diff --git a/src/main/resources/assets/dimdoors/blockstates/gold_dimensional_door.json b/src/main/resources/assets/dimdoors/blockstates/gold_dimensional_door.json index 0a365c85..3a69a77d 100644 --- a/src/main/resources/assets/dimdoors/blockstates/gold_dimensional_door.json +++ b/src/main/resources/assets/dimdoors/blockstates/gold_dimensional_door.json @@ -12,7 +12,7 @@ "facing=south,half=lower,hinge=left,open=true": { "model": "dimdoors:block/gold_door_bottom_rh", "y": 180 }, "facing=west,half=lower,hinge=left,open=true": { "model": "dimdoors:block/gold_door_bottom_rh", "y": 270 }, "facing=north,half=lower,hinge=left,open=true": { "model": "dimdoors:block/gold_door_bottom_rh" }, - "facing=east,half=lower,hinge=right,open=true": { "model": "dimdoors:block/blocks/gold_door_bottom", "y": 270 }, + "facing=east,half=lower,hinge=right,open=true": { "model": "dimdoors:block/gold_door_bottom", "y": 270 }, "facing=south,half=lower,hinge=right,open=true": { "model": "dimdoors:block/gold_door_bottom" }, "facing=west,half=lower,hinge=right,open=true": { "model": "dimdoors:block/gold_door_bottom", "y": 90 }, "facing=north,half=lower,hinge=right,open=true": { "model": "dimdoors:block/gold_door_bottom", "y": 180 }, diff --git a/src/main/schematics/org/dimdev/dimdoors/util/schematic/SchematicConverter.java b/src/main/schematics/org/dimdev/dimdoors/util/schematic/SchematicConverter.java index fc74462a..4acbd7ca 100644 --- a/src/main/schematics/org/dimdev/dimdoors/util/schematic/SchematicConverter.java +++ b/src/main/schematics/org/dimdev/dimdoors/util/schematic/SchematicConverter.java @@ -294,19 +294,13 @@ public class SchematicConverter { CONVERSIONS.put("minecraft:web", "minecraft:cobweb"); - for (int i = 1; i < 8; i++) { + for (int i = 1; i < 16; i++) { CONVERSIONS.put("minecraft:lava[level=" + i + "]", "minecraft:flowing_lava[level=" + i + "]"); } - for (int i = 8; i < 16; i++) { - CONVERSIONS.put("minecraft:lava[level=" + i + "]", "minecraft:flowing_lava[level=" + i + ",falling=true]"); - } - for (int i = 1; i < 8; i++) { + for (int i = 1; i < 16; i++) { CONVERSIONS.put("minecraft:water[level=" + i + "]", "minecraft:flowing_water[level=" + i + "]"); } - for (int i = 8; i < 16; i++) { - CONVERSIONS.put("minecraft:water[level=" + i + "]", "minecraft:flowing_water[level=" + i + ",falling=true]"); - } CONVERSIONS.put("minecraft:tallgrass[type=tall_grass]", "minecraft:tall_grass"); CONVERSIONS.put("minecraft:stonebrick[variant=mossy_stonebrick]", "minecraft:mossy_stone_bricks");