fixed monoliths
everything was terrible
This commit is contained in:
parent
0da8247f61
commit
d86433ef46
2 changed files with 103 additions and 165 deletions
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@ -27,10 +27,16 @@ import StevenDimDoors.mod_pocketDim.world.PocketProvider;
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public class MobMonolith extends EntityFlying implements IMob
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{
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public int aggro = 0;
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public static final int MAX_AGGRO_RANGE = 35;
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public static final int MAX_SOUND_COOLDOWN = 200;
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public static final float MAX_AGGRO = 100;
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public static final int TEXTURE_STATES = 18;
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public float pitchLevel;
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public float aggro = 0;
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private float soundTime = 0;
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private byte textureState = 0;
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private float scaleFactor = 0;
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private int aggroMax;
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private static DDProperties properties = null;
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@ -38,9 +44,8 @@ public class MobMonolith extends EntityFlying implements IMob
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public MobMonolith(World par1World)
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{
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super(par1World);
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this.setSize(3F, 9.0F);
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this.setSize(3F, 3F);
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this.noClip=true;
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this.scaleFactor = (float) ((rand.nextDouble()/2)+1);
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this.aggroMax = rand.nextInt(245)+200;
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if (properties == null)
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properties = DDProperties.instance();
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@ -55,6 +60,14 @@ public class MobMonolith extends EntityFlying implements IMob
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@Override
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public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
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{
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if (par1DamageSource == DamageSource.inWall)
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{
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this.posY = posY + 1;
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}
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else
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{
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this.aggro = this.aggroMax;
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}
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return false;
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}
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@Override
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@ -82,17 +95,12 @@ public class MobMonolith extends EntityFlying implements IMob
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this.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.maxHealth).setAttribute(10);
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}
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@Override
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public boolean canBePushed()
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{
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return false;
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}
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@Override
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public float getRenderSizeModifier()
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{
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return this.scaleFactor;
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}
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public void setEntityPosition(Entity entity, double x, double y, double z)
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{
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entity.lastTickPosX = entity.prevPosX = entity.posX = x;
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@ -108,33 +116,6 @@ public class MobMonolith extends EntityFlying implements IMob
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this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
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}
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public boolean isClipping()
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{
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int i = MathHelper.floor_double(this.boundingBox.minX);
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int j = MathHelper.floor_double(this.boundingBox.maxX + 1.0D);
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int k = MathHelper.floor_double(this.boundingBox.minY);
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int l = MathHelper.floor_double(this.boundingBox.maxY + 1.0D);
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int i1 = MathHelper.floor_double(this.boundingBox.minZ);
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int j1 = MathHelper.floor_double(this.boundingBox.maxZ + 1.0D);
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for (int k1 = i; k1 < j; ++k1)
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{
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for (int l1 = k; l1 < l; ++l1)
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{
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for (int i2 = i1; i2 < j1; ++i2)
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{
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if(!this.worldObj.isAirBlock(k1, l1, i2))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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@Override
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public boolean isEntityAlive()
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{
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@ -150,168 +131,131 @@ public class MobMonolith extends EntityFlying implements IMob
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}
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super.onEntityUpdate();
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if(this.isClipping())
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{
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this.moveEntity(0, .1, 0);
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}
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EntityPlayer entityPlayer = this.worldObj.getClosestPlayerToEntity(this, 35);
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EntityPlayer entityPlayer = this.worldObj.getClosestPlayerToEntity(this,MAX_AGGRO_RANGE);
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//need to always manage aggro level, even if player is out of range.
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this.setAggroLevel(entityPlayer);
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//these things only matter if the player is in range.
