Added new config menu lang (some still need to be fixed having placeholders)
Also readded world edit.
This commit is contained in:
parent
f5570c68ec
commit
ed4ff473cf
4 changed files with 98 additions and 70 deletions
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@ -155,8 +155,8 @@ dependencies {
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}
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modCompileOnly "me.shedaniel.cloth.api:cloth-datagen-api-v1:2.0.0"
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modRuntime "me.shedaniel.cloth.api:cloth-datagen-api-v1:2.0.0"
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// modCompileOnly "worldedit:worldedit:7.2.3"
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// modRuntime "worldedit:worldedit:7.2.3"
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modCompileOnly "worldedit:worldedit:7.2.6"
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modRuntime "worldedit:worldedit:7.2.6"
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// modImplementation "geckolib:geckolib:3.0.31"
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BIN
libs/worldedit/worldedit/7.2.6/worldedit-7.2.6.jar
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BIN
libs/worldedit/worldedit/7.2.6/worldedit-7.2.6.jar
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Binary file not shown.
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@ -8,12 +8,12 @@ import java.util.function.Consumer;
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import com.mojang.brigadier.Command;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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//import com.sk89q.jnbt.NBTInputStream;
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//import com.sk89q.worldedit.WorldEdit;
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//import com.sk89q.worldedit.extent.clipboard.Clipboard;
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//import com.sk89q.worldedit.extent.clipboard.io.SpongeSchematicReader;
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//import com.sk89q.worldedit.fabric.FabricAdapter;
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//import com.sk89q.worldedit.session.ClipboardHolder;
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import com.sk89q.jnbt.NBTInputStream;
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import com.sk89q.worldedit.WorldEdit;
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import com.sk89q.worldedit.extent.clipboard.Clipboard;
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import com.sk89q.worldedit.extent.clipboard.io.SpongeSchematicReader;
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import com.sk89q.worldedit.fabric.FabricAdapter;
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import com.sk89q.worldedit.session.ClipboardHolder;
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import org.dimdev.dimdoors.DimensionalDoorsInitializer;
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import org.dimdev.dimdoors.pockets.PocketTemplate;
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import org.dimdev.dimdoors.util.schematic.Schematic;
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@ -26,33 +26,33 @@ import net.minecraft.text.TranslatableText;
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public class WorldeditHelper {
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static int load(ServerCommandSource source, PocketTemplate template) throws CommandSyntaxException {
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// ServerPlayerEntity player = source.getPlayer();
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// boolean async = DimensionalDoorsInitializer.getConfig().getPocketsConfig().asyncWorldEditPocketLoading;
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// Consumer<Runnable> taskAcceptor = async ? r -> source.getMinecraftServer().execute(r) : Runnable::run;
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// Runnable task = () -> {
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// NbtCompound nbt = Schematic.toNbt(template.getSchematic());
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// ByteArrayOutputStream stream = new ByteArrayOutputStream();
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// try {
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// NbtIo.writeCompressed(nbt, stream);
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// } catch (IOException e) {
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// throw new RuntimeException(e); // Can't happen, the stream is a ByteArrayOutputStream
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// }
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// Clipboard clipboard;
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// try {
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// clipboard = new SpongeSchematicReader(new NBTInputStream(new ByteArrayInputStream(stream.toByteArray()))).read();
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// } catch (IOException e) {
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// throw new RuntimeException(e); // Can't happen, the stream is a ByteArrayInputStream
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// }
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// taskAcceptor.accept(() -> {
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// WorldEdit.getInstance().getSessionManager().get(FabricAdapter.adaptPlayer(player)).setClipboard(new ClipboardHolder(clipboard));
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// source.sendFeedback(new TranslatableText("commands.pocket.loadedSchem", template.getId()), true);
