Fixed Ancient Fabric Replacement Bug
Fixed a bug in BlockDimWall that would allow players to replace Ancient Fabric by right clicking on it with a block in-hand, in the same way as Fabric of Reality can be replaced. That would've defeated their purpose.
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1 changed files with 5 additions and 3 deletions
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@ -67,7 +67,8 @@ public class BlockDimWall extends Block
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@Override
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@Override
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public int damageDropped(int metadata)
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public int damageDropped(int metadata)
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{
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{
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return metadata;
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//Return 0 to avoid dropping Ancient Fabric even if the player somehow manages to break it
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return 0;
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}
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}
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@SuppressWarnings({ "rawtypes", "unchecked" })
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@SuppressWarnings({ "rawtypes", "unchecked" })
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@ -96,7 +97,8 @@ public class BlockDimWall extends Block
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*/
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*/
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
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{
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{
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if (entityPlayer.getCurrentEquippedItem() != null)
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//Check if the metadata value is 0 -- we don't want the user to replace Ancient Fabric
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if (entityPlayer.getCurrentEquippedItem() != null && world.getBlockMetadata(x, y, z) == 0)
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{
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{
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Item playerEquip = entityPlayer.getCurrentEquippedItem().getItem();
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Item playerEquip = entityPlayer.getCurrentEquippedItem().getItem();
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