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if (entityPlayer != null)
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{
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if(this.soundTime<=0)
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{
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this.playSound(mod_pocketDim.modid+":monk", 1F, 1F);
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this.soundTime=100;
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}
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this.faceEntity(entityPlayer, 1, 1);
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if (shouldAttackPlayer(entityPlayer))
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this.playSounds(entityPlayer);
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//teleport the player if the conditions are met
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if (aggro >= MAX_AGGRO && !this.worldObj.isRemote && properties.MonolithTeleportationEnabled && !entityPlayer.capabilities.isCreativeMode)
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{
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if (aggro<470)
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{
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if (rand.nextInt(11)>this.textureState||this.aggro>=300||rand.nextInt(13)>this.textureState&&this.aggroMax>this.aggro)
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{
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aggro++;
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aggro++;
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}
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if (this.worldObj.provider instanceof PocketProvider||this.worldObj.getClosestPlayerToEntity(this, 5)!=null)
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{
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aggro++;
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}
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if (aggro>430&&this.soundTime<100)
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{
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this.worldObj.playSoundEffect(entityPlayer.posX, entityPlayer.posY, entityPlayer.posZ,mod_pocketDim.modid+":tearing",2F, 1F);
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this.soundTime=100;
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}
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if (aggro>445&&this.soundTime<200)
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{
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this.worldObj.playSoundEffect(entityPlayer.posX, entityPlayer.posY, entityPlayer.posZ,mod_pocketDim.modid+":tearing",5F, 1F);
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this.soundTime=200;
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}
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}
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else if (!this.worldObj.isRemote && properties.MonolithTeleportationEnabled && !entityPlayer.capabilities.isCreativeMode)
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{
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Point4D destination = LimboProvider.getLimboSkySpawn(entityPlayer, properties);
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DDTeleporter.teleportEntity(entityPlayer, destination, false);
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this.aggro = 0;
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entityPlayer.worldObj.playSoundAtEntity(entityPlayer,mod_pocketDim.modid+":crack",13, 1);
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}
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if (!(this.worldObj.provider instanceof LimboProvider || this.worldObj.getClosestPlayerToEntity(this, 5) != null) || this.aggro > 300)
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{
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for (int i = 0; i < -1+this.textureState/2; ++i)
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{
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entityPlayer.worldObj.spawnParticle("portal", entityPlayer.posX + (this.rand.nextDouble() - 0.5D) * this.width, entityPlayer.posY + this.rand.nextDouble() * entityPlayer.height - 0.75D, entityPlayer.posZ + (this.rand.nextDouble() - 0.5D) * entityPlayer.width, (this.rand.nextDouble() - 0.5D) * 2.0D, -this.rand.nextDouble(), (this.rand.nextDouble() - 0.5D) * 2.0D);
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}
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}
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Point4D destination = LimboProvider.getLimboSkySpawn(entityPlayer, properties);
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DDTeleporter.teleportEntity(entityPlayer, destination, false);
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this.aggro = 0;
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entityPlayer.worldObj.playSoundAtEntity(entityPlayer,mod_pocketDim.modid+":crack",13, 1);
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}
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else if(this.worldObj.provider instanceof PocketProvider)
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{
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if(aggro<this.aggroMax/2)
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}
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}
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private void setAggroLevel(EntityPlayer player)
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{
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//aggro constantly decreases at a rate that varies with the current amount of aggro.
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if(aggro > 0)
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{
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this.aggro = this.aggro -(this.aggro/25);
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}
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if(player != null)
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{
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//monoliths increase aggro slightly if the player is near, but slowly and to a cap.
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float distance = this.getDistanceToEntity(player);
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aggro+= 1.5-(distance/this.MAX_AGGRO_RANGE);
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//rapidly increase aggro if the monolith has line of sight to the player.
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if(player.canEntityBeSeen(this))
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{
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//prevent monoliths from teleporting the player in limbo
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if(this.worldObj.provider instanceof LimboProvider)
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{
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if(rand.nextInt(3)==0)
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{
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aggro++;
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}
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aggro+=1.5;
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}
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else
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{
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if(aggro>0)
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{
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aggro--;
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}
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this.spawnParticles(player);
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aggro+=3;
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}
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}
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}
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else
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//convert the aggro counter to one of the texture states, and set it.
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this.textureState = (byte) ((this.TEXTURE_STATES/this.MAX_AGGRO)*this.aggro);
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if(this.textureState>TEXTURE_STATES)
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{
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if(aggro>0)
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{
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aggro--;
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if(rand.nextBoolean())
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{
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aggro--;
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}
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}
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textureState = TEXTURE_STATES;
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}
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if (soundTime>=0)
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{
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soundTime--;
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}
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this.textureState= (byte) (this.aggro/25);
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if (!this.worldObj.isRemote)
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{
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this.dataWatcher.updateObject(16, Byte.valueOf(this.textureState));
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}
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}
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private boolean shouldAttackPlayer(EntityPlayer par1EntityPlayer)
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/**
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* Plays sounds at different levels of aggro, using soundTime to prevent too many sounds at once.
