Overhauled Gateway Code
* Split off schematic-related functionality into BaseSchematicGateway. * Moved the default implementations of many methods to the base classes because having a bunch of duplicate stubs all over the place was a waste. * Removed methods that were redundant or weren't being used for anything. * Added support for importing schematics while ignoring air blocks through IBlockSetter - now our gateways are copied in without air by default. * Fixed bugs that would have prevented the sandstone gateway from generating. * Removed the code in generate() that would cause dungeon pre-generation. We should solve this by attaching data to links instead and it's not a feature that we're even using right now (everything uses the default pack). * Fully documented our functions - it's so beautiful...
This commit is contained in:
parent
f4b619635e
commit
a92b07d976
10 changed files with 158 additions and 293 deletions
|
@ -184,11 +184,11 @@ public class DungeonSchematic extends Schematic {
|
|||
{
|
||||
if (notifyClients)
|
||||
{
|
||||
copyToWorld(world, pocketCenter, targetOrientation, entryLink, random, properties, new WorldBlockSetter(false, true));
|
||||
copyToWorld(world, pocketCenter, targetOrientation, entryLink, random, properties, new WorldBlockSetter(false, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
copyToWorld(world, pocketCenter, targetOrientation, entryLink, random, properties, new ChunkBlockSetter());
|
||||
copyToWorld(world, pocketCenter, targetOrientation, entryLink, random, properties, new ChunkBlockSetter(false));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,11 +7,16 @@ import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
|
|||
|
||||
public class ChunkBlockSetter implements IBlockSetter
|
||||
{
|
||||
public ChunkBlockSetter() { }
|
||||
private boolean ignoreAir;
|
||||
|
||||
public ChunkBlockSetter(boolean ignoreAir)
|
||||
{
|
||||
this.ignoreAir = ignoreAir;
|
||||
}
|
||||
|
||||
public void setBlock(World world, int x, int y, int z, int blockID, int metadata)
|
||||
{
|
||||
if (blockID != 0 && Block.blocksList[blockID] == null)
|
||||
if ((blockID == 0 && ignoreAir) || (blockID != 0 && Block.blocksList[blockID] == null))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -362,15 +362,15 @@ public class Schematic {
|
|||
return filter.apply(this, this.blocks, this.metadata);
|
||||
}
|
||||
|
||||
public void copyToWorld(World world, int x, int y, int z, boolean notifyClients)
|
||||
public void copyToWorld(World world, int x, int y, int z, boolean notifyClients, boolean ignoreAir)
|
||||
{
|
||||
if (notifyClients)
|
||||
{
|
||||
copyToWorld(world, x, y, z, new WorldBlockSetter(false, true));
|
||||
copyToWorld(world, x, y, z, new WorldBlockSetter(false, true, ignoreAir));
|
||||
}
|
||||
else
|
||||
{
|
||||
copyToWorld(world, x, y, z, new ChunkBlockSetter());
|
||||
copyToWorld(world, x, y, z, new ChunkBlockSetter(ignoreAir));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,16 +11,21 @@ public class WorldBlockSetter implements IBlockSetter
|
|||
public final int NOTIFY_CLIENT_FLAG = 2;
|
||||
|
||||
private int flags;
|
||||
private boolean ignoreAir;
|
||||
|
||||
public WorldBlockSetter(boolean doBlockUpdates, boolean notifyClients)
|
||||
public WorldBlockSetter(boolean doBlockUpdates, boolean notifyClients, boolean ignoreAir)
|
||||
{
|
||||
flags = 0;
|
||||
flags += doBlockUpdates ? BLOCK_UPDATES_FLAG : 0;
|
||||
flags += notifyClients ? NOTIFY_CLIENT_FLAG : 0;
|
||||
this.flags = 0;
|
||||
this.flags += doBlockUpdates ? BLOCK_UPDATES_FLAG : 0;
|
||||
this.flags += notifyClients ? NOTIFY_CLIENT_FLAG : 0;
|
||||
this.ignoreAir = ignoreAir;
|
||||
}
|
||||
|
||||
public void setBlock(World world, int x, int y, int z, int blockID, int metadata)
|
||||
{
|
||||
world.setBlock(x, y, z, blockID, metadata, flags);
|
||||
if (!ignoreAir || blockID != 0)
|
||||
{
|
||||
world.setBlock(x, y, z, blockID, metadata, flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,144 +1,41 @@
|
|||
package StevenDimDoors.mod_pocketDim.world.gateways;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
import java.util.TreeMap;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.Point3D;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.core.DimLink;
|
||||
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
|
||||
import StevenDimDoors.mod_pocketDim.core.NewDimData;
|
||||
