Pushed Nether Gateway stuff
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e63ae52823
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d905340dc7
2 changed files with 175 additions and 9 deletions
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@ -1,4 +1,171 @@
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package org.dimdev.dimdoors.shared.world.fortresses;
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public class ComponentNetherGateway {
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}
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import net.minecraft.init.Blocks;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.structure.StructureBoundingBox;
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import net.minecraft.world.gen.structure.StructureComponent;
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import net.minecraft.world.gen.structure.template.TemplateManager;
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import java.util.List;
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import java.util.Random;
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public class ComponentNetherGateway extends StructureComponent
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{
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// Note: In this case, it doesn't really matter which class we extend, since this class will
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// never be passed to Minecraft. We just need an instance to have access to structure-building methods.
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// If Forge supports adding custom fortress structures in the future, then we might have to change
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// our class to extend ComponentNetherBridgeCrossing or something along those lines. ~SenseiKiwi
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public ComponentNetherGateway(int componentType, Random random, StructureBoundingBox bounds, EnumFacing coordBaseMode)
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{
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super(componentType);
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this.boundingBox = bounds;
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this.setCoordBaseMode(coordBaseMode);
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}
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/**
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* Creates and returns a new component piece. Or null if it could not find enough room to place it.
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*/
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public static ComponentNetherGateway createValidComponent(List components, Random random, int minX, int minY, int minZ, EnumFacing coordBaseMode, int componentType)
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{
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StructureBoundingBox bounds = StructureBoundingBox.getComponentToAddBoundingBox(minX, minY, minZ, -2, 0, 0, 7, 9, 7, coordBaseMode);
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return isAboveGround(bounds) && StructureComponent.findIntersecting(components, bounds) == null ? new ComponentNetherGateway(componentType, random, bounds, coordBaseMode) : null;
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}
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public static ComponentNetherGateway createFromComponent(StructureComponent component, Random random)
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{
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// Create an instance of our gateway component using the same data as another component,
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// likely a component that we intend to replace during generation
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return new ComponentNetherGateway( component.getComponentType(), random,
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component.getBoundingBox(), component.getCoordBaseMode());
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}
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/**
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* Checks if the bounding box's minY is > 10
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*/
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protected static boolean isAboveGround(StructureBoundingBox par0StructureBoundingBox)
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{
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return par0StructureBoundingBox != null && par0StructureBoundingBox.minY > 10;
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}
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/**
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* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
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* the end, it adds Fences...
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*/
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@Override
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public boolean addComponentParts(World world, Random random, StructureBoundingBox bounds)
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{
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/*int NETHER_SLAB_METADATA = 6;
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// Set all the blocks in the area of the room to air
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this.fillWithBlocks(world, bounds, 0, 2, 0, 6, 6, 6, Blocks.air, Blocks.air, false);
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// Set up the platform under the gateway
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this.fillWithBlocks(world, bounds, 0, 0, 0, 6, 1, 6, Blocks.nether_brick, Blocks.nether_brick, false);
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// Build the fence at the back of the room
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this.fillWithBlocks(world, bounds, 1, 2, 6, 5, 2, 6, Blocks.nether_brick, Blocks.nether_brick, false);
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this.fillWithBlocks(world, bounds, 1, 3, 6, 5, 3, 6, Blocks.nether_brick_fence, Blocks.nether_brick_fence, false);
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// Build the fences at the sides of the room
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this.fillWithBlocks(world, bounds, 0, 2, 0, 0, 2, 6, Blocks.nether_brick, Blocks.nether_brick, false);
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this.fillWithBlocks(world, bounds, 0, 3, 0, 0, 3, 6, Blocks.nether_brick_fence, Blocks.nether_brick_fence, false);
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this.fillWithBlocks(world, bounds, 6, 2, 0, 6, 2, 6, Blocks.nether_brick, Blocks.nether_brick, false);
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this.fillWithBlocks(world, bounds, 6, 3, 0, 6, 3, 6, Blocks.nether_brick_fence, Blocks.nether_brick_fence, false);
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// Build the fence portions closest to the entrance
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick, 0, 1, 2, 0, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 1, 3, 0, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick, 0, 5, 2, 0, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 5, 3, 0, bounds);
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// Build the first layer of the gateway
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this.fillWithBlocks(world, bounds, 1, 2, 2, 5, 2, 5, Blocks.nether_brick, Blocks.nether_brick, false);
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this.fillWithMetadataBlocks(world, bounds, 1, 2, 1, 5, 2, 1, Blocks.stone_slab, NETHER_SLAB_METADATA, Blocks.stone_slab, NETHER_SLAB_METADATA, false);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, NETHER_SLAB_METADATA, 1, 2, 2, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, NETHER_SLAB_METADATA, 5, 2, 2, bounds);
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// Build the second layer of the gateway
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int orientation = this.getMetadataWithOffset(Blocks.nether_brick_stairs, 2);
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this.fillWithBlocks(world, bounds, 2, 3, 3, 2, 3, 4, Blocks.nether_brick, Blocks.nether_brick, false);
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this.fillWithBlocks(world, bounds, 4, 3, 3, 4, 3, 4, Blocks.nether_brick, Blocks.nether_brick, false);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick, 0, 3, 3, 4, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, orientation, 3, 3, 5, bounds);