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* @param entityPlayer
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*/
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private void playSounds(EntityPlayer entityPlayer)
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{
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return par1EntityPlayer.canEntityBeSeen(this);
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float aggroPercent = (aggro/MAX_AGGRO);
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if(this.soundTime<=0)
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{
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this.playSound(mod_pocketDim.modid+":monk", 1F, 1F);
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this.soundTime=100;
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}
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if ((aggroPercent>.80)&&this.soundTime<100)
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{
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this.worldObj.playSoundEffect(entityPlayer.posX, entityPlayer.posY, entityPlayer.posZ,mod_pocketDim.modid+":tearing",2, 1F);
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this.soundTime=200;
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}
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if ((aggroPercent>.95)&&this.soundTime<200)
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{
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this.worldObj.playSoundEffect(entityPlayer.posX, entityPlayer.posY, entityPlayer.posZ,mod_pocketDim.modid+":tearing",5, 1F);
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this.soundTime=250;
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}
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this.soundTime--;
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}
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public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
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private void spawnParticles(EntityPlayer player)
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{
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if (par1DamageSource == DamageSource.inWall)
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for (int i = 1; i < (10*(aggro/MAX_AGGRO)); ++i)
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{
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this.posY = posY + 1;
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player.worldObj.spawnParticle("portal", player.posX + (this.rand.nextDouble() - 0.5D) * this.width,
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player.posY + this.rand.nextDouble() * player.height - 0.75D,
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player.posZ + (this.rand.nextDouble() - 0.5D) * player.width,
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(this.rand.nextDouble() - 0.5D) * 2.0D, -this.rand.nextDouble(),
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(this.rand.nextDouble() - 0.5D) * 2.0D);
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}
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else
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{
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this.aggro = this.aggroMax;
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}
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return false;
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}
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@Override
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public void faceEntity(Entity par1Entity, float par2, float par3)
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{
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double d0 = par1Entity.posX - this.posX;
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double d1 = par1Entity.posZ - this.posZ;
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double d2;
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if (par1Entity instanceof EntityLiving)
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{
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EntityLiving entityliving = (EntityLiving)par1Entity;
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d2 = entityliving.posY + entityliving.getEyeHeight() - (this.posY + this.getEyeHeight());
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}
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else
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{
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d2 = (par1Entity.boundingBox.minY + par1Entity.boundingBox.maxY) - (this.posY + this.getEyeHeight());
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}
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double d2 = (par1Entity.posY + par1Entity.getEyeHeight()) - (this.posY +this.getEyeHeight());
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double d3 = MathHelper.sqrt_double(d0 * d0 + d1 * d1);
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float f2 = (float)(Math.atan2(d1, d0) * 180.0D / Math.PI) - 90.0F;
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float f3 = (float)(-(Math.atan2(d2, d3) * 180.0D / Math.PI));
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this.rotationPitch = f3;
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this.rotationYaw = f2;
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this.pitchLevel = (float)-((Math.atan(d2/d3) )* 180.0D / Math.PI);
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this.rotationYaw = f2;
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this.rotationYawHead=f2;
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this.renderYawOffset=this.rotationYaw;
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}
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@Override
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public float getRotationYawHead()
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{
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return 0.0F;
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeEntityToNBT(par1NBTTagCompound);
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par1NBTTagCompound.setFloat("soundTime", this.soundTime);
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par1NBTTagCompound.setInteger("aggro", this.aggro);
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par1NBTTagCompound.setFloat("aggro", this.aggro);
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par1NBTTagCompound.setInteger("aggroMax", this.aggroMax);
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par1NBTTagCompound.setByte("textureState", this.textureState);
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par1NBTTagCompound.setFloat("scaleFactor", this.scaleFactor);
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}
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@Override
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@ -319,10 +263,11 @@ public class MobMonolith extends EntityFlying implements IMob
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{
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super.readEntityFromNBT(par1NBTTagCompound);
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this.soundTime = par1NBTTagCompound.getFloat("soundTime");
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this.aggro = par1NBTTagCompound.getInteger("aggro");
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//make them load with half aggro so they dont instantly teleport players
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this.aggro = par1NBTTagCompound.getFloat("aggro")/2;
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this.aggroMax = par1NBTTagCompound.getInteger("aggroMax");
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this.textureState = par1NBTTagCompound.getByte("textureState");
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this.scaleFactor = par1NBTTagCompound.getFloat("scaleFactor");
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}
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@Override
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@ -63,25 +63,18 @@ public class RenderMobObelisk extends RenderLiving
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
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try
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{
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float interpolatedYaw = this.interpolateRotation(par1EntityLivingBase.prevRenderYawOffset, par1EntityLivingBase.renderYawOffset, par9);
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float interpolatedYawHead = this.interpolateRotation(par1EntityLivingBase.prevRotationYawHead, par1EntityLivingBase.rotationYawHead, par9);
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float rotation;
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float pitch = par1EntityLivingBase.prevRotationPitch + (par1EntityLivingBase.rotationPitch - par1EntityLivingBase.prevRotationPitch) * par9;
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this.renderLivingAt(par1EntityLivingBase, x, y, z);
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rotation = this.handleRotationFloat(par1EntityLivingBase, par9);
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this.rotateCorpse(par1EntityLivingBase, rotation, interpolatedYaw, par9);
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float f6 = 0.0625F;
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this.rotateCorpse(par1EntityLivingBase, 0, 0, par9);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glScalef(-1.0F, -1.0F, 1.0F);
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this.preRenderCallback(par1EntityLivingBase, par9);
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GL11.glTranslatef(0.0F, -24.0F * f6 - 0.0078125F, 0.0F);
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this.renderModel(par1EntityLivingBase, 0, 0, rotation, interpolatedYawHead - interpolatedYaw, pitch, f6);
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GL11.glRotatef(interpolatedYaw , 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(((MobMonolith)par1EntityLivingBase).pitchLevel , 1.0F, 0.0F, 0.0F);
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this.renderModel(par1EntityLivingBase, 0, 0, 0,0, 0, 0);
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OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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