import StevenDimDoors.mod_pocketDim.core.PocketManager;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.ModBlockFilter;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.SpecialBlockFinder;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.CompoundFilter;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.Schematic;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.SchematicFilter;
|
||||
import StevenDimDoors.mod_pocketDim.world.PocketBuilder;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
|
||||
public abstract class BaseGateway
|
||||
{
|
||||
DDProperties properties;
|
||||
protected DDProperties properties;
|
||||
|
||||
public BaseGateway(DDProperties properties)
|
||||
{
|
||||
this.properties=properties;
|
||||
this.properties = properties;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the gateway centered on the given coords
|
||||
* @param world
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* Generates the gateway centered on the given coordinates
|
||||
* @param world - the world in which to generate the gateway
|
||||
* @param x - the x-coordinate at which to center the gateway; usually where the door is placed
|
||||
* @param y - the y-coordinate of the block on which the gateway may be built
|
||||
* @param z - the z-coordinate at which to center the gateway; usually where the door is placed
|
||||
*/
|
||||
public boolean generate(World world, int x, int y, int z)
|
||||
{
|
||||
int orientation = 0;
|
||||
|
||||
if (this.getSchematicPath()!=null)
|
||||
{
|
||||
//Get the correct filters
|
||||
GatewayBlockFilter filter = new GatewayBlockFilter();
|
||||
DungeonSchematic schematic = this.getSchematicToBuild(world, x, y, z);
|
||||
|
||||
//apply filters
|
||||
schematic.applyFilter(filter);
|
||||
schematic.applyImportFilters(properties);
|
||||
|
||||
Point3D doorLocation = filter.getEntranceDoorLocation();
|
||||
orientation = filter.getEntranceOrientation();
|
||||
|
||||
// I suspect that the location used below is wrong. Gateways should be placed vertically based on
|
||||
// the Y position of the surface where they belong. I'm pretty sure including doorLocation.getY()
|
||||
// messes up the calculation. ~SenseiKiwi
|
||||
|
||||
//schematic.copyToWorld(world, x - doorLocation.getX(), y, z - doorLocation.getZ());
|
||||
schematic.copyToWorld(world, x - doorLocation.getX(), y + 1 - doorLocation.getY(), z - doorLocation.getZ(), true);
|
||||
}
|
||||
|
||||
this.generateRandomBits(world, x, y, z);
|
||||
|
||||
DimLink link = PocketManager.getDimensionData(world).createLink(x, y + 1, z, LinkTypes.DUNGEON, orientation);
|
||||
DungeonData dungeon = this.getStartingDungeon(PocketManager.getDimensionData(world), world.rand);
|
||||
if (dungeon != null)
|
||||
{
|
||||
PocketBuilder.generateSelectedDungeonPocket(link, mod_pocketDim.properties, dungeon);
|
||||
}
|
||||
else
|
||||
{
|
||||
System.err.println("Warning: Dimensional Doors was unable to assign a dungeon to a Rift Gateway.");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public abstract boolean generate(World world, int x, int y, int z);
|
||||
|
||||
/**
|
||||
* Gets a .schematic to generate for this gateway
|
||||
* @param world
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @return
|
||||
* Determines whether the specified biome is a valid biome in which to generate this gateway
|
||||
* @param biome - the biome to be checked
|
||||
* @return <code>true</code> true if the specified biome is a valid for generating this gateway, otherwise <code>false</code>
|
||||
*/
|
||||
public DungeonSchematic getSchematicToBuild(World world, int x, int y, int z)
|
||||
protected boolean isBiomeValid(BiomeGenBase biome)
|
||||
{
|
||||
//TODO- refine selection criteria here, this is the default case
|
||||
try
|
||||
String biomeName = biome.biomeName.toLowerCase();
|
||||
String[] keywords = this.getBiomeKeywords();
|
||||
if (keywords != null)
|
||||
{
|
||||
return DungeonSchematic.readFromResource(this.getSchematicPath());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
System.err.println("Could not load schematic for gateway");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns a dungeon from the assigned pack to start with
|
||||
* @return
|
||||
*/
|
||||
public DungeonData getStartingDungeon(NewDimData dimension, Random random)
|
||||
{
|
||||
return getStartingPack().getNextDungeon(dimension, random);
|
||||
}
|
||||
|
||||
/**
|
||||
* determines if a given location is valid for the gateway to be generated, based on height, biome, and world.
