Increased Max Monolith Aggro
Increased the maximum Monolith aggro level and the cap range values by a factor of 1.25. The max aggro increase is to slow down how long it takes Monoliths to max out because they're just a little too fast right now. The cap adjustments will preserve the range of texture states they can have while idling.
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1 changed files with 3 additions and 3 deletions
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@ -21,9 +21,9 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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public class MobMonolith extends EntityFlying implements IMob
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{
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private static final short MAX_AGGRO = 200;
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private static final short MAX_AGGRO_CAP = 80;
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private static final short MIN_AGGRO_CAP = 20;
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private static final short MAX_AGGRO = 250;
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private static final short MAX_AGGRO_CAP = 100;
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private static final short MIN_AGGRO_CAP = 25;
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private static final int MAX_TEXTURE_STATE = 18;
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private static final int MAX_SOUND_COOLDOWN = 200;
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private static final int MAX_AGGRO_RANGE = 35;
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