Reorganized Code in CommonTickHandler
Reorganized code in CommonTickHandler. Should be a little more readable now. This is in preparation for reimplementing Limbo decay.
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98162f2839
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1 changed files with 92 additions and 86 deletions
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@ -4,14 +4,11 @@ import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.Random;
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import net.minecraft.entity.Entity;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.entity.Entity;
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import net.minecraft.world.World;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.ITickHandler;
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import cpw.mods.fml.common.TickType;
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@ -19,16 +16,17 @@ import cpw.mods.fml.relauncher.Side;
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public class CommonTickHandler implements ITickHandler
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{
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private Random rand = new Random();
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public int tickCount=0;
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public int tickCount2=0;
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private int tickCount = 0;
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private static DDProperties properties = null;
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public static ArrayList<int[]> chunksToPopulate= new ArrayList<int[]>();
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public static ArrayList<int[]> chunksToPopulate = new ArrayList<int[]>();
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private static final Random rand = new Random();
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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private static final int RIFT_REGENERATION_INTERVAL = 100; //Regenerate random rifts every 100 ticks
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public CommonTickHandler()
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{
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if (properties == null)
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@ -40,7 +38,7 @@ public class CommonTickHandler implements ITickHandler
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{
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if (type.equals(EnumSet.of(TickType.SERVER)))
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{
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onTickInGame();
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onServerTick();
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}
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}
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@ -51,9 +49,12 @@ public class CommonTickHandler implements ITickHandler
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{
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if(!CommonTickHandler.chunksToPopulate.isEmpty())
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{
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for(int[] chunkData : CommonTickHandler.chunksToPopulate)
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//TODO: This is bad. =/ We should not be passing around arrays of magic numbers.
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//We should have an object that contains this information. ~SenseiKiwi
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for (int[] chunkData : CommonTickHandler.chunksToPopulate)
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{
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if(chunkData[0]==properties.LimboDimensionID)
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if(chunkData[0] == properties.LimboDimensionID)
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{
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this.placeMonolithsInLimbo(chunkData[0], chunkData[1], chunkData[2]);
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}
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@ -61,18 +62,20 @@ public class CommonTickHandler implements ITickHandler
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{
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this.placeMonolithsInPockets(chunkData[0], chunkData[1], chunkData[2]);
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}
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}
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}
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CommonTickHandler.chunksToPopulate.clear();
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}
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}
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public EnumSet ticks()
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@Override
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public EnumSet<TickType> ticks()
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{
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return EnumSet.of(TickType.SERVER);
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}
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@Override
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public String getLabel()
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{
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return null;
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@ -82,24 +85,24 @@ public class CommonTickHandler implements ITickHandler
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{
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World worldObj = dimHelper.getWorld(worldID);
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DimData dimData = dimHelper.dimList.get(worldObj.provider.dimensionId);
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn=false;
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if (dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn=false;
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if (dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(worldObj.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((long)chunkX * factorA + (long)chunkZ * factorB ^ worldObj.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed(chunkX * factorA + chunkZ * factorB ^ worldObj.getSeed());
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int x, y, z;
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do
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{
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@ -108,12 +111,12 @@ public class CommonTickHandler implements ITickHandler
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z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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y = MAX_MONOLITH_SPAWN_Y;
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blockID = worldObj.getBlockId(x, y, z);
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while((blockID == mod_pocketDim.blockDimWall.blockID||blockID == mod_pocketDim.blockDimWallPerm.blockID)&&y>0)
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{
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@ -124,26 +127,26 @@ public class CommonTickHandler implements ITickHandler
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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if(y > 0)
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{
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+random.nextInt(10);
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jumpSanity++;
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}
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while(!worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(worldObj);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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@ -152,15 +155,15 @@ public class CommonTickHandler implements ITickHandler
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}
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sanity++;
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}
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while (sanity<5&&!didSpawn);
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}
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private void placeMonolithsInLimbo(int worldID, int var2, int var3)
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{
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World world = dimHelper.getWorld(worldID);
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if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
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{
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int y =0;
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@ -169,78 +172,91 @@ public class CommonTickHandler implements ITickHandler
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int yTest;
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do
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{
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x = var2*16 + rand.nextInt(16);
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z = var3*16 + rand.nextInt(16);
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while(world.getBlockId(x, y, z)==0&&y<255)
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{
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y++;
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}
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y = yCoordHelper.getFirstUncovered(world,x , y+2, z);
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yTest=yCoordHelper.getFirstUncovered(world,x , y+5, z);
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if(yTest>245)
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{
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return;
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}
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+rand.nextInt(25);
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jumpSanity++;
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}
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while(!world.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(world);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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world.spawnEntityInWorld(mob);
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}
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while (yTest > y);
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}
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}
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private void onTickInGame()
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private void onServerTick()
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{
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tickCount++; //There is no need to reset the counter. Let it overflow.
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if (tickCount % RIFT_REGENERATION_INTERVAL == 0)
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{
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regenerateRifts();
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}
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if (mod_pocketDim.teleTimer > 0)
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{
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mod_pocketDim.teleTimer--;
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}
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}
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private void regenerateRifts()
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{
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try
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{
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//Replace rifts that have been replaced (not permanently removed) by players
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if (tickCount > 100)
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int i = 0;
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while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
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{
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tickCount = 0;
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int i = 0;
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i++;
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LinkData link;
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while (i < 15 && FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER)
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//actually gets the random rift based on the size of the list
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link = (LinkData) dimHelper.instance.getRandomLinkData(true);
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if(link!=null)
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{
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i++;
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LinkData link;
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//actually gets the random rift based on the size of the list
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link = (LinkData) dimHelper.instance.getRandomLinkData(true);
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if(link!=null)
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if (dimHelper.getWorld(link.locDimID)!=null)
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{
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World world = dimHelper.getWorld(link.locDimID);
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if(dimHelper.getWorld(link.locDimID)!=null)
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int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
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if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
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{
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World world=dimHelper.getWorld(link.locDimID);
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int blocktoReplace = world.getBlockId(link.locXCoord, link.locYCoord, link.locZCoord);
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if(!mod_pocketDim.blocksImmuneToRift.contains(blocktoReplace))//makes sure the rift doesn't replace a door or something
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if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
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{
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if(dimHelper.instance.getLinkDataFromCoords(link.locXCoord, link.locYCoord, link.locZCoord, link.locDimID) != null)
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{
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dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
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TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
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}
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dimHelper.getWorld(link.locDimID).setBlock(link.locXCoord, link.locYCoord, link.locZCoord, properties.RiftBlockID);
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TileEntityRift.class.cast(dimHelper.getWorld(link.locDimID).getBlockTileEntity(link.locXCoord, link.locYCoord, link.locZCoord)).hasGrownRifts=true;
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}
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}
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}
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@ -249,18 +265,8 @@ public class CommonTickHandler implements ITickHandler
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}
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catch (Exception e)
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{
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System.out.println("An exception occurred in CommonTickHandler.onGameTick():");
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System.out.println("An exception occurred in CommonTickHandler.onServerTick():");
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e.printStackTrace();
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}
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finally
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{
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tickCount++;
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}
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if (mod_pocketDim.teleTimer > 0)
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{
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mod_pocketDim.teleTimer--;
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}
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}
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}
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