|
||||
* @param world
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @param biome
|
||||
* @return
|
||||
*/
|
||||
public boolean isLocationValid(World world, int x, int y, int z, BiomeGenBase biome)
|
||||
{
|
||||
return this.isBiomeValid(biome)&&areCoordsValid(world, x, y, z);
|
||||
}
|
||||
|
||||
public boolean isBiomeValid(BiomeGenBase biome)
|
||||
{
|
||||
if(this.getBiomeNames()!=null)
|
||||
{
|
||||
for(String biomeName : this.getBiomeNames())
|
||||
for (String keyword : keywords)
|
||||
{
|
||||
if(biome.biomeName.contains(biomeName))
|
||||
if (biomeName.contains(keyword))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -149,43 +46,33 @@ public abstract class BaseGateway
|
|||
}
|
||||
|
||||
/**
|
||||
* Use this function to generate randomized bits of the structure.
|
||||
* @param world
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* Determines whether the specified world and coordinates are a valid location for generating this gateway
|
||||
* @param world - the world in which to generate the gateway
|
||||
* @param x - the x-coordinate at which to center the gateway; usually where the door is placed
|
||||
* @param y - the y-coordinate of the block on which the gateway may be built
|
||||
* @param z - the z-coordinate at which to center the gateway; usually where the door is placed
|
||||
* @return <code>true</code> if the location is valid, otherwise <code>false</code>
|
||||
*/
|
||||
abstract void generateRandomBits(World world, int x, int y, int z);
|
||||
|
||||
/**
|
||||
* Decides if the given coords/world are valid
|
||||
* @param world
|
||||
* @param x
|
||||
* @param y
|
||||
* @param z
|
||||
* @return
|
||||
*/
|
||||
public abstract boolean areCoordsValid(World world, int x, int y, int z);
|
||||
public boolean isLocationValid(World world, int x, int y, int z)
|
||||
{
|
||||
return isBiomeValid(world.getBiomeGenForCoords(x, z));
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the pack the dungeon initially generates into from this gateway.
|
||||
* Gets the dungeon pack associated with this gateway
|
||||
* @return the dungeon pack to use for this gateway
|
||||
*/
|
||||
public abstract DungeonPack getStartingPack();
|
||||
/*protected DungeonPack getDungeonPack()
|
||||
{
|
||||
return DungeonHelper.instance().getDungeonPack("RUINS");
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Is by default a whitelist, but the isBiomeValid method
|
||||
* can be overriden for specific gateways. For example, any biome containing 'forest' would be valid if we added 'forest',
|
||||
* even from other mods.
|
||||
* @return List of biome names that we check against.
