Fix stuck after teleport bug
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2e25edc745
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1 changed files with 5 additions and 5 deletions
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@ -99,13 +99,13 @@ public class TeleporterDimDoors extends Teleporter {
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//Placing the player in the new world
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oldWorldserver.profiler.startSection("moving");
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player.setLocationAndAngles(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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player.setLocationAndAngles(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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oldWorldserver.profiler.endSection();
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oldWorldserver.profiler.startSection("placing");
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if (player.isEntityAlive()) {
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DimDoors.log(this.getClass(), "Placing the player entity at " + pos.toString());
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player.setLocationAndAngles(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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player.setLocationAndAngles(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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player.motionX = 0;
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player.motionZ = 0;
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newWorldserver.spawnEntity(player);
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@ -117,7 +117,7 @@ public class TeleporterDimDoors extends Teleporter {
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//Synching the client
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playerList.preparePlayer(player, oldWorldserver);
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player.connection.setPlayerLocation(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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player.connection.setPlayerLocation(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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player.interactionManager.setWorld(newWorldserver);
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player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities));
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playerList.updateTimeAndWeatherForPlayer(player, newWorldserver);
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@ -148,9 +148,9 @@ public class TeleporterDimDoors extends Teleporter {
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player.dismountRidingEntity();
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worldserver.profiler.startSection("moving");
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player.setLocationAndAngles(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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player.setLocationAndAngles(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch);
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//playerList.preparePlayer(player, worldserver); //This makes the player stutter heavily on teleport
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player.connection.setPlayerLocation(pos.getX() + 0.5, pos.getY() + 0.05, pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch, EnumSet.<SPacketPlayerPosLook.EnumFlags>noneOf(SPacketPlayerPosLook.EnumFlags.class
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player.connection.setPlayerLocation(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5, playerRotationYaw, player.rotationPitch, EnumSet.<SPacketPlayerPosLook.EnumFlags>noneOf(SPacketPlayerPosLook.EnumFlags.class
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));
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worldserver.profiler.endSection();
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player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities));
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