Removed Rift Creation and Unused Settings

Removed the rift creation code from the Rift Blade and removed unused
settings from DDProperties. Specifically, the rift creation flag for the
Rift Blade, since that's getting removed, and the RiftSpreadModified,
which hasn't been referenced for a while.

I also cleaned up the code in Rift Blade slightly. Its special functions
worked during testing but blocking did not. I'm not sure why at the
moment.
This commit is contained in:
SenseiKiwi 2013-09-07 19:44:33 -04:00
parent fd4b9b5086
commit 921b6e88af
2 changed files with 22 additions and 106 deletions

View file

@ -94,14 +94,12 @@ public class DDProperties
public final boolean LimboReturnsInventoryEnabled;
public final boolean DoorRenderingEnabled;
public final boolean TNFREAKINGT_Enabled;
public final boolean RiftBladeRiftCreationEnabled;
/**
* Other
*/
public final int NonTntWeight;
public final int RiftSpreadModifier;
public final int ClusterGenerationChance;
public final int GatewayGenerationChance;
public final int MonolithSpawningChance;
@ -166,9 +164,6 @@ public class DDProperties
LimboReturnRange = config.get(Configuration.CATEGORY_GENERAL, "Limbo Return Range", 500,
"Sets the farthest distance that Limbo can send you upon returning to the Overworld").getInt();
DoorRenderingEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Door Rendering", true).getBoolean(true);
RiftBladeRiftCreationEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Rift Creation with Rift Blade", true,
"Sets whether Rift Blades can create new rifts. If set to false, " +
"they will only be able to create transient doors on existing rifts.").getBoolean(true);
TNFREAKINGT_Enabled = config.get(Configuration.CATEGORY_GENERAL, "EXPLOSIONS!!???!!!?!?!!", false).getBoolean(false);
NonTntWeight = config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25,
@ -218,10 +213,6 @@ public class DDProperties
GatewayGenerationChance = config.get(Configuration.CATEGORY_GENERAL, "Gateway Generation Chance", 10,
"Sets the chance (out of " + GatewayGenerator.MAX_GATEWAY_GENERATION_CHANCE + ") that a Rift Gateway will " +
"generate in a given chunk. The default chance is 10.").getInt();
RiftSpreadModifier = config.get(Configuration.CATEGORY_GENERAL, "Rift Spread Modifier", 3,
"Sets the number of times a rift can spread. 0 prevents rifts from spreading at all. " +
"A value greater than 5 is not recommended as the growth is exponential.").getInt();
LimboBiomeID = config.get(CATEGORY_BIOME, "Limbo Biome ID", 251).getInt();
PocketBiomeID = config.get(CATEGORY_BIOME, "Pocket Biome ID", 250).getInt();

