Reworked dimension population
other mods shouldnt attempt to generate in pockets/limbo now. Expect pockets to gen 40x faster on hexxit
This commit is contained in:
parent
33169dc2fb
commit
d6e7fbbde5
5 changed files with 187 additions and 129 deletions
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@ -1,12 +1,16 @@
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package StevenDimDoors.mod_pocketDim;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
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import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.entity.Entity;
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import net.minecraft.world.World;
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import cpw.mods.fml.common.FMLCommonHandler;
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import cpw.mods.fml.common.ITickHandler;
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@ -19,6 +23,11 @@ public class CommonTickHandler implements ITickHandler
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public int tickCount=0;
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public int tickCount2=0;
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private static DDProperties properties = null;
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public static ArrayList<int[]> chunksToPopulate= new ArrayList<int[]>();
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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public CommonTickHandler()
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{
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@ -40,6 +49,22 @@ public class CommonTickHandler implements ITickHandler
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{
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if (type.equals(EnumSet.of(TickType.SERVER)))
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{
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if(!CommonTickHandler.chunksToPopulate.isEmpty())
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{
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for(int[] chunkData : CommonTickHandler.chunksToPopulate)
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{
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if(chunkData[0]==properties.LimboDimensionID)
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{
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this.placeMonolithsInLimbo(chunkData[0], chunkData[1], chunkData[2]);
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}
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else
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{
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this.placeMonolithsInPockets(chunkData[0], chunkData[1], chunkData[2]);
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}
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}
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}
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CommonTickHandler.chunksToPopulate.clear();
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}
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}
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@ -53,6 +78,134 @@ public class CommonTickHandler implements ITickHandler
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return null;
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}
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private void placeMonolithsInPockets(int worldID, int chunkX, int chunkZ)
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{
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World worldObj = dimHelper.getWorld(worldID);
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DimData dimData = dimHelper.dimList.get(worldObj.provider.dimensionId);
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn=false;
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if (dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(worldObj.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((long)chunkX * factorA + (long)chunkZ * factorB ^ worldObj.getSeed());
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int x, y, z;
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do
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{
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//Select a random column within the chunk
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x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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y = MAX_MONOLITH_SPAWN_Y;
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blockID = worldObj.getBlockId(x, y, z);
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while(blockID == mod_pocketDim.blockDimWall.blockID&&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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if(y > 0)
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{
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+random.nextInt(10);
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jumpSanity++;
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}
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while(!worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(worldObj);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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worldObj.spawnEntityInWorld(mob);
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didSpawn=true;
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}
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sanity++;
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}
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while (sanity<5&&!didSpawn);
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}
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private void placeMonolithsInLimbo(int worldID, int var2, int var3)
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{
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World world = dimHelper.getWorld(worldID);
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if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
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{
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int y =0;
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int x = var2*16 + rand.nextInt(16);
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int z = var3*16 + rand.nextInt(16);
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int yTest;
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do
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{
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x = var2*16 + rand.nextInt(16);
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z = var3*16 + rand.nextInt(16);
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while(world.getBlockId(x, y, z)==0&&y<255)
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{
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y++;
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}
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y = yCoordHelper.getFirstUncovered(world,x , y+2, z);
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yTest=yCoordHelper.getFirstUncovered(world,x , y+5, z);
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if(yTest>245)
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{
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return;
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}
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+rand.nextInt(25);
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jumpSanity++;
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}
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while(!world.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(world);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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world.spawnEntityInWorld(mob);
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}
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while (yTest > y);
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}
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}
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//replaces rifts in game that have been destroyed/have blocks placed over them.
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private void onTickInGame()
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{
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@ -208,7 +208,7 @@ public class DDProperties
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"Sets whether dungeon rifts generate in dimensions other than Limbo").getBoolean(true);
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MonolithSpawningChance = config.get(Configuration.CATEGORY_GENERAL, "Monolith Spawning Chance", 28,
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"Sets the chance (out of " + LimboGenerator.MAX_MONOLITH_SPAWNING_CHANCE + ") that Monoliths will " +
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"Sets the chance (out of " + CommonTickHandler.MAX_MONOLITH_SPAWNING_CHANCE + ") that Monoliths will " +
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"spawn in a given Limbo chunk. The default chance is 28.").getInt();
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ClusterGenerationChance = config.get(Configuration.CATEGORY_GENERAL, "Cluster Generation Chance", 3,
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@ -8,6 +8,10 @@ import java.util.Random;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDim.items.ItemRiftBlade;
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import StevenDimDoors.mod_pocketDim.world.LimboGenerator;
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import StevenDimDoors.mod_pocketDim.world.LimboProvider;
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import StevenDimDoors.mod_pocketDim.world.PocketGenerator;
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import StevenDimDoors.mod_pocketDim.world.pocketProvider;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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@ -29,11 +33,13 @@ import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.client.event.sound.SoundLoadEvent;
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import net.minecraftforge.event.Event.Result;
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import net.minecraftforge.event.ForgeSubscribe;
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import net.minecraftforge.event.entity.living.LivingFallEvent;
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import net.minecraftforge.event.entity.player.PlayerDropsEvent;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.event.terraingen.PopulateChunkEvent;
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import net.minecraftforge.event.world.WorldEvent;
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public class EventHookContainer
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@ -102,6 +108,8 @@ public class EventHookContainer
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}
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}
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@ForgeSubscribe
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public void EntityJoinWorldEvent(net.minecraftforge.event.entity.EntityJoinWorldEvent event)
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{
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@ -3,6 +3,7 @@ package StevenDimDoors.mod_pocketDim.world;