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// });
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// };
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// if (async) {
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// CompletableFuture.runAsync(task);
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// } else {
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// task.run();
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// }
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ServerPlayerEntity player = source.getPlayer();
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boolean async = DimensionalDoorsInitializer.getConfig().getPocketsConfig().asyncWorldEditPocketLoading;
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Consumer<Runnable> taskAcceptor = async ? r -> source.getMinecraftServer().execute(r) : Runnable::run;
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Runnable task = () -> {
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NbtCompound nbt = Schematic.toNbt(template.getSchematic());
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ByteArrayOutputStream stream = new ByteArrayOutputStream();
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try {
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NbtIo.writeCompressed(nbt, stream);
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} catch (IOException e) {
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throw new RuntimeException(e); // Can't happen, the stream is a ByteArrayOutputStream
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}
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Clipboard clipboard;
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try {
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clipboard = new SpongeSchematicReader(new NBTInputStream(new ByteArrayInputStream(stream.toByteArray()))).read();
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} catch (IOException e) {
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throw new RuntimeException(e); // Can't happen, the stream is a ByteArrayInputStream
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}
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taskAcceptor.accept(() -> {
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WorldEdit.getInstance().getSessionManager().get(FabricAdapter.adaptPlayer(player)).setClipboard(new ClipboardHolder(clipboard));
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source.sendFeedback(new TranslatableText("commands.pocket.loadedSchem", template.getId()), true);
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});
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};
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if (async) {
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CompletableFuture.runAsync(task);
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} else {
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task.run();
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}
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return Command.SINGLE_SUCCESS;
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}
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@ -160,93 +160,121 @@
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"tools.rift_miss": "You can only use this item on a rift's core",
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"tools.signature_blocked": "Usage of the signature was block",
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"tools.target_became_block": "Failed, there is now a block at the stored location",
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"text.autoconfig.dimdoors.title": "Dimensional Doors",
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"text.autoconfig.dimdoors.category.general": "General Settings",
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"text.autoconfig.dimdoors.option.general.depthSpreadFactor": "Depth Spread Factor",
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"text.autoconfig.dimdoors.option.general.depthSpreadFactor@Tooltip": "The scale of the dispersion when escaping from a pocket or limbo, in blocks/depth. Limbo is treated as depth 50.",
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"text.autoconfig.dimdoors.option.general.depthSpreadFactor.@Tooltip": "The scale of the dispersion when escaping from a pocket or limbo, in blocks/depth. Limbo is treated as depth 50.",
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"text.autoconfig.dimdoors.option.general.riftCloseSpeed": "Rift Close Speed",
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"text.autoconfig.dimdoors.option.general.riftCloseSpeed@Tooltip": "The speed at which rifts close when using the rift remover, in units of rift size per tick.",
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"text.autoconfig.dimdoors.option.general.riftCloseSpeed.@Tooltip": "The speed at which rifts close when using the rift remover, in units of rift size per tick.",
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"text.autoconfig.dimdoors.option.general.riftGrowthSpeed": "Rift Growth Speed",
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"text.autoconfig.dimdoors.option.general.riftGrowthSpeed@Tooltip": "The speed at which rifts grow, in units of rift size per tick.",
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"text.autoconfig.dimdoors.option.general.riftGrowthSpeed.@Tooltip": "The speed at which rifts grow, in units of rift size per tick.",
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"text.autoconfig.dimdoors.option.general.teleportOffset": "Teleport Offset",
