Fixed gateway filters

This commit is contained in:
StevenRS11 2014-01-20 15:58:05 -05:00
parent b947154b2d
commit f061b072fd
2 changed files with 70 additions and 20 deletions

View file

@ -1,7 +1,10 @@
package StevenDimDoors.mod_pocketDim.world.gateways;
import java.util.ArrayList;
import java.util.Map;
import java.util.Random;
import java.util.TreeMap;
import java.util.Map.Entry;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.Point3D;
@ -10,8 +13,13 @@ import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonData;
import StevenDimDoors.mod_pocketDim.dungeon.ModBlockFilter;
import StevenDimDoors.mod_pocketDim.dungeon.SpecialBlockFinder;
import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonPack;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.schematic.CompoundFilter;
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
import StevenDimDoors.mod_pocketDim.schematic.Schematic;
import StevenDimDoors.mod_pocketDim.schematic.SchematicFilter;
import StevenDimDoors.mod_pocketDim.world.PocketBuilder;
@ -21,6 +29,23 @@ import net.minecraft.world.biome.BiomeGenBase;
public abstract class BaseGateway
{
//TODO all these constants probably need to go somewhere, they are being
//duplicated atm
private static final short MAX_VANILLA_BLOCK_ID = 173;
private static final short STANDARD_FABRIC_OF_REALITY_ID = 1973;
private static final short STANDARD_ETERNAL_FABRIC_ID = 220;
private static final short STANDARD_WARP_DOOR_ID = 1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = 1970;
private static final short STANDARD_TRANSIENT_DOOR_ID = 1979;
private static final short[] MOD_BLOCK_FILTER_EXCEPTIONS = new short[] {
STANDARD_FABRIC_OF_REALITY_ID,
STANDARD_ETERNAL_FABRIC_ID,
STANDARD_WARP_DOOR_ID,
STANDARD_DIMENSIONAL_DOOR_ID,
STANDARD_TRANSIENT_DOOR_ID
};
//This pack is what the dungeon initially generates into from this gateway.
protected DungeonPack startingPack;
@ -48,14 +73,11 @@ public abstract class BaseGateway
//TODO not yet implemented
protected int generationWeight;
//Used to find the doorway for the .schematic
protected GatewayBlockFilter filter;
private DDProperties properties;
public BaseGateway(DDProperties properties)
{
filter = new GatewayBlockFilter((short) properties.DimensionalDoorID, (short) properties.TransientDoorID,
(short) properties.WarpDoorID);
this.properties=properties;
}
/**
@ -71,16 +93,33 @@ public abstract class BaseGateway
if (this.hasSchematic())
{
//Get the correct filters
GatewayBlockFilter filter = new GatewayBlockFilter();
Schematic schematic = this.getSchematicToBuild(world, x, y, z);
CompoundFilter standardizer = new CompoundFilter();
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
(short) properties.FabricBlockID, (byte) 0));
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getValue(), entry.getKey()));
}
}
//apply the filters
schematic.applyFilter(standardizer);
schematic.applyFilter(filter);
Point3D doorLocation = filter.getEntranceDoorLocation();
orientation = filter.getEntranceOrientation();
// I suspect that the location used below is wrong. Gateways should be placed vertically based on
// the Y position of the surface where they belong. I'm pretty sure including doorLocation.getY()
// messes up the calculation. ~SenseiKiwi
//schematic.copyToWorld(world, x - doorLocation.getX(), y, z - doorLocation.getZ());
schematic.copyToWorld(world, x - doorLocation.getX(), y + 1 - doorLocation.getY(), z - doorLocation.getZ());
}
@ -163,4 +202,17 @@ public abstract class BaseGateway
{
return this.schematicPaths != null && !this.schematicPaths.isEmpty();
}
//TODO- we probably should put this is a seperate class, or have it in DDProperties.
private Map<Short, Short> getAssignedToStandardIDMapping(DDProperties properties)
{
//If we ever need this broadly or support other mods, this should be moved to a separate class
TreeMap<Short, Short> mapping = new TreeMap<Short, Short>();
mapping.put((short) properties.FabricBlockID, STANDARD_FABRIC_OF_REALITY_ID);
mapping.put((short) properties.PermaFabricBlockID, STANDARD_ETERNAL_FABRIC_ID);
mapping.put((short) properties.WarpDoorID, STANDARD_WARP_DOOR_ID);
mapping.put((short) properties.DimensionalDoorID, STANDARD_DIMENSIONAL_DOOR_ID);
mapping.put((short) properties.TransientDoorID, STANDARD_TRANSIENT_DOOR_ID);
return mapping;
}
}

View file

@ -8,22 +8,20 @@ import StevenDimDoors.mod_pocketDim.schematic.SchematicFilter;
public class GatewayBlockFilter extends SchematicFilter {
private short dimensionalDoorID;
private int transientDoorID;
private int warpDoorID;
private static final short STANDARD_WARP_DOOR_ID = 1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = 1970;
private static final short STANDARD_TRANSIENT_DOOR_ID = 1979;
private int entranceOrientation;
private Schematic schematic;
private Point3D entranceDoorLocation;
public GatewayBlockFilter(short dimensionalDoorID, short transientDoorID, short warpDoorID)
public GatewayBlockFilter()
{
super("GatewayEntranceFinder");
this.entranceDoorLocation = null;
this.entranceOrientation = 0;
this.schematic = null;
this.dimensionalDoorID = dimensionalDoorID;
this.transientDoorID = transientDoorID;
this.warpDoorID = warpDoorID;
}
public int getEntranceOrientation() {
@ -46,30 +44,30 @@ public class GatewayBlockFilter extends SchematicFilter {
{
int indexBelow;
int indexDoubleBelow;
if (blocks[index] == dimensionalDoorID)
if (blocks[index] == STANDARD_DIMENSIONAL_DOOR_ID)
{
indexBelow = schematic.calculateIndexBelow(index);
if (indexBelow >= 0 && blocks[indexBelow] == dimensionalDoorID)
if (indexBelow >= 0 && blocks[indexBelow] == STANDARD_DIMENSIONAL_DOOR_ID)
{
entranceDoorLocation = schematic.calculatePoint(index);
entranceOrientation = (metadata[indexBelow] & 3);
return true;
}
}
if (blocks[index] == transientDoorID)
if (blocks[index] == STANDARD_TRANSIENT_DOOR_ID)
{
indexBelow = schematic.calculateIndexBelow(index);
if (indexBelow >= 0 && blocks[indexBelow] == transientDoorID)
if (indexBelow >= 0 && blocks[indexBelow] == STANDARD_TRANSIENT_DOOR_ID)
{
entranceDoorLocation = schematic.calculatePoint(index);
entranceOrientation = (metadata[indexBelow] & 3);
return true;
}
}
if (blocks[index] == warpDoorID)
if (blocks[index] == STANDARD_WARP_DOOR_ID)
{
indexBelow = schematic.calculateIndexBelow(index);
if (indexBelow >= 0 && blocks[indexBelow] == warpDoorID)
if (indexBelow >= 0 && blocks[indexBelow] == STANDARD_WARP_DOOR_ID)
{
entranceDoorLocation = schematic.calculatePoint(index);
entranceOrientation = (metadata[indexBelow] & 3);