Added little particles to limbo to add ambience

This commit is contained in:
MalekiRe 2021-06-10 01:52:54 -07:00
parent 00c078b8e8
commit af534c1db6

View file

@ -1,8 +1,10 @@
package org.dimdev.dimdoors.world;
import net.minecraft.world.biome.*;
import org.dimdev.dimdoors.block.ModBlocks;
import org.dimdev.dimdoors.entity.ModEntityTypes;
import org.dimdev.dimdoors.mixin.accessor.BuiltinBiomesAccessor;
import org.dimdev.dimdoors.particle.client.RiftParticleEffect;
import org.dimdev.dimdoors.sound.ModSoundEvents;
import org.dimdev.dimdoors.world.feature.ModFeatures;
@ -14,10 +16,6 @@ import net.minecraft.util.Identifier;
import net.minecraft.util.registry.BuiltinRegistries;
import net.minecraft.util.registry.Registry;
import net.minecraft.util.registry.RegistryKey;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeEffects;
import net.minecraft.world.biome.GenerationSettings;
import net.minecraft.world.biome.SpawnSettings;
import net.minecraft.world.gen.GenerationStep;
import net.minecraft.world.gen.surfacebuilder.SurfaceBuilder;
import net.minecraft.world.gen.surfacebuilder.TernarySurfaceConfig;
@ -97,6 +95,7 @@ public final class ModBiomes {
.music(new MusicSound(ModSoundEvents.CREEPY, 0, 0, true))
.skyColor(0x404040)
.grassColor(0)
.particleConfig(new BiomeParticleConfig(new RiftParticleEffect(0.2f, 2000), 0.003F))
.build()
)
.generationSettings(new GenerationSettings.Builder()