dimension.isPocketDimension() && dimension.getLink(x, y + 1, z) == null)
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{
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dimension.createLink(x, y + 1, z, LinkTypes.POCKET);
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player.worldObj.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
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ItemDimensionalDoor.placeDoorBlock(world, x, y, z, orientation, mod_pocketDim.transientDoor);
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}
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}
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}
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@Override
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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{
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@ -212,7 +154,8 @@ public class ItemRiftBlade extends ItemSword
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double var7 = var3.dotProduct(var4);
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double var7 = var3.dotProduct(var4);
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if( (var7+.1) > 1.0D - 0.025D / var5 ? player.canEntityBeSeen(ent) : false)
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if( (var7+.1) > 1.0D - 0.025D / var5 ? player.canEntityBeSeen(ent) : false)
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{
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{
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((ItemRiftBlade) stack.getItem()).teleportToEntity(stack, ent, player);
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teleportToEntity(stack, ent, player);
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stack.damageItem(3, player);
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return stack;
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return stack;
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}
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}
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}
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}
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@ -220,36 +163,33 @@ public class ItemRiftBlade extends ItemSword
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MovingObjectPosition hit = this.getMovingObjectPositionFromPlayer(world, player, false);
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MovingObjectPosition hit = this.getMovingObjectPositionFromPlayer(world, player, false);
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if (hit != null)
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if (hit != null)
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{
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{
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if (world.getBlockId(hit.blockX, hit.blockY, hit.blockZ) == properties.RiftBlockID)
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{
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if (PocketManager.getLink(hit.blockX, hit.blockY, hit.blockZ, world) != null)
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{
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Block block = mod_pocketDim.transientDoor;
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int x = hit.blockX;
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int x = hit.blockX;
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int y = hit.blockY;
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int y = hit.blockY;
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int z = hit.blockZ;
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int z = hit.blockZ;
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if (world.getBlockId(x, y, z) == properties.RiftBlockID)
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if (player.canPlayerEdit(x, y, z, hit.sideHit, stack) && player.canPlayerEdit(x, y + 1, z, hit.sideHit, stack) && !world.isRemote)
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{
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if (PocketManager.getLink(x, y, z, world) != null)
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{
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if (player.canPlayerEdit(x, y, z, hit.sideHit, stack) &&
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player.canPlayerEdit(x, y + 1, z, hit.sideHit, stack))
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{
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{
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int orientation = MathHelper.floor_double((double)((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
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int orientation = MathHelper.floor_double((double)((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
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if (BaseItemDoor.canPlace(world, x, y, z) &&
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if (BaseItemDoor.canPlace(world, x, y, z) &&
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BaseItemDoor.canPlace(world, x, y - 1, z))
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BaseItemDoor.canPlace(world, x, y - 1, z))
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{
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{
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ItemDimensionalDoor.placeDoorBlock(world, x, y - 1, z, orientation, block);
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ItemDimensionalDoor.placeDoorBlock(world, x, y - 1, z, orientation, mod_pocketDim.transientDoor);
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player.worldObj.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
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player.worldObj.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
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stack.damageItem(10, player);
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stack.damageItem(3, player);
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}
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}
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}
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return stack;
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return stack;
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}
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}
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}
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}
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}
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//FIXME: Should this be inside or after this IF?
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}
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player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
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}
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}
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player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
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}
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return stack;
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return stack;
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}
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}
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@ -270,21 +210,6 @@ public class ItemRiftBlade extends ItemSword
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return mod_pocketDim.itemStableFabric.itemID == par2ItemStack.itemID ? true : false;
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return mod_pocketDim.itemStableFabric.itemID == par2ItemStack.itemID ? true : false;
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}
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}
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y,
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int z, int side, float hitX, float hitY, float hitZ)
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{
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if (BaseItemDoor.tryItemUse(mod_pocketDim.transientDoor, stack, player, world, x, y, z, side, true, false))
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{
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world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
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return true;
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}
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else
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{
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return false;
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}
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}
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/**
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/**
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* allows items to add custom lines of information to the mouseover description
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* allows items to add custom lines of information to the mouseover description
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*/
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*/
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@ -292,8 +217,8 @@ public class ItemRiftBlade extends ItemSword
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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{
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par3List.add("Opens a temporary door, has");
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par3List.add("Creates temporary doors");
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par3List.add("a special teleport attack,");
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par3List.add("on rifts, rotates doors,");
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par3List.add("and rotates existing doors.");
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par3List.add("and has a teleport attack.");
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}
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}
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}
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}
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