Tweaks to Loot
Set loot chests to generate 6 stacks of items instead of 5 stacks. Increased the maximum amount of World Thread per stack from 8 to 12 threads. Increased the chance of encountering a grave chest to 1 in 6 instead of 1 in 7.
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2 changed files with 5 additions and 5 deletions
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@ -20,7 +20,7 @@ import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
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*/
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public class DDLoot {
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private static final String[] SPECIAL_SKULL_OWNERS = new String[] { "stevenrs11", "kamikazekiwi3", "Jaitsu", "XCompWiz", "skyboy026", "Wylker" };
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private static final String[] SPECIAL_SKULL_OWNERS = new String[] { "stevenrs11", "kamikazekiwi3", "fbt", "Jaitsu", "XCompWiz", "skyboy026", "Wylker" };
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private static final double MIN_ITEM_DAMAGE = 0.3;
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private static final double MAX_ITEM_DAMAGE = 0.9;
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@ -31,7 +31,7 @@ public class DDLoot {
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public static final String DIMENSIONAL_DUNGEON_CHEST = "dimensionalDungeonChest";
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public static ChestGenHooks DungeonChestInfo = null;
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private static final int CHEST_SIZE = 5;
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private static final int CHEST_SIZE = 6;
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private DDLoot() { }
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@ -56,7 +56,7 @@ public class DDLoot {
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addContent(true, items, Item.appleGold.itemID, 10);
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addContent(properties.FabricOfRealityLootEnabled, items, mod_pocketDim.blockDimWall.blockID, 20, 16, 64);
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addContent(properties.WorldThreadLootEnabled, items, mod_pocketDim.itemWorldThread.itemID, 80, 2, 8);
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addContent(properties.WorldThreadLootEnabled, items, mod_pocketDim.itemWorldThread.itemID, 80, 2, 12);
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// Add all the items to our dungeon chest
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addItemsToContainer(DungeonChestInfo, items);
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@ -20,8 +20,8 @@ public class FillContainersOperation extends WorldOperation
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private Random random;
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private DDProperties properties;
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private static final int GRAVE_CHEST_CHANCE = 100;
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private static final int MAX_GRAVE_CHEST_CHANCE = 700;
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private static final int GRAVE_CHEST_CHANCE = 1;
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private static final int MAX_GRAVE_CHEST_CHANCE = 6;
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public FillContainersOperation(Random random, DDProperties properties)
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{
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