diff --git a/StevenDimDoors/mod_pocketDimClient/RenderDimDoor.java b/StevenDimDoors/mod_pocketDimClient/RenderDimDoor.java index b31d8091..1374baf9 100644 --- a/StevenDimDoors/mod_pocketDimClient/RenderDimDoor.java +++ b/StevenDimDoors/mod_pocketDimClient/RenderDimDoor.java @@ -20,265 +20,272 @@ import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderDimDoor extends TileEntitySpecialRenderer { - FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); - + FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); - - public RenderDimDoor() - { + public RenderDimDoor() + { if (properties == null) properties = DDProperties.instance(); } - + private static DDProperties properties = null; - - /** - * Renders the dimdoor. - */ - public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x, double y, double z, float par8) - { - try - { - mod_pocketDim.dimensionalDoor.updateAttachedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord); - } - catch(Exception e) - { - e.printStackTrace(); - } - - - // float playerX = (float)this.tileEntityRenderer.playerX; - // float playerY = (float)this.tileEntityRenderer.playerY; - // float playerZ = (float)this.tileEntityRenderer.playerZ; - - //float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ); - GL11.glDisable(GL11.GL_LIGHTING); - Random rand = new Random(31100L); - float var13 = 0.75F; - for (int count = 0; count < 16; ++count) - { - GL11.glPushMatrix(); - float var15 = (float)(16 - count); - float var16 = 0.2625F; - float var17 = 1.0F / (var15 + 1.0F); + /** + * Renders the dimdoor. + */ + public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x, + double y, double z, float par8) + { + try + { + mod_pocketDim.dimensionalDoor.updateAttachedTile(tile.worldObj, + tile.xCoord, tile.yCoord, tile.zCoord); + } + catch (Exception e) + { + e.printStackTrace(); + } - if (count == 0) - { - this.bindTextureByName("/RIFT.png"); - var17 = 0.1F; - var15 = 25.0F; - var16 = 0.125F; - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); - } + // float playerX = (float)this.tileEntityRenderer.playerX; + // float playerY = (float)this.tileEntityRenderer.playerY; + // float playerZ = (float)this.tileEntityRenderer.playerZ; - if (count == 1) - { - this.bindTextureByName("/WARP.png"); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); - var16 = .5F; - } - /** + // float distance = (float) tile.getDistanceFrom(playerX, playerY, + // playerZ); + GL11.glDisable(GL11.GL_LIGHTING); + Random rand = new Random(31100L); + float var13 = 0.75F; - float startY = (float)(+(y + (double)var13)); - float ratioY = startY + ActiveRenderInfo.objectY; - float ratioY2 = startY + var15 + ActiveRenderInfo.objectY; - float yConverted = ratioY / ratioY2; - - float startZ = (float)(+(z + (double)var13)); - float ratioZ = startZ + ActiveRenderInfo.objectZ; - float ratioZ2 = startZ + var15 + ActiveRenderInfo.objectZ; - float zConverted = ratioZ / ratioZ2; - - float startX = (float)(+(x + (double)var13)); - float ratioX = startX + ActiveRenderInfo.objectX; - float ratioX2 = startX + var15 + ActiveRenderInfo.objectX; - float xConverted = ratioX / ratioX2; - - yConverted += (float)(y + (double)var13); - xConverted += (float)(x + (double)var13); - zConverted += (float)(z + (double)var13); - **/ - - GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F); - GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F); + for (int count = 0; count < 16; ++count) + { + GL11.glPushMatrix(); + float var15 = (float) (16 - count); + float var16 = 0.2625F; + float var17 = 1.0F / (var15 + .80F); - GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F); + if (count == 0) + { + this.bindTextureByName("/RIFT.png"); + var17 = 0.1F; + var15 = 25.0F; + var16 = 0.125F; + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); + } - GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); - GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); - GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); - GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); - switch ((tile.orientation%4)+4) - { - case 4: - GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); - GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); - GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); - GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.15F)); - - break; - case 5: - - GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); - GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); - GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); - GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.15F)); - break; - case 6: - GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); - GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); - GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); - GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, -0.15F)); - - break; - case 