Merging SenseiKiwi's merger
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80d828c252
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5 changed files with 30 additions and 33 deletions
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@ -87,7 +87,6 @@ public class DungeonSchematic extends Schematic {
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public static DungeonSchematic readFromFile(File schematicFile) throws FileNotFoundException, InvalidSchematicException
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{
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// TODO: fix resource leak
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return readFromStream(new FileInputStream(schematicFile));
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}
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@ -168,6 +167,7 @@ public class DungeonSchematic extends Schematic {
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mapping.put((short) properties.PermaFabricBlockID, STANDARD_ETERNAL_FABRIC_ID);
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mapping.put((short) properties.WarpDoorID, STANDARD_WARP_DOOR_ID);
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mapping.put((short) properties.DimensionalDoorID, STANDARD_DIMENSIONAL_DOOR_ID);
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mapping.put((short) properties.TransientDoorID, STANDARD_TRANSIENT_DOOR_ID);
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return mapping;
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}
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@ -378,7 +378,6 @@ public class Schematic {
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{
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for (dx = 0; dx < width; dx++)
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{
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setBlockDirectly(world, x + dx, y + dy, z + dz, blocks[index], metadata[index]);
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index++;
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}
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@ -36,6 +36,8 @@ public class TileEntityRift extends TileEntity
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private static final int MAX_ANCESTOR_LINKS = 3;
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private static final int ENDERMAN_SPAWNING_CHANCE = 1;
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private static final int MAX_ENDERMAN_SPAWNING_CHANCE = 32;
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private static final int RIFT_SPREAD_CHANCE = 1;
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private static final int MAX_RIFT_SPREAD_CHANCE = 256;
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private static Random random = new Random();
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@ -299,20 +301,13 @@ public class TileEntityRift extends TileEntity
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public void grow(DDProperties properties)
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{
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if (worldObj.isRemote || hasGrownRifts || !properties.RiftSpreadEnabled || random.nextInt(5) == 0)
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if (worldObj.isRemote || hasGrownRifts || !properties.RiftSpreadEnabled
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|| random.nextInt(MAX_RIFT_SPREAD_CHANCE) < RIFT_SPREAD_CHANCE)
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{
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return;
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}
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NewDimData dimension = PocketManager.getDimensionData(worldObj);
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if(random.nextInt(dimension.findRiftsInRange(this.worldObj, 5, xCoord, yCoord, zCoord).size()+1)<2)
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{
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if(random.nextInt(7)!=0)
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{
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return;
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}
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}
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DimLink link = dimension.getLink(xCoord, yCoord, zCoord);
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if (countAncestorLinks(link) > MAX_ANCESTOR_LINKS)
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@ -320,8 +315,11 @@ public class TileEntityRift extends TileEntity
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return;
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}
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//FIXME: This condition would prevent people from creating rooms of densely packed rifts... ~SenseiKiwi
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if (updateNearestRift())
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// The probability of rifts trying to spread increases if more rifts are nearby
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// Players should see rifts spread faster within clusters than at the edges of clusters
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// Also, single rifts CANNOT spread.
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int nearRifts = dimension.findRiftsInRange(this.worldObj, 5, xCoord, yCoord, zCoord).size();
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if (nearRifts == 0 || random.nextInt(nearRifts) == 0)
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{
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return;
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}
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@ -343,7 +341,7 @@ public class TileEntityRift extends TileEntity
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{
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dimension.createChildLink(x, y, z, link);
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hasGrownRifts = true;
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return;
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break;
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}
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else
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{
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@ -54,9 +54,8 @@ public abstract class BaseGateway
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public BaseGateway(DDProperties properties)
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{
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//not using DD properties because sometimes its IDS can be wrong, but require it so we dont init too early
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filter = new GatewayBlockFilter((short) mod_pocketDim.dimensionalDoor.blockID,
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(short) mod_pocketDim.transientDoor.blockID,(short)mod_pocketDim.warpDoor.blockID);
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filter = new GatewayBlockFilter((short) properties.DimensionalDoorID, (short) properties.TransientDoorID,
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(short) properties.WarpDoorID);
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}
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/**
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@ -70,18 +69,23 @@ public abstract class BaseGateway
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{
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int orientation = 0;
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if(this.hasSchematic())
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if (this.hasSchematic())
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{
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Schematic schematic = this.getSchematicToBuild(world, x, y, z);
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schematic.applyFilter(filter);
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Point3D doorLocation = filter.getEntranceDoorLocation();
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orientation = filter.getEntranceOrientation();
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schematic.copyToWorld(world, x-doorLocation.getX(), y+1-doorLocation.getY(), z-doorLocation.getZ());
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// I suspect that the location used below is wrong. Gateways should be placed vertically based on
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// the Y position of the surface where they belong. I'm pretty sure including doorLocation.getY()
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// messes up the calculation. ~SenseiKiwi
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//schematic.copyToWorld(world, x - doorLocation.getX(), y, z - doorLocation.getZ());
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schematic.copyToWorld(world, x - doorLocation.getX(), y + 1 - doorLocation.getY(), z - doorLocation.getZ());
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}
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this.generateRandomBits(world, x,y,z);
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this.generateRandomBits(world, x, y, z);
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DimLink link = PocketManager.getDimensionData(world).createLink(x, y + 1, z, LinkTypes.DUNGEON, orientation);
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PocketBuilder.generateSelectedDungeonPocket(link, mod_pocketDim.properties, this.getStartingDungeon(world.rand));
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@ -152,12 +156,11 @@ public abstract class BaseGateway
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public boolean isBiomeValid(BiomeGenBase biome)
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{
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return !this.isBiomeSpecific||this.biomeNames.contains(biome.biomeName.toLowerCase());
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return !this.isBiomeSpecific || this.biomeNames.contains(biome.biomeName.toLowerCase());
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}
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public boolean hasSchematic()
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{
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return this.schematicPaths!=null&&this.schematicPaths.size()>0;
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return this.schematicPaths != null && !this.schematicPaths.isEmpty();
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}
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}
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@ -15,17 +15,15 @@ public class GatewayBlockFilter extends SchematicFilter {
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private Schematic schematic;
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private Point3D entranceDoorLocation;
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public GatewayBlockFilter(short dimensionalDoorID,short transientDoorID,short warpDoorID)
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public GatewayBlockFilter(short dimensionalDoorID, short transientDoorID, short warpDoorID)
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{
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super("GatewayEnteranceFinder");
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this.dimensionalDoorID = dimensionalDoorID;
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super("GatewayEntranceFinder");
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this.entranceDoorLocation = null;
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this.entranceOrientation = 0;
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this.schematic = null;
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this.transientDoorID=transientDoorID;
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this.warpDoorID=warpDoorID;
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this.dimensionalDoorID = dimensionalDoorID;
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this.transientDoorID = transientDoorID;
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this.warpDoorID = warpDoorID;
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}
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public int getEntranceOrientation() {
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@ -79,7 +77,6 @@ public class GatewayBlockFilter extends SchematicFilter {
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}
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}
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return false;
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}
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@Override
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