Minor Change

Adjusted the size of mazes slightly to reign in huge rooms.  If the
problem persists, we can consider other options such as dropping dungeon
sizes a little more, increasing the number of splits, or biasing the
split plane selection toward the middle of the range.
This commit is contained in:
SenseiKiwi 2013-12-30 00:25:08 -04:00
parent 3eaf6cdfb8
commit d2da74ea76

View file

@ -13,8 +13,8 @@ import StevenDimDoors.mod_pocketDim.Point3D;
public class MazeDesigner
{
private static final int MAZE_WIDTH = 40;
private static final int MAZE_LENGTH = 40;
private static final int MAZE_WIDTH = 34;
private static final int MAZE_LENGTH = 34;
private static final int MAZE_HEIGHT = 20;
private static final int MIN_HEIGHT = 4;
private static final int MIN_SIDE = 3;