Reorganized Code in CommonTickHandler

Reorganized code in CommonTickHandler. Should be a little more readable
now. This is in preparation for reimplementing Limbo decay.
This commit is contained in:
SenseiKiwi 2013-07-25 01:38:58 -04:00
parent 98162f2839
commit 9da6304dc9

View file

@ -4,14 +4,11 @@ import java.util.ArrayList;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.ITickHandler;
import cpw.mods.fml.common.TickType;
@ -19,16 +16,17 @@ import cpw.mods.fml.relauncher.Side;
public class CommonTickHandler implements ITickHandler
{
private Random rand = new Random();
public int tickCount=0;
public int tickCount2=0;
private int tickCount = 0;
private static DDProperties properties = null;
public static ArrayList<int[]> chunksToPopulate= new ArrayList<int[]>();
public static ArrayList<int[]> chunksToPopulate = new ArrayList<int[]>();
private static final Random rand = new Random();
public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
private static final int MAX_MONOLITH_SPAWN_Y = 245;
private static final int CHUNK_SIZE = 16;
private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
public CommonTickHandler()
{
if (properties == null)
@ -40,7 +38,7 @@ public class CommonTickHandler implements ITickHandler
{
if (type.equals(EnumSet.of(TickType.SERVER)))
{
onTickInGame();
onServerTick();
}
}
@ -51,9 +49,12 @@ public class CommonTickHandler implements ITickHandler
{
if(!CommonTickHandler.chunksToPopulate.isEmpty())
{
for(int[] chunkData : CommonTickHandler.chunksToPopulate)
//TODO: This is bad. =/ We should not be passing around arrays of magic numbers.
//We should have an object that contains this information. ~SenseiKiwi
for (int[] chunkData : CommonTickHandler.chunksToPopulate)
{
if(chunkData[0]==properties.LimboDimensionID)
if(chunkData[0] == properties.LimboDimensionID)
{
this.placeMonolithsInLimbo(chunkData[0], chunkData[1], chunkData[2]);
}
@ -61,18 +62,20 @@ public class CommonTickHandler implements ITickHandler
{
this.placeMonolithsInPockets(chunkData[0], chunkData[1], chunkData[2]);
}
}
}
CommonTickHandler.chunksToPopulate.clear();
}
}
public EnumSet ticks()
@Override
public EnumSet<TickType> ticks()
{
return EnumSet.of(TickType.SERVER);
}
@Override
public String getLabel()
{
return null;
@ -82,24 +85,24 @@ public class CommonTickHandler implements ITickHandler
{
World worldObj = dimHelper.getWorld(worldID);
DimData dimData = dimHelper.dimList.get(worldObj.provider.dimensionId);
int sanity = 0;
int blockID = 0;
boolean didSpawn=false;
if (dimData == null ||
dimData.dungeonGenerator == null ||
dimData.dungeonGenerator.isOpen)
{
return;
}
int sanity = 0;
int blockID = 0;
boolean didSpawn=false;
if (dimData == null ||
dimData.dungeonGenerator == null ||
dimData.dungeonGenerator.isOpen)
{
return;
}
//The following initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random random = new Random(worldObj.getSeed());
long factorA = random.nextLong() / 2L * 2L + 1L;
long factorB = random.nextLong() / 2L * 2L + 1L;
random.setSeed((long)chunkX * factorA + (long)chunkZ * factorB ^ worldObj.getSeed());
long factorA = random.nextLong() / 2L * 2L + 1L;
long factorB = random.nextLong() / 2L * 2L + 1L;
random.setSeed(chunkX * factorA + chunkZ * factorB ^ worldObj.getSeed());
int x, y, z;
do
{
@ -108,12 +111,12 @@ public class CommonTickHandler implements ITickHandler
z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
y = MAX_MONOLITH_SPAWN_Y;
blockID = worldObj.getBlockId(x, y, z);
while (blockID == 0 &&y>0)
{
y--;
blockID = worldObj.getBlockId(x, y, z);
}
while((blockID == mod_pocketDim.blockDimWall.blockID||blockID == mod_pocketDim.blockDimWallPerm.blockID)&&y>0)
{
@ -124,26 +127,26 @@ public class CommonTickHandler implements ITickHandler
{
y--;
blockID = worldObj.getBlockId(x, y, z);
}
if(y > 0)
{
int jumpSanity=0;
int jumpHeight=0;
do
{
jumpHeight = y+random.nextInt(10);
jumpSanity++;
}
while(!worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
Entity mob = new MobObelisk(worldObj);
mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
@ -152,15 +155,15 @@ public class CommonTickHandler implements ITickHandler
}
sanity++;
}
while (sanity<5&&!didSpawn);
}
private void placeMonolithsInLimbo(int worldID, int var2, int var3)
{
World world = dimHelper.getWorld(worldID);
if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
{
int y =0;
@ -169,78 +172,91 @@ public class CommonTickHandler implements ITickHandler
int yTest;
do
{
x = var2*16 + rand.nextInt(16);
z = var3*16 + rand.nextInt(16);
while(world.getBlockId(x, y, z)==0&&y<255)
{
y++;
}
y = yCoordHelper.getFirstUncovered(world,x , y+2, z);
yTest=yCoordHelper.getFirstUncovered(world,x , y+5, z);
if(yTest>245)
{
return;
}
int jumpSanity=0;
int jumpHeight=0;
do
{
jumpHeight = y+rand.nextInt(25);
jumpSanity++;
}
while(!world.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
world.spawnEntityInWorld(mob);
}
while (yTest > y);
}
}
private void onTickInGame()
private void onServerTick()
{
tickCount++; //There is no need to reset the counter. Let it overflow.
if (tickCount % RIFT_REGENERATION_INTERVAL == 0)
{
regenerateRifts();
}
if (mod_pocketDim.teleTimer > 0)
{
mod_pocketDim.teleTimer--;
}
}
private void regenerateRifts()
{
try
{
//Replace rifts that have been replaced (not permanently removed) by players
if (tickCount > 100)
int i = 0;
while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
{
tickCount = 0;
int i = 0;
i++;
LinkData link;
while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
//actually gets the random rift based on the size of the list
link = (LinkData) dimHelper.instance.getRandomLinkData(true);
if(link!=null)
{
i++;
LinkData link;
//actually gets the random rift based on the size of the list
link = (LinkData) dimHelper.instance.getRandomLinkData(true);
if(link!=null)
if (dimHelper.getWorld(link.locDimID)!=null)
{
World world = dimHelper.getWorld(link.locDimID);
if(dimHelper.getWorld(link.locDimID)!=null)
int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
{
World world=dimHelper.getWorld(link.locDimID);
int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
{
if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
{
dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
}
dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
}
}
}
@ -249,18 +265,8 @@ public class CommonTickHandler implements ITickHandler
}
catch (Exception e)
{
System.out.println("An exception occurred in CommonTickHandler.onGameTick():");
System.out.println("An exception occurred in CommonTickHandler.onServerTick():");
e.printStackTrace();
}
finally
{
tickCount++;
}
if (mod_pocketDim.teleTimer > 0)
{
mod_pocketDim.teleTimer--;
}
}
}