View file

@ -9,7 +9,6 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
@ -20,8 +19,6 @@ import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@ -62,8 +59,14 @@ public class ItemRiftBlade extends ItemSword
}
}
@SideOnly(Side.CLIENT)
@Override
public int getDamageVsEntity(Entity par1Entity)
{
return 7;
}
@Override
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack par1ItemStack)
{
return true;
@ -76,12 +79,6 @@ public class ItemRiftBlade extends ItemSword
return true;
}
@Override
public int getDamageVsEntity(Entity par1Entity)
{
return 7;
}
@Override
public MovingObjectPosition getMovingObjectPositionFromPlayer(World par1World, EntityPlayer par2EntityPlayer, boolean par3)
{
@ -139,61 +136,6 @@ public class ItemRiftBlade extends ItemSword
return true;
}
/**
* How long it takes to use or consume an item
*/
@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
@Override
public EnumAction getItemUseAction(ItemStack stack)
{
return properties.RiftBladeRiftCreationEnabled ? EnumAction.bow : EnumAction.block;
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int itemInUseCount)
{
//Condition for disabling rift creation
if (!properties.RiftBladeRiftCreationEnabled)
return;
if (world.isRemote)
return;
Vec3 var2 = player.getLook(1.0F);
double cooef = -2;
var2.xCoord *= cooef;
var2.yCoord *= cooef;
var2.zCoord *= cooef;
double var5 = player.posX - var2.xCoord;
double var9 = player.posZ - var2.zCoord;
double var7 = player.posY - var2.yCoord + 2;
int x = MathHelper.floor_double(var5);
int y = MathHelper.floor_double(var7);
int z = MathHelper.floor_double(var9);
int orientation = (int) (MathHelper.floor_double((double) ((player.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
//TODO: This looks weird. Shouldn't we aim to only create rifts on maxed-out usage time? i.e. "<= 0"
if (this.getMaxItemUseDuration(stack) - itemInUseCount > 12 &&
ItemDimensionalDoor.canPlace(world, x, y, z) && ItemDimensionalDoor.canPlace(world, x, y + 1, z))
{
NewDimData dimension = PocketManager.getDimensionData(world);
if (!dimension.isPocketDimension() && dimension.getLink(x, y + 1, z) == null)
{
dimension.createLink(x, y + 1, z, LinkTypes.POCKET);
player.worldObj.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
ItemDimensionalDoor.placeDoorBlock(world, x, y, z, orientation, mod_pocketDim.transientDoor);
}
}
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
@ -212,7 +154,8 @@ public class ItemRiftBlade extends ItemSword
double var7 = var3.dotProduct(var4);
if( (var7+.1) > 1.0D - 0.025D / var5 ? player.canEntityBeSeen(ent) : false)
{
((ItemRiftBlade) stack.getItem()).teleportToEntity(stack, ent, player);
teleportToEntity(stack, ent, player);
stack.damageItem(3, player);
return stack;
}
}
@ -220,36 +163,33 @@ public class ItemRiftBlade extends ItemSword
MovingObjectPosition hit = this.getMovingObjectPositionFromPlayer(world, player, false);
if (hit != null)
{
if (world.getBlockId(hit.blockX, hit.blockY, hit.blockZ) == properties.RiftBlockID)
int x = hit.blockX;
int y = hit.blockY;
int z = hit.blockZ;
if (world.getBlockId(x, y, z) == properties.RiftBlockID)
{
if (PocketManager.getLink(hit.blockX, hit.blockY, hit.blockZ, world) != null)
if (PocketManager.getLink(x, y, z, world) != null)
{
Block block = mod_pocketDim.transientDoor;
int x = hit.blockX;
int y = hit.blockY;
int z = hit.blockZ;
if (player.canPlayerEdit(x, y, z, hit.sideHit, stack) && player.canPlayerEdit(x, y + 1, z, hit.sideHit, stack) && !world.isRemote)
if (player.canPlayerEdit(x, y, z, hit.sideHit, stack) &&
player.canPlayerEdit(x, y + 1, z, hit.sideHit, stack))
{
int orientation = MathHelper.floor_double((double)((player.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3;
if (BaseItemDoor.canPlace(world, x, y, z) &&
BaseItemDoor.canPlace(world, x, y - 1, z))
{
ItemDimensionalDoor.placeDoorBlock(world, x, y - 1, z, orientation, block);
ItemDimensionalDoor.placeDoorBlock(world, x, y - 1, z, orientation, mod_pocketDim.transientDoor);
player.worldObj.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
stack.damageItem(10, player);
stack.damageItem(3, player);
return stack;
}
}
}
return stack;
}
}
//FIXME: Should this be inside or after this IF?
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
}
return stack;
}
@ -269,21 +209,6 @@ public class ItemRiftBlade extends ItemSword
//That would cause this sword to accept gold as a repair material (since we set material = Gold).
return mod_pocketDim.itemStableFabric.itemID == par2ItemStack.itemID ? true : false;
}
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y,
int z, int side, float hitX, float hitY, float hitZ)
{
if (BaseItemDoor.tryItemUse(mod_pocketDim.transientDoor, stack, player, world, x, y, z, side, true, false))
{
world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftDoor", 0.6f, 1);
return true;
}
else
{
return false;
}
}
/**
* allows items to add custom lines of information to the mouseover description
@ -292,8 +217,8 @@ public class ItemRiftBlade extends ItemSword
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("Opens a temporary door, has");
par3List.add("a special teleport attack,");
par3List.add("and rotates existing doors.");
par3List.add("Creates temporary doors");
par3List.add("on rifts, rotates doors,");
par3List.add("and has a teleport attack.");
}
}