quick and dirty schematic biomes fix
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81a0f0cbd1
commit
e5aa38c559
2 changed files with 10 additions and 3 deletions
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@ -59,9 +59,11 @@ public class RelativeBlockSample implements BlockView, ModifiableWorld {
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}
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}
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}
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for (int x = 0; x < width; x++) {
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for (int z = 0; z < length; z++) {
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this.biomeContainer.put(new BlockPos(x, 0, z), this.biomePalette.inverse().get(this.biomeData[x][z]));
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if (hasBiomes()) {
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for (int x = 0; x < width; x++) {
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for (int z = 0; z < length; z++) {
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this.biomeContainer.put(new BlockPos(x, 0, z), this.biomePalette.inverse().get(this.biomeData[x][z]));
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}
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}
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}
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for (CompoundTag blockEntityTag : schematic.getBlockEntities()) {
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@ -152,4 +154,8 @@ public class RelativeBlockSample implements BlockView, ModifiableWorld {
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public boolean breakBlock(BlockPos pos, boolean drop, @Nullable Entity breakingEntity, int maxUpdateDepth) {
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return this.setBlockState(pos, Blocks.AIR.getDefaultState(), 2);
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}
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public boolean hasBiomes() {
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return biomeData.length != 0;
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}
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}
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@ -55,6 +55,7 @@ public final class SchematicPlacer {
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int width = schematic.getWidth();
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int length = schematic.getLength();
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byte[] biomeDataArray = schematic.getBiomeData().array();
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if (biomeDataArray.length == 0) return new int[0][0];
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int[][] biomeData = new int[width][length];
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for (int x = 0; x < width; x++) {
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for (int z = 0; z < length; z++) {
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