|
||||
* Gets the lowercase keywords to be used in checking whether a given biome is a valid location for this gateway
|
||||
* @return an array of biome keywords to match against
|
||||
*/
|
||||
public abstract String[] getBiomeNames();
|
||||
|
||||
/**
|
||||
* @return List containing all the .schematics attached to this gateway. Selection is random by default
|
||||
*/
|
||||
public abstract String getSchematicPath();
|
||||
|
||||
//TODO not yet implemented
|
||||
public abstract boolean isSurfaceGateway();
|
||||
|
||||
public String[] getBiomeKeywords()
|
||||
{
|
||||
return new String[] { "" };
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
package StevenDimDoors.mod_pocketDim.world.gateways;
|
||||
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.Point3D;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
|
||||
import StevenDimDoors.mod_pocketDim.core.PocketManager;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
|
||||
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
|
||||
|
||||
public abstract class BaseSchematicGateway extends BaseGateway
|
||||
{
|
||||
public BaseSchematicGateway(DDProperties properties)
|
||||
{
|
||||
super(properties);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, int x, int y, int z)
|
||||
{
|
||||
DungeonSchematic schematic;
|
||||
|
||||
try
|
||||
{
|
||||
schematic = DungeonSchematic.readFromResource(this.getSchematicPath());
|
||||
}
|
||||
catch (InvalidSchematicException e)
|
||||
{
|
||||
System.err.println("Could not load the schematic for a gateway. The following exception occurred:");
|
||||
e.printStackTrace();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Apply filters - the order is important!
|
||||
GatewayBlockFilter gatewayFilter = new GatewayBlockFilter();
|
||||
schematic.applyFilter(gatewayFilter);
|
||||
schematic.applyImportFilters(properties);
|
||||
|
||||
Point3D doorLocation = gatewayFilter.getEntranceDoorLocation();
|
||||
int orientation = gatewayFilter.getEntranceOrientation();
|
||||
|
||||
// Build the gateway into the world
|
||||
schematic.copyToWorld(world, x - doorLocation.getX(), y, z - doorLocation.getZ(), true, true);
|
||||
this.generateRandomBits(world, x, y, z);
|
||||
|
||||
// Generate a dungeon link in the door
|
||||
PocketManager.getDimensionData(world).createLink(x, y + doorLocation.getY(), z, LinkTypes.DUNGEON, orientation);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates randomized portions of the gateway structure (e.g. rubble, foliage)
|
||||
* @param world - the world in which to generate the gateway
|
||||
* @param x - the x-coordinate at which to center the gateway; usually where the door is placed
|
||||
* @param y - the y-coordinate of the block on which the gateway may be built
|
||||
* @param z - the z-coordinate at which to center the gateway; usually where the door is placed
|
||||
*/
|
||||
protected void generateRandomBits(World world, int x, int y, int z) { }
|
||||
|
||||
/**
|
||||
* Gets the path for the schematic file to be used for this gateway. Subsequent calls to this method may return other schematic paths.
|
||||
* @return the path to the schematic file for this gateway
|
||||
*/
|
||||
protected abstract String getSchematicPath();
|
||||
}
|
|
@ -25,7 +25,7 @@ public class GatewayGenerator implements IWorldGenerator
|
|||
private static final int CLUSTER_GROWTH_CHANCE = 80;
|
||||
private static final int MAX_CLUSTER_GROWTH_CHANCE = 100;
|
||||
private static final int MIN_RIFT_Y = 4;
|
||||
private static final int MAX_RIFT_Y = 250;
|
||||
private static final int MAX_RIFT_Y = 240;
|
||||
private static final int CHUNK_LENGTH = 16;
|
||||
private static final int GATEWAY_RADIUS = 4;
|
||||
private static final int MAX_GATEWAY_GENERATION_ATTEMPTS = 10;
|
||||
|
@ -50,7 +50,6 @@ public class GatewayGenerator implements IWorldGenerator
|
|||
defaultGateway = new GatewayTwoPillars(properties);
|
||||
|
||||
// Add gateways here
|
||||
gateways.add(defaultGateway);
|
||||
gateways.add(new GatewaySandstonePillars(properties));
|
||||
gateways.add(new GatewayLimbo(properties));
|
||||
}
|
||||
|
@ -135,26 +134,24 @@ public class GatewayGenerator implements IWorldGenerator
|
|||
valid = checkGatewayLocation(world, x, y, z);
|
||||
}
|
||||
|
||||
//Build the gateway if we found a valid location
|
||||
// Build the gateway if we found a valid location
