Reduced translation
Changes to be committed: modified: src/main/java/org/dimdev/dimdoors/client/MyRenderLayer.java
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1 changed files with 3 additions and 8 deletions
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@ -33,14 +33,10 @@ import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_DST_COLOR;
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import static org.lwjgl.opengl.GL11.GL_ZERO;
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import static org.lwjgl.opengl.GL11.GL_ZERO;
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public class MyRenderLayer extends RenderLayer {
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public class MyRenderLayer extends RenderLayer {
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public static final FloatBuffer BUFFER = GlAllocationUtils.allocateFloatBuffer(16);
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public static final Identifier WARP_PATH = new Identifier("dimdoors:textures/other/warp.png");
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public static final Identifier WARP_PATH = new Identifier("dimdoors:textures/other/warp.png");
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public static final BooleanProperty OPEN_PROPERTY = BooleanProperty.of("open");
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public static final BooleanProperty OPEN_PROPERTY = BooleanProperty.of("open");
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public static final EnumProperty<DoorHinge> HINGE_PROPERTY = EnumProperty.of("hinge", DoorHinge.class);
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public static final EnumProperty<DoorHinge> HINGE_PROPERTY = EnumProperty.of("hinge", DoorHinge.class);
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public static final DirectionProperty FACING_PROPERTY = DirectionProperty.of("facing", Arrays.asList(DirectionAccessor.getHorizontal()));
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public static final DirectionProperty FACING_PROPERTY = DirectionProperty.of("facing", Arrays.asList(DirectionAccessor.getHorizontal()));
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public static final TextureManager TEXTURE_MANAGER = MinecraftClient.getInstance().getTextureManager();
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public static final BlockModels BLOCK_MODELS = MinecraftClient.getInstance().getBlockRenderManager().getModels();
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public static final BakedModelManager MODEL_MANAGER = BLOCK_MODELS.getModelManager();
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public static final VectorNi COLORLESS = new VectorNi(255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255);
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public static final VectorNi COLORLESS = new VectorNi(255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255);
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private static final Identifier KEY_PATH = new Identifier("dimdoors:textures/other/keyhole.png");
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private static final Identifier KEY_PATH = new Identifier("dimdoors:textures/other/keyhole.png");
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private static final Identifier KEYHOLE_LIGHT = new Identifier("dimdoors:textures/other/keyhole_light.png");
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private static final Identifier KEYHOLE_LIGHT = new Identifier("dimdoors:textures/other/keyhole_light.png");
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@ -79,14 +75,14 @@ public class MyRenderLayer extends RenderLayer {
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false,
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false,
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true,
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true,
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RenderLayer.MultiPhaseParameters.builder()
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RenderLayer.MultiPhaseParameters.builder()
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.transparency(TRANSLUCENT_TRANSPARENCY)
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.transparency(ADDITIVE_TRANSPARENCY)
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.texture(tex)
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.texture(tex)
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.texturing(new DimensionalPortalTexturing(phase,
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.texturing(new DimensionalPortalTexturing(phase,
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blockEntity,
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blockEntity,
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blockEntity.getPos().getX() + offset.x,
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blockEntity.getPos().getX() + offset.x,
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blockEntity.getPos().getY() + offset.y,
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blockEntity.getPos().getY() + offset.y,
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blockEntity.getPos().getZ() + offset.z))
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blockEntity.getPos().getZ() + offset.z))
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.fog(FOG).build(false));
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.fog(BLACK_FOG).build(false));
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}
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}
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public static RGBA[] getColors(int count) {
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public static RGBA[] getColors(int count) {
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@ -110,7 +106,6 @@ public class MyRenderLayer extends RenderLayer {
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translationScale = 25.0F;
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translationScale = 25.0F;
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scale = 0.125F;
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scale = 0.125F;
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}
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}
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if (layer == 1) {
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if (layer == 1) {
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scale = 0.5F;
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scale = 0.5F;
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}
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}
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@ -121,7 +116,7 @@ public class MyRenderLayer extends RenderLayer {
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RenderSystem.scalef(scale, scale, scale);
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RenderSystem.scalef(scale, scale, scale);
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RenderSystem.translatef(0.5F, 0.5F, 0.5F);
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RenderSystem.translatef(0.5F, 0.5F, 0.5F);
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RenderSystem.rotatef((layer * layer * 4321 + layer) * 9 * 2.0F, 0.0F, 0.0F, 1.0F);
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RenderSystem.rotatef((layer * layer * 4321 + layer) * 9 * 2.0F, 0.0F, 0.0F, 1.0F);
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RenderSystem.translatef(17.0F / (float)layer, (2.0F + (float)layer / 1.5F) * ((float)(Util.getMeasuringTimeMs() % 800000L) / 800000.0F), 0.0F);
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RenderSystem.scalef(4.5F - (float)layer / 4.0F, 4.5F - (float)layer / 4.0F, 1.0F);
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RenderSystem.mulTextureByProjModelView();
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RenderSystem.mulTextureByProjModelView();
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RenderSystem.matrixMode(GL11.GL_MODELVIEW);
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RenderSystem.matrixMode(GL11.GL_MODELVIEW);
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RenderSystem.setupEndPortalTexGen();
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RenderSystem.setupEndPortalTexGen();
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