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"text.autoconfig.dimdoors.option.general.teleportOffset@Tooltip": "Distance in blocks to teleport the player in front of the dimensional door.",
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"text.autoconfig.dimdoors.option.general.teleportOffset.@Tooltip": "Distance in blocks to teleport the player in front of the dimensional door.",
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"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative": "Rift Bounding Box in Creative",
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"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative@Tooltip": "When true, shows the bounding boxes of floating rifts when the player is in creative.",
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"text.autoconfig.dimdoors.option.general.riftBoundingBoxInCreative.@Tooltip": "When true, shows the bounding boxes of floating rifts when the player is in creative.",
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"text.autoconfig.dimdoors.option.general.endermanSpawnChance": "Enderman spawn chance",
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"text.autoconfig.dimdoors.option.general.endermanSpawnChance@Tooltip": "The chance that an enderman spawns at a detached rift.",
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"text.autoconfig.dimdoors.option.general.endermanSpawnChance.@Tooltip": "The chance that an enderman spawns at a detached rift.",
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"text.autoconfig.dimdoors.option.general.endermanAggressiveChance": "Enderman aggressive chance",
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"text.autoconfig.dimdoors.option.general.endermanAggressiveChance@Tooltip": "The chance that an enderman spawned by a detached rift attacks the closest player.",
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"text.autoconfig.dimdoors.option.general.endermanAggressiveChance.@Tooltip": "The chance that an enderman spawned by a detached rift attacks the closest player.",
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"text.autoconfig.dimdoors.category.doors": "Doors Settings",
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"text.autoconfig.dimdoors.option.doors.closeDoorBehind": "Close Door Behind",
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"text.autoconfig.dimdoors.option.doors.closeDoorBehind@Tooltip": "When true, Dimensional Doors will automatically close when the player enters their portal.",
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"text.autoconfig.dimdoors.option.doors.closeDoorBehind.@Tooltip": "When true, Dimensional Doors will automatically close when the player enters their portal.",
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"text.autoconfig.dimdoors.option.doors.doorList": "Doors",
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"text.autoconfig.dimdoors.option.doors.doorList@Tooltip": "Set overrides for enabling/disabling certain doors",
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"text.autoconfig.dimdoors.option.doors.doorList.@Tooltip": "Set overrides for enabling/disabling certain doors",
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"text.autoconfig.dimdoors.option.doors.doorList.mode": "Mode",
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"text.autoconfig.dimdoors.option.doors.doorList.mode@Tooltip": "Enable - Only generate dimensional variants of these doors. Disable - Prevent generating dimensional variants of these doors",
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"text.autoconfig.dimdoors.option.doors.doorList.mode.@Tooltip": "Enable - Only generate dimensional variants of these doors. Disable - Prevent generating dimensional variants of these doors",
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"text.autoconfig.dimdoors.option.doors.doorList.doors": "Doors",
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"text.autoconfig.dimdoors.option.doors.doorList.doors@Tooltip": "A list of block ids for doors. If the door's item id is different than the block id, add that as well.",
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"text.autoconfig.dimdoors.option.doors.doorList.placeRiftsInCreativeMode": "Place Rifts in Creative Mode",
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"text.autoconfig.dimdoors.option.doors.doorList.placeRiftsInCreativeMode@Tooltip": "If enabled, breaking a door in creative mode will spawn a rift",
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"text.autoconfig.dimdoors.option.doors.doorList.doors.@Tooltip": "A list of block ids for doors. If the door's item id is different than the block id, add that as well.",
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"text.autoconfig.dimdoors.option.doors.placeRiftsInCreativeMode": "Place Rifts in Creative Mode",
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"text.autoconfig.dimdoors.option.doors.placeRiftsInCreativeMode.@Tooltip": "If enabled, breaking a door in creative mode will spawn a rift",
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"text.autoconfig.dimdoors.category.pockets": "Pocket Settings",
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"text.autoconfig.dimdoors.option.pockets.pocketGridSize": "Pocket Grid Size",
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"text.autoconfig.dimdoors.option.pockets.pocketGridSize@Tooltip": "Sets how many chunks apart all pockets in any pocket dimensions should be placed.",
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"text.autoconfig.dimdoors.option.pockets.pocketGridSize.@Tooltip": "Sets how many chunks apart all pockets in any pocket dimensions should be placed.",
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"text.autoconfig.dimdoors.option.pockets.maxPocketSize": "Maximum Pocket Size",
