Actually log the error in onTickInGame, instead of printing a not-very-descriptive message.
Signed-off-by: Ross Allan <rallanpcl@gmail.com>
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1 changed files with 3 additions and 2 deletions
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@ -106,7 +106,8 @@ public class CommonTickHandler implements ITickHandler
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catch (Exception e)
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{
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tickCount++;
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System.out.println("something on tick went wrong");
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System.out.println("something on tick went wrong: " + e);
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e.printStackTrace();
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}
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tickCount++;
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