|
||||
if (valid)
|
||||
{
|
||||
//TODO I feel like this is slow and should be optimized. We are linear time with total # of generation restrictions
|
||||
//Create an array and copy valid gateways into it
|
||||
ArrayList<BaseGateway> validGateways = new ArrayList<BaseGateway>();
|
||||
for(BaseGateway gateway:gateways)
|
||||
for (BaseGateway gateway : gateways)
|
||||
{
|
||||
if(gateway.isLocationValid(world, x, y, z, world.getBiomeGenForCoords(x, z)))
|
||||
if (gateway.isLocationValid(world, x, y, z))
|
||||
{
|
||||
validGateways.add(gateway);
|
||||
}
|
||||
}
|
||||
//Add default gateway if we where unable to find a suitable gateway
|
||||
if(validGateways.isEmpty())
|
||||
// Add the default gateway if the rest were rejected
|
||||
if (validGateways.isEmpty())
|
||||
{
|
||||
validGateways.add(this.defaultGateway);
|
||||
validGateways.add(defaultGateway);
|
||||
}
|
||||
//randomly select a gateway from the pool of viable gateways
|
||||
validGateways.get(random.nextInt(validGateways.size())).generate(world, x, y, z);
|
||||
// Randomly select a gateway from the pool of viable gateways
|
||||
validGateways.get(random.nextInt(validGateways.size())).generate(world, x, y - 1, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,67 +3,37 @@ package StevenDimDoors.mod_pocketDim.world.gateways;
|
|||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
|
||||
import StevenDimDoors.mod_pocketDim.items.BaseItemDoor;
|
||||
import StevenDimDoors.mod_pocketDim.world.LimboProvider;
|
||||
|
||||
public class GatewayLimbo extends BaseGateway
|
||||
{
|
||||
|
||||
public GatewayLimbo(DDProperties properties) {
|
||||
public GatewayLimbo(DDProperties properties)
|
||||
{
|
||||
super(properties);
|
||||
// TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
@Override
|
||||
void generateRandomBits(World world, int x, int y, int z)
|
||||
public boolean generate(World world, int x, int y, int z)
|
||||
{
|
||||
int blockID = mod_pocketDim.blockLimbo.blockID;
|
||||
//Build the gateway out of Unraveled Fabric. Since nearly all the blocks in Limbo are of
|
||||
//that type, there is no point replacing the ground.
|
||||
// Build the gateway out of Unraveled Fabric. Since nearly all the blocks in Limbo are of
|
||||
// that type, there is no point replacing the ground.
|
||||
world.setBlock(x, y + 2, z + 1, blockID, 0, 3);
|
||||
world.setBlock(x, y + 2, z - 1, blockID, 0, 3);
|
||||
|
||||
//Build the columns around the door
|
||||
// Build the columns around the door
|
||||
world.setBlock(x, y + 1, z - 1, blockID, 0, 3);
|
||||
world.setBlock(x, y + 1, z + 1, blockID, 0, 3);
|
||||
world.setBlock(x, y, z - 1, blockID, 0, 3);
|
||||
world.setBlock(x, y, z + 1, blockID, 0, 3);
|
||||
|
||||
BaseItemDoor.placeDoorBlock(world, x, y, z, 0, mod_pocketDim.transientDoor);
|
||||
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public DungeonPack getStartingPack() {
|
||||
// TODO Auto-generated method stub
|
||||
return DungeonHelper.instance().getDungeonPack("RUINS");
|
||||
}
|
||||
|
||||
@Override
|
||||
public String[] getBiomeNames() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getSchematicPath() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSurfaceGateway() {
|
||||
// TODO Auto-generated method stub
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean areCoordsValid(World world, int x, int y, int z) {
|
||||
// TODO Auto-generated method stub
|
||||
return world.provider instanceof LimboProvider;
|
||||
public boolean isLocationValid(World world, int x, int y, int z) {
|
||||
return (world.provider instanceof LimboProvider);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,61 +1,23 @@
|
|||
package StevenDimDoors.mod_pocketDim.world.gateways;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Random;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
|
||||
public class GatewaySandstonePillars extends BaseGateway
|
||||
public class GatewaySandstonePillars extends BaseSchematicGateway
|
||||
{
|
||||
|
||||
private static final int GATEWAY_RADIUS = 4;
|
||||
|
||||
public GatewaySandstonePillars(DDProperties properties)
|
||||
{
|
||||
super(properties);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, int x, int y, int z)
|
||||
public String[] getBiomeKeywords()
|
||||
{
|
||||
//simple to transform the generation location here.