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import java.util.List;
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import java.util.Random;
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import StevenDimDoors.mod_pocketDim.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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@ -33,7 +34,6 @@ import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvider
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{
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public static final int MAX_MONOLITH_SPAWNING_CHANCE = 100;
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private static Random rand;
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/** A NoiseGeneratorOctaves used in generating terrain */
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@ -158,15 +158,17 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
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byte[] var3 = new byte[32768];
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this.generateTerrain(par1, par2, var3);
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this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
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Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
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var4.generateSkylightMap();
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if(!var4.isTerrainPopulated)
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{
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var4.isTerrainPopulated=true;
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CommonTickHandler.chunksToPopulate.add(new int[] {properties.LimboDimensionID,par1,par2});
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}
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return var4;
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}
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@Override
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@ -178,50 +180,7 @@ public class LimboGenerator extends ChunkProviderGenerate implements IChunkProvi
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@Override
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public void populate(IChunkProvider var1, int var2, int var3)
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{
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if (rand.nextInt(MAX_MONOLITH_SPAWNING_CHANCE) < properties.MonolithSpawningChance)
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{
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int y =0;
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int x = var2*16 + rand.nextInt(16);
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int z = var3*16 + rand.nextInt(16);
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int yTest;
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do
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{
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x = var2*16 + rand.nextInt(16);
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z = var3*16 + rand.nextInt(16);
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while(this.worldObj.getBlockId(x, y, z)==0&&y<255)
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{
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y++;
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}
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y = yCoordHelper.getFirstUncovered(this.worldObj,x , y+2, z);
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yTest=yCoordHelper.getFirstUncovered(this.worldObj,x , y+5, z);
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if(yTest>245)
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{
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return;
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}
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+rand.nextInt(25);
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jumpSanity++;
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}
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while(!this.worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(this.worldObj);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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this.worldObj.spawnEntityInWorld(mob);
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}
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while (yTest > y);
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}
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}
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@Override
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@ -13,6 +13,8 @@ import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.ChunkProviderGenerate;
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import StevenDimDoors.mod_pocketDim.CommonTickHandler;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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@ -23,13 +25,17 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
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{
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private World worldObj;
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private static final int MAX_MONOLITH_SPAWN_Y = 245;
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private static final int CHUNK_SIZE = 16;
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private DDProperties properties = null;
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public PocketGenerator(World par1World, long par2, boolean par4)
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{
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super(par1World, par2, par4);
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this.worldObj = par1World;
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if (properties == null)
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properties = DDProperties.instance();
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}
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@Override
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@ -49,6 +55,12 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
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byte[] var3 = new byte[32768];
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Chunk chunk = new Chunk(worldObj, var3, chunkX, chunkZ);
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if(!chunk.isTerrainPopulated)
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{
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chunk.isTerrainPopulated=true;
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CommonTickHandler.chunksToPopulate.add(new int[] {chunk.worldObj.provider.dimensionId,chunkX,chunkZ});
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}
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return chunk;
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}
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@ -62,81 +74,7 @@ public class PocketGenerator extends ChunkProviderGenerate implements IChunkProv
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@Override
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public void populate(IChunkProvider chunkProvider, int chunkX, int chunkZ)
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{
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//Check whether we want to populate this chunk with Monoliths.
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DimData dimData = dimHelper.dimList.get(worldObj.provider.dimensionId);
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int sanity = 0;
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int blockID = 0;
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boolean didSpawn=false;
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if (dimData == null ||
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dimData.dungeonGenerator == null ||
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dimData.dungeonGenerator.isOpen)
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{
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return;
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}
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//The following initialization code is based on code from ChunkProviderGenerate.
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//It makes our generation depend on the world seed.
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Random random = new Random(worldObj.getSeed());
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long factorA = random.nextLong() / 2L * 2L + 1L;
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long factorB = random.nextLong() / 2L * 2L + 1L;
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random.setSeed((long)chunkX * factorA + (long)chunkZ * factorB ^ worldObj.getSeed());
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int x, y, z;
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do
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{
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//Select a random column within the chunk
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x = chunkX * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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z = chunkZ * CHUNK_SIZE + random.nextInt(CHUNK_SIZE);
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y = MAX_MONOLITH_SPAWN_Y;
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blockID = worldObj.getBlockId(x, y, z);
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while(blockID == mod_pocketDim.blockDimWall.blockID&&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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while (blockID == 0 &&y>0)
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{
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y--;
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blockID = worldObj.getBlockId(x, y, z);
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}
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if(y > 0)
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{
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int jumpSanity=0;
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int jumpHeight=0;
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do
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{
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jumpHeight = y+random.nextInt(10);
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jumpSanity++;
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}
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while(!this.worldObj.isAirBlock(x,jumpHeight+6 , z)&&jumpSanity<20);
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Entity mob = new MobObelisk(worldObj);
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mob.setLocationAndAngles(x, jumpHeight, z, 1, 1);
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worldObj.spawnEntityInWorld(mob);
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didSpawn=true;
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}
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sanity++;
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}
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while (sanity<5&&!didSpawn);
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}
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@Override
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