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"text.autoconfig.dimdoors.option.pockets.maxPocketSize@Tooltip": "Sets the maximum size of any pocket. A size of x will allow for pockets up to (x + 1) * (x + 1) chunks.",
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"text.autoconfig.dimdoors.option.pockets.maxPocketSize.@Tooltip": "Sets the maximum size of any pocket. A size of x will allow for pockets up to (x + 1) * (x + 1) chunks.",
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"text.autoconfig.dimdoors.option.pockets.privatePocketSize": "Private Pocket Size",
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"text.autoconfig.dimdoors.option.pockets.privatePocketSize@Tooltip": "Sets the minimum size of a newly created Private Pocket. If this is set to any value bigger than maxPocketSize, the value of maxPocketSize will be used instead.",
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"text.autoconfig.dimdoors.option.pockets.privatePocketSize.@Tooltip": "Sets the minimum size of a newly created Private Pocket. If this is set to any value bigger than maxPocketSize, the value of maxPocketSize will be used instead.",
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"text.autoconfig.dimdoors.option.pockets.publicPocketSize": "Public Pocket Size",
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"text.autoconfig.dimdoors.option.pockets.publicPocketSize@Tooltip": "Sets the minimum size of a newly created Public Pocket. If this is set to any value bigger than privatePocketSize, the value of privatePocketSize will be used instead.",
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"text.autoconfig.dimdoors.option.pockets.publicPocketSize.@Tooltip": "Sets the minimum size of a newly created Public Pocket. If this is set to any value bigger than privatePocketSize, the value of privatePocketSize will be used instead.",
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"text.autoconfig.dimdoors.option.pockets.defaultWeightEquation": "Default Weight Equation",
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"text.autoconfig.dimdoors.option.pockets.defaultWeightEquation@Tooltip": "Sets the equation to be used to compute weight when there is no / invalid weight equation present in the pocket generator json",
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"text.autoconfig.dimdoors.option.pockets.defaultWeightEquation.@Tooltip": "Sets the equation to be used to compute weight when there is no / invalid weight equation present in the pocket generator json",
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"text.autoconfig.dimdoors.option.pockets.fallbackWeight": "Fallback weight",
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"text.autoconfig.dimdoors.option.pockets.fallbackWeight@Tooltip": "Sets the fallback weight to be used if the default weight equation fails.",
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"text.autoconfig.dimdoors.option.pockets.fallbackWeight.@Tooltip": "Sets the fallback weight to be used if the default weight equation fails.",
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"text.autoconfig.dimdoors.option.pockets.classicPocketsResourcePackActivationType": "Classic Resource Pack Activation Type",
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"text.autoconfig.dimdoors.option.pockets.classicPocketsResourcePackActivationType@Tooltip": "Default - Disabled but can be enabled, Default Enabled - Enabled but can be disabled, Always Enabled - Can not be disabled",
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"text.autoconfig.dimdoors.option.pockets.classicPocketsResourcePackActivationType.@Tooltip": "Default - Disabled but can be enabled, Default Enabled - Enabled but can be disabled, Always Enabled - Can not be disabled",
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"text.autoconfig.dimdoors.option.pockets.defaultPocketsResourcePackActivationType": "Default Resource Pack Activation Type",
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"text.autoconfig.dimdoors.option.pockets.asyncWorldEditPocketLoading": "Async WorldEdit Pocket Loading",
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"text.autoconfig.dimdoors.option.pockets.asyncWorldEditPocketLoading@Tooltip": "Sets loading pockets to your WorldEdit clipboard asynchronous or synchronous. Only affects when WorldEdit is installed.",
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"text.autoconfig.dimdoors.option.pockets.asyncWorldEditPocketLoading.@Tooltip": "Sets loading pockets to your WorldEdit clipboard asynchronous or synchronous. Only affects when WorldEdit is installed.",
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"text.autoconfig.dimdoors.option.pockets.canUseRiftSignatureInPrivatePockets": "Can use Rift Signature in Private Pockets",
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"text.autoconfig.dimdoors.option.pockets.canUseRiftSignatureInPrivatePockets.@Tooltip": "If Enabled, rift signatures can be used within private pockets.",
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"dimdoors.pocket.dyeAlreadyAbsorbed": "The pocket is already that color, so the rift didn't absorb the dye.",
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"dimdoors.pocket.pocketHasBeenDyed": "The pocket has been dyed %s.",
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"dimdoors.pocket.remainingNeededDyes": "The pocket has %s/%s of the dyes needed to be colored %s.",
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"text.autoconfig.dimdoors.category.world": "Worldgen Settings",
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"text.autoconfig.dimdoors.option.world.clusterGenChance": "Cluster Generation Chance",
