From b05d483115c06e3d9e44c5bb3d76f1f2270c5178 Mon Sep 17 00:00:00 2001 From: ZombieHDGaming Date: Tue, 23 Jan 2018 10:45:09 -0500 Subject: [PATCH] Few more Config changes --- .../java/org/dimdev/dimdoors/shared/ModConfig.java | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/main/java/org/dimdev/dimdoors/shared/ModConfig.java b/src/main/java/org/dimdev/dimdoors/shared/ModConfig.java index 2b9bc89c..9133bca6 100644 --- a/src/main/java/org/dimdev/dimdoors/shared/ModConfig.java +++ b/src/main/java/org/dimdev/dimdoors/shared/ModConfig.java @@ -25,9 +25,9 @@ public final class ModConfig { public static Dungeons dungeon = new Dungeons(); @Comment({"Monolith Config Options", "How dangerous are Monoliths"}) - public static Monoliths monolith = new Monoliths(); - + @Comment({"Limbo Config Options", + "This controls various limbo aspects"}) public static Limbo limbo = new Limbo(); public static class General { @@ -53,7 +53,7 @@ public final class ModConfig { public static class Pocket { @Name("Pocket Grid Size") @Comment({"Sets how many chunks apart all pockets in pocket dimensions should be placed.", - "Default: 32 [Minimum = 4] [Maximum = 32]"}) + "Default: 32"}) @RangeInt(min=4, max=32) public int pocketGridSize = 32; @@ -64,14 +64,14 @@ public final class ModConfig { @Name("Private Pocket Size") @Comment({"Sets how large a personal pocket is when initially created.", - "Default: 2 [Minimum = 0] [Maximum = 7]"}) + "Default: 2"}) @RangeInt(min = 0, max = 7) public int initialPrivatePocketSize = 2; @Name("Public Pocket Size") @Comment({"Sets how deep a public pocket created in the overworld will be on average.", "Pockets created at a deeper depth will have larger sizes.", - "Default: 1 [Minimum = 0] [Maximum = Max Pocket Size]"}) + "Default: 1"}) public int basePublicPocketSize = 1; @Name("Load All Schematics") @@ -85,7 +85,7 @@ public final class ModConfig { public static class WorldGen { @Name("Rift Cluster Generation Chance") @Comment({"Sets the chance (out of 1.0) that a cluster of rifts will generate in a given chunk.", - "Default: 0.0002 [Minimum = 0] [Maximum = 1]"}) + "Default: 0.0002"}) @RangeDouble(min=0, max=1) public double clusterGenerationChance = 0.0002; @@ -96,7 +96,7 @@ public final class ModConfig { @Name("Gateway Generation Chance") @Comment({"Sets the chance (out of 1.0) that a Rift Gateway will generate in a given chunk.", - "Default: 0.0015 [Minimum = 0] [Maximum = 1]"}) + "Default: 0.0015"}) @RangeDouble(min=0, max=1) public double gatewayGenerationChance = 0.0015;