Increased Max Monolith Aggro

Increased the maximum Monolith aggro level and the cap range values by a
factor of 1.25. The max aggro increase is to slow down how long it takes
Monoliths to max out because they're just a little too fast right now.
The cap adjustments will preserve the range of texture states they can
have while idling.
This commit is contained in:
SenseiKiwi 2014-07-04 01:17:25 -04:00
parent 805e9dd040
commit c1e58c25cc

View file

@ -21,9 +21,9 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
public class MobMonolith extends EntityFlying implements IMob
{
private static final short MAX_AGGRO = 200;
private static final short MAX_AGGRO_CAP = 80;
private static final short MIN_AGGRO_CAP = 20;
private static final short MAX_AGGRO = 250;
private static final short MAX_AGGRO_CAP = 100;
private static final short MIN_AGGRO_CAP = 25;
private static final int MAX_TEXTURE_STATE = 18;
private static final int MAX_SOUND_COOLDOWN = 200;
private static final int MAX_AGGRO_RANGE = 35;