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"text.autoconfig.dimdoors.option.world.clusterGenChance@Tooltip": "Sets the chance (out of 1) that a cluster of rifts will generate in a given chunk.",
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"text.autoconfig.dimdoors.option.world.clusterGenChance.@Tooltip": "Sets the chance (out of 1) that a cluster of rifts will generate in a given chunk.",
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"text.autoconfig.dimdoors.option.world.gatewayGenChance": "Gateway Generation Chance",
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"text.autoconfig.dimdoors.option.world.gatewayGenChance@Tooltip": "Sets the chance (out of 1) that a dimensional gateway will generate in a given chunk.",
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"text.autoconfig.dimdoors.option.world.gatewayGenChance.@Tooltip": "Sets the chance (out of 1) that a dimensional gateway will generate in a given chunk.",
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"text.autoconfig.dimdoors.option.world.clusterDimBlacklist": "Cluster Dimension Blacklist",
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"text.autoconfig.dimdoors.option.world.clusterDimBlacklist@Tooltip": "Dimension Blacklist for the generation of Rift Scar clusters. Add a dimension ID here to prevent generation in certain dimensions.",
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"text.autoconfig.dimdoors.option.world.clusterDimBlacklist.@Tooltip": "Dimension Blacklist for the generation of Rift Scar clusters. Add a dimension ID here to prevent generation in certain dimensions.",
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"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist": "Gateway Dimension Blacklist",
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"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist@Tooltip": "Dimension Blacklist for the generation of Dimensional Portal gateways. Add a dimension ID here to prevent generation in certain dimensions.",
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"text.autoconfig.dimdoors.option.world.gatewayDimBlacklist.@Tooltip": "Dimension Blacklist for the generation of Dimensional Portal gateways. Add a dimension ID here to prevent generation in certain dimensions.",
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"text.autoconfig.dimdoors.category.dungeons": "Dungeon Settings",
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"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth": "Maximum Dungeon Depth",
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"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth@Tooltip": "The depth at which limbo is located. If a Rift reaches any deeper than this while searching for a new destination, the player trying to enter the Rift will be sent straight to Limbo.",
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"text.autoconfig.dimdoors.option.dungeons.maxDungeonDepth.@Tooltip": "The depth at which limbo is located. If a Rift reaches any deeper than this while searching for a new destination, the player trying to enter the Rift will be sent straight to Limbo.",
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"text.autoconfig.dimdoors.category.monoliths": "Monolith Settings",
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"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths": "Dangerous Limbo Monoliths",
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"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths@Tooltip": "When true, Monoliths in Limbo attack the player and deal damage.",
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"text.autoconfig.dimdoors.option.monoliths.dangerousLimboMonoliths.@Tooltip": "When true, Monoliths in Limbo attack the player and deal damage.",
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"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation": "Monolith Teleportation",
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"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation@Tooltip": "When true, being exposed to the gaze of Monoliths for too long, will cause the player to be teleported to the void above Limbo.",
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"text.autoconfig.dimdoors.option.monoliths.monolithTeleportation.@Tooltip": "When true, being exposed to the gaze of Monoliths for too long, will cause the player to be teleported to the void above Limbo.",
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"text.autoconfig.dimdoors.category.limbo": "Limbo Settings",
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"text.autoconfig.dimdoors.option.limbo.universalLimbo": "Universal Limbo",
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"text.autoconfig.dimdoors.option.limbo.universalLimbo@Tooltip": "When true, players are also teleported to Limbo when they die in any non-Pocket Dimension (except Limbo itself). Otherwise, players only go to Limbo if they die in a Pocket Dimension.",
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"text.autoconfig.dimdoors.option.limbo.universalLimbo.@Tooltip": "When true, players are also teleported to Limbo when they die in any non-Pocket Dimension (except Limbo itself). Otherwise, players only go to Limbo if they die in a Pocket Dimension.",
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"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo": "Hardcore Limbo",
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"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo@Tooltip": "When true, a player dying in Limbo will respawn in Limbo, making Eternal Fluid or Golden Dimensional Doors the only way to escape Limbo.",