7: - GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); - GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); - GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); - GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, -0.15F)); - break; - - - - } - - - - - - - GL11.glEnable(GL11.GL_TEXTURE_GEN_S); - GL11.glEnable(GL11.GL_TEXTURE_GEN_T); - GL11.glEnable(GL11.GL_TEXTURE_GEN_R); - GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); - GL11.glPopMatrix(); - GL11.glMatrixMode(GL11.GL_TEXTURE); - GL11.glPushMatrix(); - GL11.glLoadIdentity(); - GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F); - GL11.glScalef(var16, var16, var16); - GL11.glTranslatef(0.5F, 0.5F, 0.5F); - GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F); - GL11.glTranslatef(0.5F, 0.5F, 0.5F); - - GL11.glBegin(GL11.GL_QUADS); - - - - - float var21 = rand.nextFloat() * 0.5F + 0.1F; - float var22 = rand.nextFloat() * 0.4F + 0.4F; - float var23 = rand.nextFloat() * 0.6F + 0.5F; + if (count == 1) + { + this.bindTextureByName("/WARP.png"); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); + var16 = .5F; + } + /** + * float startY = (float)(+(y + (double)var13)); float ratioY = + * startY + ActiveRenderInfo.objectY; float ratioY2 = startY + var15 + * + ActiveRenderInfo.objectY; float yConverted = ratioY / ratioY2; + * + * float startZ = (float)(+(z + (double)var13)); float ratioZ = + * startZ + ActiveRenderInfo.objectZ; float ratioZ2 = startZ + var15 + * + ActiveRenderInfo.objectZ; float zConverted = ratioZ / ratioZ2; + * + * float startX = (float)(+(x + (double)var13)); float ratioX = + * startX + ActiveRenderInfo.objectX; float ratioX2 = startX + var15 + * + ActiveRenderInfo.objectX; float xConverted = ratioX / ratioX2; + * + * yConverted += (float)(y + (double)var13); xConverted += (float)(x + * + (double)var13); zConverted += (float)(z + (double)var13); + **/ - if (count == 0) - { - var23 = 1.0F; - var22 = 1.0F; - //yConverted = 1.0F; - } - GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F); - if(tile.openOrClosed) - { - - switch (tile.orientation) - { - case 0: - - GL11.glVertex3d(x+.01F, y-1 , z); - GL11.glVertex3d(x+.01, y-1, z+1.0D); - GL11.glVertex3d(x+.01 , y+1 , z + 1.0D); - GL11.glVertex3d(x+.01 , y+1 , z); - break; - case 1: - GL11.glVertex3d(x , y+1 , z+.01); - GL11.glVertex3d(x+1 , y+1 , z+.01); - GL11.glVertex3d(x+1, y-1, z+.01); - GL11.glVertex3d(x, y-1, z+.01); + GL11.glTranslatef( + (float) (Minecraft.getSystemTime() % 200000L) / 200000.0F, + 0, 0.0F); + GL11.glTranslatef(0, + (float) (Minecraft.getSystemTime() % 200000L) / 200000.0F, + 0.0F); + GL11.glTranslatef(0, 0, + (float) (Minecraft.getSystemTime() % 200000L) / 200000.0F); + GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, + GL11.GL_OBJECT_LINEAR); + GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, + GL11.GL_OBJECT_LINEAR); + GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, + GL11.GL_OBJECT_LINEAR); + GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, + GL11.GL_OBJECT_LINEAR); + switch ((tile.orientation % 4) + 4) + { + case 4: + GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); + GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); + GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); + GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.15F)); - break; - case 2: // - GL11.glVertex3d(x+.99 , y+1 , z); - GL11.glVertex3d(x+.99 , y+1 , z + 1.0D); - GL11.glVertex3d(x+.99, y-1, z+1.0D); - GL11.glVertex3d(x+.99, y-1, z); - break; - case 3: - GL11.glVertex3d(x, y-1, z+.99); - GL11.glVertex3d(x+1, y-1, z+.99); - GL11.glVertex3d(x+1 , y+1 , z+.99); - GL11.glVertex3d(x , y+1 , z+.99); - break; - case 4:// - // GL11.glTranslatef(); + break; + case 5: - GL11.glVertex3d(x+.15F, y-1 , z); - GL11.glVertex3d(x+.15, y-1, z+1.0D); - GL11.glVertex3d(x+.15 , y+1 , z + 1.0D); - GL11.glVertex3d(x+.15 , y+1 , z); - break; - case 5: - GL11.glVertex3d(x , y+1 , z+.15); - GL11.glVertex3d(x+1 , y+1 , z+.15); - GL11.glVertex3d(x+1, y-1, z+.15); - GL11.glVertex3d(x, y-1, z+.15); + GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); + GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); + GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); + GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.15F)); + break; + case 6: + GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); + GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); + GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); + GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(1.0F, 0.0F, 0.0F, -0.15F)); + break; + case 7: + GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); + GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); + GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); + GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, + this.getFloatBuffer(0.0F, 0.0F, 1.0F, -0.15F)); + break; + } - break; - case 6: // - GL11.glVertex3d(x+.85 , y+1 , z); - GL11.glVertex3d(x+.85 , y+1 , z + 1.0D); - GL11.glVertex3d(x+.85, y-1, z+1.0D); - GL11.glVertex3d(x+.85, y-1, z); - break; - case 7: - GL11.glVertex3d(x, y-1, z+.85); - GL11.glVertex3d(x+1, y-1, z+.85); - GL11.glVertex3d(x+1 , y+1 , z+.85); - GL11.glVertex3d(x , y+1 , z+.85); - break; - default: - break; - } - } - - - - - - - GL11.glEnd(); - - GL11.glPopMatrix(); - GL11.glMatrixMode(GL11.GL_MODELVIEW); - } + GL11.glEnable(GL11.GL_TEXTURE_GEN_S); + GL11.glEnable(GL11.GL_TEXTURE_GEN_T); + GL11.glEnable(GL11.GL_TEXTURE_GEN_R); + GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); + GL11.glPopMatrix(); + GL11.glMatrixMode(GL11.GL_TEXTURE); + GL11.glPushMatrix(); + GL11.glLoadIdentity(); + GL11.glTranslatef(0.0F, + (float) (Minecraft.getSystemTime() % 200000L) / 200000.0F + * var15, 0.0F); + GL11.glScalef(var16, var16, var16); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); + GL11.glRotatef((float) (count * count * 4321 + count * 9) * 2.0F, + 0.0F, 0.0F, 1.0F); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); - GL11.glDisable(GL11.GL_BLEND); - GL11.glDisable(GL11.GL_TEXTURE_GEN_S); - GL11.glDisable(GL11.GL_TEXTURE_GEN_T); - GL11.glDisable(GL11.GL_TEXTURE_GEN_R); - GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); - GL11.glEnable(GL11.GL_LIGHTING); - } + GL11.glBegin(GL11.GL_QUADS); - private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4) - { - this.field_76908_a.clear(); - this.field_76908_a.put(par1).put(par2).put(par3).put(par4); - this.field_76908_a.flip(); - return this.field_76908_a; - } + float var21 = rand.nextFloat() * 0.5F + 0.1F; + float var22 = rand.nextFloat() * 0.4F + 0.4F; + float var23 = rand.nextFloat() * 0.6F + 0.5F; - public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) - { - if (properties.DoorRenderingEnabled) - { - this.renderDimDoorTileEntity((TileEntityDimDoor)par1TileEntity, par2, par4, par6, par8); - } - } + if (count == 0) + { + var23 = 1.0F; + var22 = 1.0F; + // yConverted = 1.0F; + } + GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F); + if (tile.openOrClosed) + { + + switch (tile.orientation) + { + case 0: + + GL11.glVertex3d(x + .01F, y - 1, z); + GL11.glVertex3d(x + .01, y - 1, z + 1.0D); + GL11.glVertex3d(x + .01, y + 1, z + 1.0D); + GL11.glVertex3d(x + .01, y + 1, z); + break; + case 1: + GL11.glVertex3d(x, y + 1, z + .01); + GL11.glVertex3d(x + 1, y + 1, z + .01); + GL11.glVertex3d(x + 1, y - 1, z + .01); + GL11.glVertex3d(x, y - 1, z + .01); + + break; + case 2: // + GL11.glVertex3d(x + .99, y + 1, z); + GL11.glVertex3d(x + .99, y + 1, z + 1.0D); + GL11.glVertex3d(x + .99, y - 1, z + 1.0D); + GL11.glVertex3d(x + .99, y - 1, z); + break; + case 3: + GL11.glVertex3d(x, y - 1, z + .99); + GL11.glVertex3d(x + 1, y - 1, z + .99); + GL11.glVertex3d(x + 1, y + 1, z + .99); + GL11.glVertex3d(x, y + 1, z + .99); + break; + case 4:// + // GL11.glTranslatef(); + + GL11.glVertex3d(x + .15F, y - 1, z); + GL11.glVertex3d(x + .15, y - 1, z + 1.0D); + GL11.glVertex3d(x + .15, y + 1, z + 1.0D); + GL11.glVertex3d(x + .15, y + 1, z); + break; + case 5: + GL11.glVertex3d(x, y + 1, z + .15); + GL11.glVertex3d(x + 1, y + 1, z + .15); + GL11.glVertex3d(x + 1, y - 1, z + .15); + GL11.glVertex3d(x, y - 1, z + .15); + + break; + case 6: // + GL11.glVertex3d(x + .85, y + 1, z); + GL11.glVertex3d(x + .85, y + 1, z + 1.0D); + GL11.glVertex3d(x + .85, y - 1, z + 1.0D); + GL11.glVertex3d(x + .85, y - 1, z); + break; + case 7: + GL11.glVertex3d(x, y - 1, z + .85); + GL11.glVertex3d(x + 1, y - 1, z + .85); + GL11.glVertex3d(x + 1, y + 1, z + .85); + GL11.glVertex3d(x, y + 1, z + .85); + break; + default: + break; + } + } + + GL11.glEnd(); + + GL11.glPopMatrix(); + GL11.glMatrixMode(GL11.GL_MODELVIEW); + } + + GL11.glDisable(GL11.GL_BLEND); + GL11.glDisable(GL11.GL_TEXTURE_GEN_S); + GL11.glDisable(GL11.GL_TEXTURE_GEN_T); + GL11.glDisable(GL11.GL_TEXTURE_GEN_R); + GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); + GL11.glEnable(GL11.GL_LIGHTING); + } + + private FloatBuffer getFloatBuffer(float par1, float par2, float par3, + float par4) + { + this.field_76908_a.clear(); + this.field_76908_a.put(par1).put(par2).put(par3).put(par4); + this.field_76908_a.flip(); + return this.field_76908_a; + } + + public void renderTileEntityAt(TileEntity par1TileEntity, double par2, + double par4, double par6, float par8) + { + if (properties.DoorRenderingEnabled) + { + this.renderDimDoorTileEntity((TileEntityDimDoor) par1TileEntity, + par2, par4, par6, par8); + } + } }