|
||||
//Do you think this is the best way to do this?
|
||||
return super.generate(world, x, y+2, z);
|
||||
}
|
||||
@Override
|
||||
public void generateRandomBits(World world, int x, int y, int z)
|
||||
{
|
||||
}
|
||||
@Override
|
||||
public DungeonPack getStartingPack()
|
||||
{
|
||||
return DungeonHelper.instance().getDungeonPack("RUINS");
|
||||
}
|
||||
@Override
|
||||
public String[] getBiomeNames()
|
||||
{
|
||||
return new String[]{"desert"};
|
||||
return new String[] { "desert" };
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getSchematicPath()
|
||||
{
|
||||
return "/schematics/gateways/sandstonePillars.schematic";
|
||||
}
|
||||
@Override
|
||||
public boolean isSurfaceGateway()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public boolean areCoordsValid(World world, int x, int y, int z) {
|
||||
// TODO Auto-generated method stub
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,26 +1,20 @@
|
|||
package StevenDimDoors.mod_pocketDim.world.gateways;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
|
||||
import StevenDimDoors.mod_pocketDim.world.LimboProvider;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.config.DDProperties;
|
||||
|
||||
public class GatewayTwoPillars extends BaseGateway
|
||||
public class GatewayTwoPillars extends BaseSchematicGateway
|
||||
{
|
||||
|
||||
private static final int GATEWAY_RADIUS = 4;
|
||||
|
||||
public GatewayTwoPillars(DDProperties properties)
|
||||
{
|
||||
super(properties);
|
||||
}
|
||||
|
||||
@Override
|
||||
void generateRandomBits(World world, int x, int y, int z)
|
||||
protected void generateRandomBits(World world, int x, int y, int z)
|
||||
{
|
||||
final int blockID = Block.stoneBrick.blockID;
|
||||
|
||||
|
@ -32,48 +26,27 @@ public class GatewayTwoPillars extends BaseGateway
|
|||
//Check that the block is supported by an opaque block.
|
||||
//This prevents us from building over a cliff, on the peak of a mountain,
|
||||
//or the surface of the ocean or a frozen lake.
|
||||
if (world.isBlockOpaqueCube(x + xc, y - 2, z + zc))
|
||||
if (world.isBlockOpaqueCube(x + xc, y - 1, z + zc))
|
||||
{
|
||||
//Randomly choose whether to place bricks or not. The math is designed so that the
|
||||
//chances of placing a block decrease as we get farther from the gateway's center.
|
||||
if (Math.abs(xc) + Math.abs(zc) < world.rand.nextInt(2) + 3)
|
||||
{
|
||||
//Place Stone Bricks
|
||||
world.setBlock(x + xc, y - 1, z + zc, blockID, 0, 3);
|
||||
world.setBlock(x + xc, y, z + zc, blockID, 0, 3);
|
||||
}
|
||||
else if (Math.abs(xc) + Math.abs(zc) < world.rand.nextInt(3) + 3)
|
||||
{
|
||||
//Place Cracked Stone Bricks
|
||||
world.setBlock(x + xc, y - 1, z + zc, blockID, 2, 3);
|
||||
world.setBlock(x + xc, y, z + zc, blockID, 2, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public DungeonPack getStartingPack() {
|
||||
// TODO Auto-generated method stub
|
||||
return DungeonHelper.instance().getDungeonPack("RUINS");
|
||||
}
|
||||
@Override
|
||||
public String[] getBiomeNames() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getSchematicPath() {
|
||||
// TODO Auto-generated method stub
|
||||
return "/schematics/gateways/twoPillars.schematic";
|
||||
}
|
||||
@Override
|
||||
public boolean isSurfaceGateway() {
|
||||
// TODO Auto-generated method stub
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public boolean areCoordsValid(World world, int x, int y, int z) {
|
||||
// TODO Auto-generated method stub
|
||||
return !(world.provider instanceof LimboProvider);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue