Updated Stabilized Rift Signature

Modified the Stabilized Rift Signature to consume Stable Fabric instead
of Ender Pearls.
This commit is contained in:
SenseiKiwi 2014-01-19 08:29:14 -04:00
parent 3b557aa88b
commit ee1db9aa99

View file

@ -54,10 +54,10 @@ public class ItemStabilizedRiftSignature extends ItemRiftSignature
if (source != null)
{
// Yes, it's initialized. Check if the player is in creative
// or if the player can pay an Ender Pearl to create a rift.
if (!player.capabilities.isCreativeMode && !player.inventory.hasItem(Item.enderPearl.itemID))
// or if the player can pay with Stable Fabric to create a rift.
if (!player.capabilities.isCreativeMode && !player.inventory.hasItem(mod_pocketDim.itemStableFabric.itemID))
{
mod_pocketDim.sendChat(player,"You don't have any Ender Pearls!");
mod_pocketDim.sendChat(player, "You don't have any Stable Fabric!");
// I won't do this, but this is the chance to localize chat
// messages sent to the player; look at ChatMessageComponent
// and how MFR does it with items like the safari net launcher
@ -88,7 +88,7 @@ public class ItemStabilizedRiftSignature extends ItemRiftSignature
if (!player.capabilities.isCreativeMode)
{
player.inventory.consumeInventoryItem(Item.enderPearl.itemID);
player.inventory.consumeInventoryItem(mod_pocketDim.itemStableFabric.itemID);
}
mod_pocketDim.sendChat(player,"Rift Created");
world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftEnd", 0.6f, 1);
@ -97,7 +97,7 @@ public class ItemStabilizedRiftSignature extends ItemRiftSignature
{
//The link signature has not been used. Store its current target as the first location.
setSource(stack, x, adjustedY, z, orientation, PocketManager.getDimensionData(world));
mod_pocketDim.sendChat(player,"Location Stored in Rift Signature");
mod_pocketDim.sendChat(player,"Location Stored in Stabilized Rift Signature");
world.playSoundAtEntity(player,"mods.DimDoors.sfx.riftStart", 0.6f, 1);
}
return true;