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// Build the third layer of the gateway
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// We add 4 to get the rotated metadata for upside-down stairs
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// because Minecraft only supports metadata rotations for normal stairs -_-
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this.fillWithMetadataBlocks(world, bounds, 2, 4, 4, 4, 4, 4, Blocks.nether_brick_stairs, orientation, Blocks.nether_brick_stairs, orientation, false);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 0) + 4, 2, 4, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 1) + 4, 4, 4, 3, bounds);
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// Build the fourth layer of the gateway
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick, 0, 3, 5, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.netherrack, 0, 2, 5, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 0) + 4, 1, 5, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 3) + 4, 2, 5, 2, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 2) + 4, 2, 5, 4, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.netherrack, 0, 4, 5, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 1) + 4, 5, 5, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 3) + 4, 4, 5, 2, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_stairs, this.getMetadataWithOffset(Blocks.nether_brick_stairs, 2) + 4, 4, 5, 4, bounds);
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// Build the top layer of the gateway
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 3, 6, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.fire, 0, 2, 6, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 1, 6, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 2, 6, 2, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 2, 6, 4, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.fire, 0, 4, 6, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 5, 6, 3, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 4, 6, 2, bounds);
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this.placeBlockAtCurrentPosition(world, Blocks.nether_brick_fence, 0, 4, 6, 4, bounds);
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// Place the transient door
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int y = this.getYWithOffset(3);
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int x = this.getXWithOffset(3, 3);
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int z = this.getZWithOffset(3, 3);
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DimLink link;
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NewDimData dimension;
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// This function might run multiple times for a single component
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// due to the way Minecraft handles structure generation!
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if (bounds.isVecInside(x, y, z) && bounds.isVecInside(x, y + 1, z))
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{
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orientation = this.getMetadataWithOffset(Blocks.wooden_door, 1);
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dimension = PocketManager.createDimensionData(world);
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link = dimension.getLink(x, y + 1, z);
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if (link == null)
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{
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link = dimension.createLink(x, y + 1, z, LinkType.DUNGEON, orientation);
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}
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ItemDoor.placeDoorBlock(world, x, y, z, orientation, mod_pocketDim.transientDoor);
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}
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for (x = 0; x <= 6; ++x)
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{
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for (z = 0; z <= 6; ++z)
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{
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this.func_151554_b(world, Blocks.nether_brick, 0, x, -1, z, bounds);
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}
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}
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*/
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return true;
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}
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@Override
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protected void writeStructureToNBT(NBTTagCompound tag) {
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}
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@Override
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protected void readStructureFromNBT(NBTTagCompound tag, TemplateManager manager) { }
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}
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@ -22,7 +22,7 @@ public class DDStructureNetherBridgeStart extends StructureStart
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public DDStructureNetherBridgeStart() { }
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public DDStructureNetherBridgeStart(World world, Random random, int chunkX, int chunkZ, DDProperties properties)
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public DDStructureNetherBridgeStart(World world, Random random, int chunkX, int chunkZ)
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{
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// StructureNetherBridgeStart handles designing the fortress for us
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super(chunkX, chunkZ);
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@ -34,8 +34,8 @@ public class DDStructureNetherBridgeStart extends StructureStart
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hasGateway = false;
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// Randomly decide whether to build a gateway in this fortress
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if (random.nextInt(MAX_GATEWAY_GENERATION_CHANCE) < properties.FortressGatewayGenerationChance)
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{
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//if (random.nextInt(MAX_GATEWAY_GENERATION_CHANCE) < properties.FortressGatewayGenerationChance)
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//{
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// Search for all the blaze spawners in a fortress
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spawnerRooms = new ArrayList<StructureNetherBridgePieces.Throne>();
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componentIterator = this.components.iterator();
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@ -59,7 +59,7 @@ public class DDStructureNetherBridgeStart extends StructureStart
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minY = bounds.minY;
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minZ = bounds.minZ;
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}
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}
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//}
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}
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@Override
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}
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@Override
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public void func_143020_a(World world, NBTTagCompound fortressTag)
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{
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public void readStructureComponentsFromNBT(World world, NBTTagCompound fortressTag) {
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// We override the function for reading NBT data to load gateway data
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super.func_143020_a(world, fortressTag);
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super.readStructureComponentsFromNBT(world, fortressTag);
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NBTTagCompound dimensionalTag = fortressTag.getCompoundTag("DimensionalDoors");
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if (dimensionalTag != null)
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