Working on server client
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2f98bf91e8
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4 changed files with 19 additions and 9 deletions
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@ -31,7 +31,7 @@ public abstract class DimLink
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protected DimLink(Point4D source, int linkType, int orientation)
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{
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if (linkType < LinkTypes.ENUM_MIN || linkType > LinkTypes.ENUM_MAX && linkType != LinkTypes.CLIENT_SIDE)
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if ((linkType < LinkTypes.ENUM_MIN || linkType > LinkTypes.ENUM_MAX) && linkType != LinkTypes.CLIENT_SIDE)
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{
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throw new IllegalArgumentException("The specified link type is invalid.");
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}
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@ -267,7 +267,10 @@ public abstract class NewDimData
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link.overwrite(linkType,orientation);
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}
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//Link created!
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linkWatcher.onCreated(link.source);
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if(linkType!=LinkTypes.CLIENT_SIDE)
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{
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linkWatcher.onCreated(link.source);
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}
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return link;
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}
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@ -386,7 +386,7 @@ public class PocketManager
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private static NewDimData registerClientDimension(int dimensionID, int rootID)
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{
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// No need to raise events here since this code should only run on the client side
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// No need to raise events heres since this code should only run on the client side
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// getDimensionData() always handles root dimensions properly, even if the weren't defined before
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// SenseiKiwi: I'm a little worried about how getDimensionData will raise
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@ -408,6 +408,12 @@ public class PocketManager
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{
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dimension = root;
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}
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if(dimension.isPocketDimension())
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{
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//Im registering pocket dims here. I *think* we can assume that if its a pocket and we are
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//registering its dim data, we also need to register it with forge.
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DimensionManager.registerDimension(dimensionID, mod_pocketDim.properties.PocketProviderID);
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}
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return dimension;
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}
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@ -22,6 +22,8 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
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{
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FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
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public RenderDimDoor()
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{
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if (properties == null)
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@ -78,6 +80,7 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
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GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
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var16 = .5F;
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}
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/**
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float startY = (float)(+(y + (double)var13));
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float ratioY = startY + ActiveRenderInfo.objectY;
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@ -94,12 +97,10 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
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float ratioX2 = startX + var15 + ActiveRenderInfo.objectX;
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float xConverted = ratioX / ratioX2;
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yConverted += (float)(y + (double)var13);
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xConverted += (float)(x + (double)var13);
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zConverted += (float)(z + (double)var13);
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**/
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GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F);
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GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F);
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@ -176,7 +177,7 @@ public class RenderDimDoor extends TileEntitySpecialRenderer
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{
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var23 = 1.0F;
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var22 = 1.0F;
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yConverted = 1.0F;
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//yConverted = 1.0F;
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}
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GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F);
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if(tile.openOrClosed)
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