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"text.autoconfig.dimdoors.option.limbo.hardcoreLimbo.@Tooltip": "When true, a player dying in Limbo will respawn in Limbo, making Eternal Fluid or Golden Dimensional Doors the only way to escape Limbo.",
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"text.autoconfig.dimdoors.option.limbo.decaySpreadChance": "Decay Spread Chance",
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"text.autoconfig.dimdoors.option.limbo.decaySpreadChance.@Tooltip": "To be filled out.",
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"text.autoconfig.dimdoors.category.player": "Player",
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"text.autoconfig.dimdoors.option.player.fray": "Fray",
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"text.autoconfig.dimdoors.option.player.fray.@Tooltip": "To be filled out.",
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"text.autoconfig.dimdoors.option.player.fray.maxFray": "Max Fray",
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"text.autoconfig.dimdoors.option.player.fray.maxFray.@Tooltip": "Title",
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"text.autoconfig.dimdoors.option.player.fray.riftFrayIncrement": "Rift Fray Increment",
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"text.autoconfig.dimdoors.option.player.fray.riftFrayIncrement.@Tooltip": "Title",
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"text.autoconfig.dimdoors.option.player.fray.monolithTeleportationIncrement": "Monolith Teleportation Increment",
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"text.autoconfig.dimdoors.option.player.fray.monolithTeleportationIncrement.@Tooltip": "Title",
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"text.autoconfig.dimdoors.option.player.fray.eternalFluidFrayDecrease": "Eternal Fluid Fray Decrease",
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"text.autoconfig.dimdoors.option.player.fray.eternalFluidFrayDecrease.@Tooltip": "Title",
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"text.autoconfig.dimdoors.option.player.fray.nameplateGlitchFray": "Nameplate Glitch Fray",
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"text.autoconfig.dimdoors.option.player.fray.nameplateGlitchFray.@Tooltip": "Amount of fray needed for nameplate to glitch.",
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"text.autoconfig.dimdoors.option.player.fray.staticOverlayFray": "Static Overlay Fray",
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"text.autoconfig.dimdoors.option.player.fray.staticOverlayFray.@Tooltip": "Amount of fray needed for screen to start having static",
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"text.autoconfig.dimdoors.option.player.fray.armorDamageFray": "Armor Damage Fray",
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"text.autoconfig.dimdoors.option.player.fray.armorDamageFray.@Tooltip": "Amount of fray needed for your armor to start taking damage",
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"text.autoconfig.dimdoors.option.player.fray.grayScreenFray": "Gray Screen Fray",
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"text.autoconfig.dimdoors.option.player.fray.grayScreenFray.@Tooltip": "Title",
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"text.autoconfig.dimdoors.option.player.fray.unravelledStatueFray": "Unravelled Statue Fray",
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"text.autoconfig.dimdoors.option.player.fray.unravelledStatueFray.@Tooltip": "Title",
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"text.autoconfig.dimdoors.category.graphics": "Graphics Settings",
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"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor": "Time to Highlight Rift Core",
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||||
"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor@Tooltip": "How long, in milliseconds, the rift's core (tesseract animation) should be shown for when attempting to place a door near a large rift but not directly on it. Set to -1 to disable.",
|
||||
"text.autoconfig.dimdoors.option.graphics.highlightRiftCoreFor.@Tooltip": "How long, in milliseconds, the rift's core (tesseract animation) should be shown for when attempting to place a door near a large rift but not directly on it. Set to -1 to disable.",
|
||||
"text.autoconfig.dimdoors.option.graphics.showRiftCore": "Always Show Rift Cores",
|
||||
"text.autoconfig.dimdoors.option.graphics.showRiftCore@Tooltip": "Set this to true to always show rifts' cores (tesseract animation).",
|
||||
"text.autoconfig.dimdoors.option.graphics.showRiftCore.@Tooltip": "Set this to true to always show rifts' cores (tesseract animation).",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftSize": "Rift Size",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftSize@Tooltip": "Multiplier affecting how large rifts should be rendered, 1 being the default size.",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftSize.@Tooltip": "Multiplier affecting how large rifts should be rendered, 1 being the default size.",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftJitter": "Rift Jitter",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftJitter@Tooltip": "Multiplier affecting how much rifts should jitter, 1 being the default size.",
|
||||
"text.autoconfig.dimdoors.option.graphics.riftJitter.@Tooltip": "Multiplier affecting how much rifts should jitter, 1 being the default size.",
|
||||
|
||||
"argument.dimdoors.schematic.invalidNamespace": "Invalid schematic namespace. Expected one of %s, found %s.",
|
||||
"command.dimdoors.schematicv2.unknownSchematic": "Unknown schematic \"%s\" in namespace \"%s\" ",
|
||||
|
|
Loading…
Reference in a new issue