Minor Change
Adjusted the size of mazes slightly to reign in huge rooms. If the problem persists, we can consider other options such as dropping dungeon sizes a little more, increasing the number of splits, or biasing the split plane selection toward the middle of the range.
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1 changed files with 2 additions and 2 deletions
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@ -13,8 +13,8 @@ import StevenDimDoors.mod_pocketDim.Point3D;
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public class MazeDesigner
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public class MazeDesigner
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{
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{
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private static final int MAZE_WIDTH = 40;
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private static final int MAZE_WIDTH = 34;
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private static final int MAZE_LENGTH = 40;
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private static final int MAZE_LENGTH = 34;
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private static final int MAZE_HEIGHT = 20;
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private static final int MAZE_HEIGHT = 20;
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private static final int MIN_HEIGHT = 4;
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private static final int MIN_HEIGHT = 4;
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private static final int MIN_SIDE = 3;
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private static final int MIN_SIDE = 3;
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